#pragma once #include "CoreMinimal.h" class RLTextureData { public: RLTextureData() {} ~RLTextureData() {} FString m_strTexturePath = ""; bool m_bShareImage = false; float m_fStrength = 100.f; TArray< float > m_kOffset = { 0.f, 0.f }; TArray< float > m_kTiling = { 1.f, 1.f }; float m_fTessellationLevel = 0.f; float m_fTessellationMulitiplier = 0.f; float m_fGrayScaleBaseValue = 0.f; FString m_strDisplacementMapType = ""; FString m_strBlendMode = "Multiply"; };