погнали, версия 4.27.1
This commit is contained in:
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+6
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{
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||||
"OutputFiles": [
|
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"Module.createProcess.cpp.obj",
|
||||
"Module.createProcess.gen.cpp.obj"
|
||||
]
|
||||
}
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||||
@@ -0,0 +1 @@
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E:\Projects\das\createProcess\HostProject\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h
|
||||
+35
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|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodecreateProcess_init() {}
|
||||
UPackage* Z_Construct_UPackage__Script_createProcess()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/createProcess",
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x15E8A36A,
|
||||
0x85419042,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
+217
@@ -0,0 +1,217 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "createProcess/Public/createProcessBPLibrary.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodecreateProcessBPLibrary() {}
|
||||
// Cross Module References
|
||||
CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister();
|
||||
CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
UPackage* Z_Construct_UPackage__Script_createProcess();
|
||||
// End Cross Module References
|
||||
DEFINE_FUNCTION(UcreateProcessBPLibrary::execRunSystemCommand)
|
||||
{
|
||||
P_GET_PROPERTY(FStrProperty,Z_Param_Command);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UcreateProcessBPLibrary::RunSystemCommand(Z_Param_Command);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UcreateProcessBPLibrary::execcreateProc)
|
||||
{
|
||||
P_GET_PROPERTY(FStrProperty,Z_Param_FullPathOfProgramToRun);
|
||||
P_GET_TARRAY(FString,Z_Param_CommandlineArgs);
|
||||
P_GET_UBOOL(Z_Param_Detach);
|
||||
P_GET_UBOOL(Z_Param_Hidden);
|
||||
P_GET_PROPERTY(FIntProperty,Z_Param_Priority);
|
||||
P_GET_PROPERTY(FStrProperty,Z_Param_OptionalWorkingDirectory);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UcreateProcessBPLibrary::createProc(Z_Param_FullPathOfProgramToRun,Z_Param_CommandlineArgs,Z_Param_Detach,Z_Param_Hidden,Z_Param_Priority,Z_Param_OptionalWorkingDirectory);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
void UcreateProcessBPLibrary::StaticRegisterNativesUcreateProcessBPLibrary()
|
||||
{
|
||||
UClass* Class = UcreateProcessBPLibrary::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "createProc", &UcreateProcessBPLibrary::execcreateProc },
|
||||
{ "RunSystemCommand", &UcreateProcessBPLibrary::execRunSystemCommand },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
struct Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics
|
||||
{
|
||||
struct createProcessBPLibrary_eventcreateProc_Parms
|
||||
{
|
||||
FString FullPathOfProgramToRun;
|
||||
TArray<FString> CommandlineArgs;
|
||||
bool Detach;
|
||||
bool Hidden;
|
||||
int32 Priority;
|
||||
FString OptionalWorkingDirectory;
|
||||
};
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FullPathOfProgramToRun;
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_CommandlineArgs_Inner;
|
||||
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_CommandlineArgs;
|
||||
static void NewProp_Detach_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Detach;
|
||||
static void NewProp_Hidden_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Hidden;
|
||||
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Priority;
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_OptionalWorkingDirectory;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun = { "FullPathOfProgramToRun", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, FullPathOfProgramToRun), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, CommandlineArgs), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit(void* Obj)
|
||||
{
|
||||
((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Detach = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach = { "Detach", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit(void* Obj)
|
||||
{
|
||||
((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Hidden = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, Priority), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory = { "OptionalWorkingDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, OptionalWorkingDirectory), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "createProcess" },
|
||||
{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "createProc", nullptr, nullptr, sizeof(createProcessBPLibrary_eventcreateProc_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_createProc()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics
|
||||
{
|
||||
struct createProcessBPLibrary_eventRunSystemCommand_Parms
|
||||
{
|
||||
FString Command;
|
||||
};
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Command;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventRunSystemCommand_Parms, Command), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "createProcess" },
|
||||
{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "RunSystemCommand", nullptr, nullptr, sizeof(createProcessBPLibrary_eventRunSystemCommand_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister()
|
||||
{
|
||||
return UcreateProcessBPLibrary::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static const FClassFunctionLinkInfo FuncInfo[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UcreateProcessBPLibrary_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_createProcess,
|
||||
};
|
||||
const FClassFunctionLinkInfo Z_Construct_UClass_UcreateProcessBPLibrary_Statics::FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc, "createProc" }, // 722841254
