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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GuidFixerCommands.h"
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#define LOCTEXT_NAMESPACE "FGuidFixerModule"
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void FGuidFixerCommands::RegisterCommands()
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{
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UI_COMMAND(FixMaterialGuids, "Fix Material GUIDs",
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"Fixes material lighting GUIDs so that there are no materials with empty or duplicate GUIDs.",
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EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(FixTextureGuids, "Fix Texture GUIDs",
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"Fixes texture lighting GUIDs so that there are no textures with empty or duplicate GUIDs.",
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EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(FixEngineTextureGuids, "Fix Engine Texture GUIDs",
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"Try this if you still have issues after fixing texture GUIDs.\n"
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"Since this touches engine files, it will report making changes after each editor restart.",
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EUserInterfaceActionType::Button, FInputChord());
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}
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#undef LOCTEXT_NAMESPACE
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