gavnoi vonyaet
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@@ -61,7 +61,7 @@ TArray<ULevelStreaming*> UcppGI::cppLvlManage(UObject* WorldContextObject, Fcppc
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)
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|| (is3DTour ? lvl.anotherLvl >= 1 && lvl.anotherLvl == crd.flat : lvl.anotherLvl >= 1 && lvl.anotherLvl == crd.flat && lvl.coords.floor < crd.floor)
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)
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&& ceq[3] && ceq[4]
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&& ceq[3] && ceq[4] && ceq[2]
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) loadthis = true; //load all on floor and under 2-floor flat, and full 2-floor flat in 3d tour
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//if (ceq[6]) loadthis = true; //classic load with parallax
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