|
||||
{ &Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand, "RunSystemCommand" }, // 3787071710
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams[] = {
|
||||
{ "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" },
|
||||
{ "IncludePath", "createProcessBPLibrary.h" },
|
||||
{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
|
||||
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
|
||||
};
|
||||
#endif
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_UcreateProcessBPLibrary_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UcreateProcessBPLibrary>::IsAbstract,
|
||||
};
|
||||
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams = {
|
||||
&UcreateProcessBPLibrary::StaticClass,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
0,
|
||||
0,
|
||||
0x000000A0u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_UcreateProcessBPLibrary()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UcreateProcessBPLibrary, 3731203558);
|
||||
template<> CREATEPROCESS_API UClass* StaticClass<UcreateProcessBPLibrary>()
|
||||
{
|
||||
return UcreateProcessBPLibrary::StaticClass();
|
||||
}
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UcreateProcessBPLibrary(Z_Construct_UClass_UcreateProcessBPLibrary, &UcreateProcessBPLibrary::StaticClass, TEXT("/Script/createProcess"), TEXT("UcreateProcessBPLibrary"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UcreateProcessBPLibrary);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef CREATEPROCESS_createProcessBPLibrary_generated_h
|
||||
#error "createProcessBPLibrary.generated.h already included, missing '#pragma once' in createProcessBPLibrary.h"
|
||||
#endif
|
||||
#define CREATEPROCESS_createProcessBPLibrary_generated_h
|
||||
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunSystemCommand); \
|
||||
DECLARE_FUNCTION(execcreateProc);
|
||||
|
||||
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunSystemCommand); \
|
||||
DECLARE_FUNCTION(execcreateProc);
|
||||
|
||||
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUcreateProcessBPLibrary(); \
|
||||
friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \
|
||||
DECLARE_SERIALIZER(UcreateProcessBPLibrary)
|
||||
|
||||
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUcreateProcessBPLibrary(); \
|
||||
friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \
|
||||
DECLARE_SERIALIZER(UcreateProcessBPLibrary)
|
||||
|
||||
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \
|
||||
NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \
|
||||
public:
|
||||
|
||||
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \
|
||||
NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary)
|
||||
|
||||
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
|
||||
HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
|
||||
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class createProcessBPLibrary."); \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> CREATEPROCESS_API UClass* StaticClass<class UcreateProcessBPLibrary>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
+6
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"OutputFiles": [
|
||||
"Module.createProcess.cpp.obj",
|
||||
"Module.createProcess.gen.cpp.obj"
|
||||
]
|
||||
}
|
||||
BIN
Binary file not shown.
+289
@@ -0,0 +1,289 @@
|
||||
#undef CREATEPROCESS_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UE4Editor"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_PROJECT_NAME Ivazowsky
|
||||
#define UE_TARGET_NAME UE4Editor
|
||||
#define UE_MODULE_NAME "createProcess"
|
||||
#define UE_PLUGIN_NAME "createProcess"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define UNIQUENETID_ESPMODE ESPMode::Fast
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API DLLIMPORT
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define PROPERTYACCESS_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define EDITORSTYLE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define GAMEPLAYDEBUGGER_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define UNREALAUDIO_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define INTROTUTORIALS_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define ENABLE_HTTP_FOR_NFS 1
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define WITH_OGGVORBIS 1
|
||||
#define XAUDIO2_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define ADDCONTENTDIALOG_API DLLIMPORT
|
||||
#define USE_EMBREE 1
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_GAMEPLAY_DEBUGGER 1
|
||||
#define AIMODULE_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include
|
||||
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|
||||
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|
||||
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|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
|
||||
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
|
||||
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
|
||||
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|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
+6
@@ -0,0 +1,6 @@
|
||||
E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Definitions.createProcess.h
|
||||
E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp
|
||||
E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcess.h
|
||||
E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp
|
||||
E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h
|
||||
E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Inc\createProcess\createProcessBPLibrary.generated.h
|
||||
+3
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcess.init.gen.cpp"
|
||||
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.gen.cpp"
|
||||
BIN
Binary file not shown.
