погнали, версия 4.27.1
This commit is contained in:
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E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h
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+35
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// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodecreateProcess_init() {}
|
||||
UPackage* Z_Construct_UPackage__Script_createProcess()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/createProcess",
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x15E8A36A,
|
||||
0x85419042,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
+217
@@ -0,0 +1,217 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "createProcess/Public/createProcessBPLibrary.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodecreateProcessBPLibrary() {}
|
||||
// Cross Module References
|
||||
CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister();
|
||||
CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
UPackage* Z_Construct_UPackage__Script_createProcess();
|
||||
// End Cross Module References
|
||||
DEFINE_FUNCTION(UcreateProcessBPLibrary::execRunSystemCommand)
|
||||
{
|
||||
P_GET_PROPERTY(FStrProperty,Z_Param_Command);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UcreateProcessBPLibrary::RunSystemCommand(Z_Param_Command);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UcreateProcessBPLibrary::execcreateProc)
|
||||
{
|
||||
P_GET_PROPERTY(FStrProperty,Z_Param_FullPathOfProgramToRun);
|
||||
P_GET_TARRAY(FString,Z_Param_CommandlineArgs);
|
||||
P_GET_UBOOL(Z_Param_Detach);
|
||||
P_GET_UBOOL(Z_Param_Hidden);
|
||||
P_GET_PROPERTY(FIntProperty,Z_Param_Priority);
|
||||
P_GET_PROPERTY(FStrProperty,Z_Param_OptionalWorkingDirectory);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UcreateProcessBPLibrary::createProc(Z_Param_FullPathOfProgramToRun,Z_Param_CommandlineArgs,Z_Param_Detach,Z_Param_Hidden,Z_Param_Priority,Z_Param_OptionalWorkingDirectory);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
void UcreateProcessBPLibrary::StaticRegisterNativesUcreateProcessBPLibrary()
|
||||
{
|
||||
UClass* Class = UcreateProcessBPLibrary::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "createProc", &UcreateProcessBPLibrary::execcreateProc },
|
||||
{ "RunSystemCommand", &UcreateProcessBPLibrary::execRunSystemCommand },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
struct Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics
|
||||
{
|
||||
struct createProcessBPLibrary_eventcreateProc_Parms
|
||||
{
|
||||
FString FullPathOfProgramToRun;
|
||||
TArray<FString> CommandlineArgs;
|
||||
bool Detach;
|
||||
bool Hidden;
|
||||
int32 Priority;
|
||||
FString OptionalWorkingDirectory;
|
||||
};
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FullPathOfProgramToRun;
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_CommandlineArgs_Inner;
|
||||
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_CommandlineArgs;
|
||||
static void NewProp_Detach_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Detach;
|
||||
static void NewProp_Hidden_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Hidden;
|
||||
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Priority;
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_OptionalWorkingDirectory;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun = { "FullPathOfProgramToRun", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, FullPathOfProgramToRun), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, CommandlineArgs), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit(void* Obj)
|
||||
{
|
||||
((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Detach = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach = { "Detach", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit(void* Obj)
|
||||
{
|
||||
((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Hidden = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, Priority), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory = { "OptionalWorkingDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, OptionalWorkingDirectory), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "createProcess" },
|
||||
{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "createProc", nullptr, nullptr, sizeof(createProcessBPLibrary_eventcreateProc_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_createProc()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics
|
||||
{
|
||||
struct createProcessBPLibrary_eventRunSystemCommand_Parms
|
||||
{
|
||||
FString Command;
|
||||
};
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Command;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventRunSystemCommand_Parms, Command), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "createProcess" },
|
||||
{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "RunSystemCommand", nullptr, nullptr, sizeof(createProcessBPLibrary_eventRunSystemCommand_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister()
|
||||
{
|
||||
return UcreateProcessBPLibrary::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static const FClassFunctionLinkInfo FuncInfo[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UcreateProcessBPLibrary_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_createProcess,
|
||||
};
|
||||
const FClassFunctionLinkInfo Z_Construct_UClass_UcreateProcessBPLibrary_Statics::FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc, "createProc" }, // 722841254
|
||||
{ &Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand, "RunSystemCommand" }, // 3787071710
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams[] = {
|
||||
{ "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" },
|
||||
{ "IncludePath", "createProcessBPLibrary.h" },
|
||||
{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
|
||||
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
|
||||
};
|
||||
#endif
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_UcreateProcessBPLibrary_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UcreateProcessBPLibrary>::IsAbstract,
|
||||
};
|
||||
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams = {
|
||||
&UcreateProcessBPLibrary::StaticClass,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
0,
|
||||
0,
|
||||
0x000000A0u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_UcreateProcessBPLibrary()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UcreateProcessBPLibrary, 3731203558);
|
||||
template<> CREATEPROCESS_API UClass* StaticClass<UcreateProcessBPLibrary>()
|
||||
{
|
||||
return UcreateProcessBPLibrary::StaticClass();
|
||||
}
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UcreateProcessBPLibrary(Z_Construct_UClass_UcreateProcessBPLibrary, &UcreateProcessBPLibrary::StaticClass, TEXT("/Script/createProcess"), TEXT("UcreateProcessBPLibrary"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UcreateProcessBPLibrary);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef CREATEPROCESS_createProcessBPLibrary_generated_h
|
||||
#error "createProcessBPLibrary.generated.h already included, missing '#pragma once' in createProcessBPLibrary.h"
|
||||
#endif
|
||||
#define CREATEPROCESS_createProcessBPLibrary_generated_h
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunSystemCommand); \
|
||||
DECLARE_FUNCTION(execcreateProc);
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunSystemCommand); \
|
||||
DECLARE_FUNCTION(execcreateProc);
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUcreateProcessBPLibrary(); \
|
||||
friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \
|
||||
DECLARE_SERIALIZER(UcreateProcessBPLibrary)
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUcreateProcessBPLibrary(); \
|
||||
friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \
|
||||
DECLARE_SERIALIZER(UcreateProcessBPLibrary)
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \
|
||||
NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \
|
||||
public:
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \
|
||||
NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary)
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
|
||||
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
|
||||
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class createProcessBPLibrary."); \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> CREATEPROCESS_API UClass* StaticClass<class UcreateProcessBPLibrary>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user