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+19
-40
@@ -1,35 +1,13 @@
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# ---> UnrealEngine
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# Visual Studio 2015 user specific files
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# Visual Studio 2015 user specific files
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.vs/
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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# Fortran module files
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*.mod
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#*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcodeproj
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@@ -45,18 +23,10 @@
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SourceArt/**/*.png
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SourceArt/**/*.png
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SourceArt/**/*.tga
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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IvazMob/Binaries/*
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# Builds
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# Builds
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Build/*
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**/Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Plugins/**
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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# Don't ignore icon files in Build
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!Build/**/*.ico
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!Build/**/*.ico
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@@ -66,13 +36,22 @@ Build/*/**
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# Configuration files generated by the Editor
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# Configuration files generated by the Editor
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Saved/*
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Saved/*
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IvazMob/Saved/*
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# Compiled source files for the engine to use
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# Compiled source files for the engine to use
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Intermediate/*
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**/Intermediate/*
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Plugins/*/Intermediate/*
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IvazMob/Intermediate/*
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# Cache files for the editor to use
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# Cache files for the editor to use
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DerivedDataCache/*
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DerivedDataCache/*
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Releases
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# Application folders
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Offers/
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Users/
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**/Binaries/*
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!**/Binaries/**/UnrealEditor*
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!**/Binaries/**/*.target
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Releases/
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Config/UserEngine.ini
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*.vsconfig
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IvazMob/
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@@ -1,6 +1,6 @@
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{
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{
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"FileVersion": 3,
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"FileVersion": 3,
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"EngineAssociation": "4.27",
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"EngineAssociation": "5.1",
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"Category": "",
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"Category": "",
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"Description": "",
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"Description": "",
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"Plugins": [
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"Plugins": [
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@@ -10,7 +10,6 @@
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"DocsURL": "",
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"DocsURL": "",
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"MarketplaceURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"SupportURL": "",
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"EngineVersion": "5.1.0",
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"CanContainContent": false,
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"CanContainContent": false,
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"Installed": true,
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"Installed": true,
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"Modules": [
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"Modules": [
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