+275
@@ -0,0 +1,275 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
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|
||||
/Gy
|
||||
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|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
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|
||||
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|
||||
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|
||||
/source-charset:utf-8
|
||||
/execution-charset:utf-8
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/EHsc
|
||||
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|
||||
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|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/we4456
|
||||
/we4458
|
||||
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|
||||
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|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/I .
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Definitions.createProcess.h
|
||||
E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcess.init.gen.cpp
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
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||||
E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.gen.cpp
|
||||
E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess/Public/createProcessBPLibrary.h
|
||||
e:\projects\ivazowsky\plugins\createprocess\intermediate\build\win64\ue4editor\inc\createprocess\createProcessBPLibrary.generated.h
|
||||
+72
@@ -0,0 +1,72 @@
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
/OUT:"E:\Projects\Ivazowsky\Plugins\createProcess\Binaries\Win64\UE4Editor-createProcess.dll"
|
||||
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|
||||
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|
||||
/ignore:4078
|
||||
BIN
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BIN
Binary file not shown.
+13
@@ -0,0 +1,13 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.cpp.obj"
|
||||
"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.gen.cpp.obj"
|
||||
"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Default.rc2.res"
|
||||
/OUT:"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\UE4Editor-createProcess.lib"
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
@@ -0,0 +1 @@
|
||||
E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodecreateProcess_init() {}
|
||||
UPackage* Z_Construct_UPackage__Script_createProcess()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/createProcess",
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x15E8A36A,
|
||||
0x85419042,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
+217
@@ -0,0 +1,217 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "createProcess/Public/createProcessBPLibrary.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodecreateProcessBPLibrary() {}
|
||||
// Cross Module References
|
||||
CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister();
|
||||
CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
UPackage* Z_Construct_UPackage__Script_createProcess();
|
||||
// End Cross Module References
|
||||
DEFINE_FUNCTION(UcreateProcessBPLibrary::execRunSystemCommand)
|
||||
{
|
||||
P_GET_PROPERTY(FStrProperty,Z_Param_Command);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UcreateProcessBPLibrary::RunSystemCommand(Z_Param_Command);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UcreateProcessBPLibrary::execcreateProc)
|
||||
{
|
||||
P_GET_PROPERTY(FStrProperty,Z_Param_FullPathOfProgramToRun);
|
||||
P_GET_TARRAY(FString,Z_Param_CommandlineArgs);
|
||||
P_GET_UBOOL(Z_Param_Detach);
|
||||
P_GET_UBOOL(Z_Param_Hidden);
|
||||
P_GET_PROPERTY(FIntProperty,Z_Param_Priority);
|
||||
P_GET_PROPERTY(FStrProperty,Z_Param_OptionalWorkingDirectory);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UcreateProcessBPLibrary::createProc(Z_Param_FullPathOfProgramToRun,Z_Param_CommandlineArgs,Z_Param_Detach,Z_Param_Hidden,Z_Param_Priority,Z_Param_OptionalWorkingDirectory);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
void UcreateProcessBPLibrary::StaticRegisterNativesUcreateProcessBPLibrary()
|
||||
{
|
||||
UClass* Class = UcreateProcessBPLibrary::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "createProc", &UcreateProcessBPLibrary::execcreateProc },
|
||||
{ "RunSystemCommand", &UcreateProcessBPLibrary::execRunSystemCommand },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
struct Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics
|
||||
{
|
||||
struct createProcessBPLibrary_eventcreateProc_Parms
|
||||
{
|
||||
FString FullPathOfProgramToRun;
|
||||
TArray<FString> CommandlineArgs;
|
||||
bool Detach;
|
||||
bool Hidden;
|
||||
int32 Priority;
|
||||
FString OptionalWorkingDirectory;
|
||||
};
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FullPathOfProgramToRun;
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_CommandlineArgs_Inner;
|
||||
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_CommandlineArgs;
|
||||
static void NewProp_Detach_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Detach;
|
||||
static void NewProp_Hidden_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Hidden;
|
||||
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Priority;
