куча всякого, встроил управление по хттп, новый интерфейс, новая защита
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@@ -26,6 +26,7 @@ r.SupportLowQualityLightmaps=False
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.RayTracing.UseTextureLod=True
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r.DefaultFeature.MotionBlur=False
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[/Script/Engine.UserInterfaceSettings]
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UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
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@@ -70,6 +71,7 @@ DesignScreenSize=(X=3840,Y=2160)
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore)))
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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@@ -105,7 +107,7 @@ bShouldDiscardSubLevelNavData=True
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bTickWhilePaused=False
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bInitialBuildingLocked=False
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bSkipAgentHeightCheckWhenPickingNavData=False
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bGenerateNavigationOnlyAroundNavigationInvokers=False
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bGenerateNavigationOnlyAroundNavigationInvokers=True
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ActiveTilesUpdateInterval=1.000000
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DataGatheringMode=Instant
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DirtyAreaWarningSizeThreshold=-1.000000
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@@ -113,3 +115,9 @@ DirtyAreaWarningSizeThreshold=-1.000000
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SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
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DirtyAreasUpdateFreq=60.000000
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[/Script/NavigationSystem.RecastNavMesh]
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RuntimeGeneration=Dynamic
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[HTTPServer.Listeners]
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DefaultBindAddress=0.0.0.0
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DefaultBindPort=1488
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@@ -2,3 +2,76 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=B89CCC284A7D213231762AB505314AAD
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[/Script/UnrealEd.ProjectPackagingSettings]
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Development
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BuildTarget=
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StagingDirectory=(Path="")
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FullRebuild=False
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ForDistribution=False
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IncludeDebugFiles=False
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BlueprintNativizationMethod=Disabled
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bIncludeNativizedAssetsInProjectGeneration=False
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bExcludeMonolithicEngineHeadersInNativizedCode=False
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UsePakFile=True
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bUseIoStore=False
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bMakeBinaryConfig=False
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bGenerateChunks=False
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bGenerateNoChunks=False
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bChunkHardReferencesOnly=False
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bForceOneChunkPerFile=False
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MaxChunkSize=0
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bBuildHttpChunkInstallData=False
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HttpChunkInstallDataDirectory=(Path="")
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bCompressed=True
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PakFileCompressionFormats=Oodle
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bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
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PakFileAdditionalCompressionOptions=-compressionblocksize=256KB
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PakFileCompressionMethod=Kraken
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PakFileCompressionLevel_DebugDevelopment=3
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PakFileCompressionLevel_TestShipping=5
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PakFileCompressionLevel_Distribution=7
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HttpChunkInstallDataVersion=
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IncludePrerequisites=True
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IncludeAppLocalPrerequisites=False
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bShareMaterialShaderCode=True
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bDeterministicShaderCodeOrder=False
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bSharedMaterialNativeLibraries=True
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ApplocalPrerequisitesDirectory=(Path="")
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IncludeCrashReporter=False
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InternationalizationPreset=English
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-CulturesToStage=en
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+CulturesToStage=en
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LocalizationTargetCatchAllChunkId=0
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bCookAll=False
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bCookMapsOnly=False
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bSkipEditorContent=False
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bSkipMovies=False
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-IniKeyBlacklist=KeyStorePassword
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-IniKeyBlacklist=KeyPassword
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-IniKeyBlacklist=rsa.privateexp
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-IniKeyBlacklist=rsa.modulus
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-IniKeyBlacklist=rsa.publicexp
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-IniKeyBlacklist=aes.key
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-IniKeyBlacklist=SigningPublicExponent
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-IniKeyBlacklist=SigningModulus
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-IniKeyBlacklist=SigningPrivateExponent
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-IniKeyBlacklist=EncryptionKey
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-IniKeyBlacklist=IniKeyBlacklist
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-IniKeyBlacklist=IniSectionBlacklist
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+IniKeyBlacklist=KeyStorePassword
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+IniKeyBlacklist=KeyPassword
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+IniKeyBlacklist=rsa.privateexp
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+IniKeyBlacklist=rsa.modulus
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+IniKeyBlacklist=rsa.publicexp
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+IniKeyBlacklist=aes.key
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+IniKeyBlacklist=SigningPublicExponent
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+IniKeyBlacklist=SigningModulus
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+IniKeyBlacklist=SigningPrivateExponent
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+IniKeyBlacklist=EncryptionKey
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+IniKeyBlacklist=IniKeyBlacklist
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+IniKeyBlacklist=IniSectionBlacklist
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+DirectoriesToAlwaysCook=(Path="/Game/Blueprints/Utils")
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+DirectoriesToAlwaysCook=(Path="/Game/Maps/Interiors")
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@@ -0,0 +1,11 @@
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[/Script/RemoteControlCommon.RemoteControlSettings]
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bProtocolsGenerateTransactions=False
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RemoteControlWebInterfacePort=7000
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bForceWebAppBuildAtStartup=False
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bAutoStartWebServer=True
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bAutoStartWebSocketServer=False
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RemoteControlHttpServerPort=1489
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RemoteControlWebSocketServerPort=30300
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bDisplayInEditorOnlyWarnings=False
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TreeBindingSplitRatio=0.700000
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