[/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/Maps/MainScene.MainScene EditorStartupMap=/Game/Maps/MainScene.MainScene GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C GameInstanceClass=/Game/Blueprints/Player/GI.GI_C [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Ivazowsky") +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Ivazowsky") [/Script/Engine.RendererSettings] r.DefaultFeature.Bloom=False r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=False r.Shadow.UnbuiltPreviewInGame=False r.SupportStationarySkylight=False r.SupportLowQualityLightmaps=False r.SkinCache.CompileShaders=True r.RayTracing=True r.RayTracing.UseTextureLod=True [/Script/Engine.UserInterfaceSettings] UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)