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_OptionalWorkingDirectory;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun = { "FullPathOfProgramToRun", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, FullPathOfProgramToRun), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, CommandlineArgs), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit(void* Obj)
|
||||
{
|
||||
((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Detach = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach = { "Detach", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit(void* Obj)
|
||||
{
|
||||
((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Hidden = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, Priority), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory = { "OptionalWorkingDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, OptionalWorkingDirectory), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "createProcess" },
|
||||
{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "createProc", nullptr, nullptr, sizeof(createProcessBPLibrary_eventcreateProc_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_createProc()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics
|
||||
{
|
||||
struct createProcessBPLibrary_eventRunSystemCommand_Parms
|
||||
{
|
||||
FString Command;
|
||||
};
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Command;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventRunSystemCommand_Parms, Command), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "createProcess" },
|
||||
{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "RunSystemCommand", nullptr, nullptr, sizeof(createProcessBPLibrary_eventRunSystemCommand_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister()
|
||||
{
|
||||
return UcreateProcessBPLibrary::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static const FClassFunctionLinkInfo FuncInfo[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UcreateProcessBPLibrary_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_createProcess,
|
||||
};
|
||||
const FClassFunctionLinkInfo Z_Construct_UClass_UcreateProcessBPLibrary_Statics::FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc, "createProc" }, // 722841254
|
||||
{ &Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand, "RunSystemCommand" }, // 3787071710
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams[] = {
|
||||
{ "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" },
|
||||
{ "IncludePath", "createProcessBPLibrary.h" },
|
||||
{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
|
||||
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
|
||||
};
|
||||
#endif
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_UcreateProcessBPLibrary_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UcreateProcessBPLibrary>::IsAbstract,
|
||||
};
|
||||
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams = {
|
||||
&UcreateProcessBPLibrary::StaticClass,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
0,
|
||||
0,
|
||||
0x000000A0u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_UcreateProcessBPLibrary()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UcreateProcessBPLibrary, 3731203558);
|
||||
template<> CREATEPROCESS_API UClass* StaticClass<UcreateProcessBPLibrary>()
|
||||
{
|
||||
return UcreateProcessBPLibrary::StaticClass();
|
||||
}
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UcreateProcessBPLibrary(Z_Construct_UClass_UcreateProcessBPLibrary, &UcreateProcessBPLibrary::StaticClass, TEXT("/Script/createProcess"), TEXT("UcreateProcessBPLibrary"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UcreateProcessBPLibrary);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef CREATEPROCESS_createProcessBPLibrary_generated_h
|
||||
#error "createProcessBPLibrary.generated.h already included, missing '#pragma once' in createProcessBPLibrary.h"
|
||||
#endif
|
||||
#define CREATEPROCESS_createProcessBPLibrary_generated_h
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunSystemCommand); \
|
||||
DECLARE_FUNCTION(execcreateProc);
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunSystemCommand); \
|
||||
DECLARE_FUNCTION(execcreateProc);
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUcreateProcessBPLibrary(); \
|
||||
friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \
|
||||
DECLARE_SERIALIZER(UcreateProcessBPLibrary)
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUcreateProcessBPLibrary(); \
|
||||
friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \
|
||||
DECLARE_SERIALIZER(UcreateProcessBPLibrary)
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \
|
||||
NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \
|
||||
public:
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \
|
||||
NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary)
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
|
||||
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class createProcessBPLibrary."); \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> CREATEPROCESS_API UClass* StaticClass<class UcreateProcessBPLibrary>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user