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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GuidFixerStyle.h"
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#include "GuidFixer.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Styling/SlateStyleRegistry.h"
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#include "Slate/SlateGameResources.h"
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#include "Interfaces/IPluginManager.h"
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#include "Styling/SlateStyleMacros.h"
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#define RootToContentDir Style->RootToContentDir
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TSharedPtr<FSlateStyleSet> FGuidFixerStyle::StyleInstance = nullptr;
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void FGuidFixerStyle::Initialize()
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{
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if (!StyleInstance.IsValid())
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{
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StyleInstance = Create();
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FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
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}
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}
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void FGuidFixerStyle::Shutdown()
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{
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FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
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ensure(StyleInstance.IsUnique());
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StyleInstance.Reset();
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}
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FName FGuidFixerStyle::GetStyleSetName()
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{
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static FName StyleSetName(TEXT("GuidFixerStyle"));
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return StyleSetName;
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}
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const FVector2D Icon40x40(40.0f, 40.0f);
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const FVector2D Icon64x64(64.0f, 64.0f);
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TSharedRef< FSlateStyleSet > FGuidFixerStyle::Create()
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{
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TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("GuidFixerStyle"));
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Style->SetContentRoot(IPluginManager::Get().FindPlugin("GuidFixer")->GetBaseDir() / TEXT("Resources"));
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Style->Set("GuidFixer.FixMaterialGuids", new IMAGE_BRUSH(TEXT("MaterialButtonIcon_64x"), Icon64x64));
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Style->Set("GuidFixer.FixTextureGuids", new IMAGE_BRUSH(TEXT("TextureButtonIcon_40x"), Icon40x40));
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Style->Set("GuidFixer.FixEngineTextureGuids", new IMAGE_BRUSH(TEXT("EngineTextureButtonIcon_40x"), Icon40x40));
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return Style;
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}
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void FGuidFixerStyle::ReloadTextures()
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{
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if (FSlateApplication::IsInitialized())
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{
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FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
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}
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}
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const ISlateStyle& FGuidFixerStyle::Get()
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{
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return *StyleInstance;
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}
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