// Copyright Epic Games, Inc. All Rights Reserved. #include "GuidFixerCommands.h" #define LOCTEXT_NAMESPACE "FGuidFixerModule" void FGuidFixerCommands::RegisterCommands() { UI_COMMAND(FixMaterialGuids, "Fix Material GUIDs", "Fixes material lighting GUIDs so that there are no materials with empty or duplicate GUIDs.", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(FixTextureGuids, "Fix Texture GUIDs", "Fixes texture lighting GUIDs so that there are no textures with empty or duplicate GUIDs.", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(FixEngineTextureGuids, "Fix Engine Texture GUIDs", "Try this if you still have issues after fixing texture GUIDs.\n" "Since this touches engine files, it will report making changes after each editor restart.", EUserInterfaceActionType::Button, FInputChord()); } #undef LOCTEXT_NAMESPACE