Files

405 lines
16 KiB
C++

#pragma once
#include "CoreMinimal.h"
TMap< FString, FString > g_kTeethMap =
{
{ "Gums Mask", "Teeth Mask Map" },
{ "Gradient AO", "Gradient AO Map" },
{ "MicroNormal", "MicroNormal Map" },
// MicroNormal
{ "Flip MicroNormal Y", "Flip Micro Normal Y" },
{ "Teeth MicroNormal Tiling", "Teeth MicroNormal Tiling" },
{ "Teeth MicroNormal Strength", "Teeth MicroNormal Strength" },
{ "Gums MicroNormal Tiling", "Flesh MicroNormal Tiling" },
{ "Gums MicroNormal Strength", "Flesh MicroNormal Strength" },
// TeethGum
{ "Teeth Edge Color", "Teeth Edge Color" },
{ "Is Upper Teeth", "Is Upper Teeth" },
{ "Teeth Brightness", "Teeth Diffuse Brightness" },
{ "Teeth Desaturation", "Teeth Desaturation" },
{ "Gums Brightness", "Flesh Brightness" },
{ "Gums Desaturation", "Flesh Desaturation" },
{ "Front Roughness", "TeethGum Front Roughness" },
{ "Front Specular", "TeethGum Front Specular" },
// TeethGum-Adv
{ "Front AO", "TeethGum Front AO" },
{ "Back AO", "TeethGum Back AO" },
{ "Back Roughness", "TeethGum Back Roughness" },
{ "Back Specular", "TeethGum Back Specular" },
// SSS
{ "Gums Scatter", "Flesh Scatter" },
{ "Teeth Scatter", "Teeth Scatter" }
};
TMap< FString, FString > g_kTongueMap =
{
{ "MicroNormal", "MicroNormal Map" },
{ "Gradient AO", "Gradient AO Map" },
// MicroNormal
{ "Flip MicroNormal Y", "Flip Micro Normal Y" },
{ "MicroNormal Tiling", "Flesh MicroNormal Tiling" },
{ "MicroNormal Strength", "Flesh MicroNormal Strength" },
// Tongue
{ "_Brightness", "Flesh Brightness" },
{ "_Desaturation", "Flesh Desaturation" },
{ "Front Roughness", "Tongue Front Roughness" },
{ "Front Specular", "Tongue Front Specular" },
// Tongue-Adv
{ "Back Roughness", "Tongue Back Roughness" },
{ "Back Specular", "Tongue Back Specular" },
{ "Front AO", "Tongue Front AO" },
{ "Back AO", "Tongue Back AO" },
// SSS
{ "_Scatter", "Flesh Scatter" }
};
TMap< FString, FString > g_kSkinMap =
{
{ "SSS Map", "SSS Map" },
{ "MicroNormalMask", "MicroNormal Mask Map" },
{ "MicroNormal", "MicroNormal Map" },
{ "RGBA Area Mask", "RGBA Area Mask Map" },
{ "_BaseColorMap Brightness", "BaseColorMap_Brightness" },
{ "_BaseColorMap Saturation", "BaseColorMap_Saturation" },
// MicroNormal
{ "Flip MicroNormal Y", "Flip Micro Normal Y" },
{ "MicroNormal Tiling", "MicroNormal Tiling Value" },
{ "MicroNormal Strength", "MicroNormal Strength" },
// Roughness
{ "Micro Roughness Scale", "Micro Roughness Scale" },
{ "R Channel Roughness Scale", "R Channel Roughness Scale" },
{ "G Channel Roughness Scale", "G Channel Roughness Scale" },
{ "B Channel Roughness Scale", "B Channel Roughness Scale" },
{ "A Channel Roughness Scale", "A Channel Roughness Scale" },
{ "Unmasked Roughness Scale", "Unmask Roughness Scale" },
{ "Edge Roughness Multiplier", "Edge Roughness Multiplier" },
// Specular Metallic
{ "_Specular", "Specular" },
{ "SSS Metallic Threshold", "Metallic SSS Threshold" },
// SSS
{ "G Channel Scatter Scale", "G Channel Scatter" },
{ "R Channel Scatter Scale", "R Channel Scatter" },
{ "B Channel Scatter Scale", "B Channel Scatter" },
{ "A Channel Scatter Scale", "A Channel Scatter" },
{ "Unmasked Scatter Scale", "SSS Unmasked Scale" }
};
TMap< FString, FString > g_kHeadMap =
{
{ "BaseColor Blend2", "Blend Map_2" },
{ "NormalMap Blend", "NormalMap_Blend" },
{ "SSS Map", "SSS Map" },
{ "MicroNormalMask", "MicroNormal Mask Map" },
{ "MicroNormal", "MicroNormal Map" },
{ "Specular Mask", "Specular Cavity Map" },
{ "Mouth Cavity Mask and AO", "Mouth Cavity And AO Map" },
{ "Nose Mouth UpperInnerLid Mask", "NLML Mask Map" },
{ "Cheek Fore UpperLip Chin Mask", "CFUC Mask Map" },
{ "Ear Neck Mask", "EN Mask Map" },
// Blend Map
{ "BaseColor Blend2 Strength", "BaseColor_Blend2_Strength" },
{ "NormalMap Blend Strength", "NormalMap_Blend_Strength" },
{ "_BaseColorMap Brightness", "BaseColorMap_Brightness" },
{ "_BaseColorMap Saturation", "BaseColorMap_Saturation" },
// MicroNormal
{ "Flip MicroNormal Y", "Flip Micro Normal Y" },
{ "MicroNormal Tiling", "MicroNormal Tiling Value" },
{ "MicroNormal Strength", "MicroNormal Strength" },
// Roughness
{ "Micro Roughness Scale", "Micro Roughness Scale" },
{ "Nose Roughness Scale", "Nose Roughness Scale" },
{ "Mouth Roughness Scale", "Mouth Roughness Scale" },
{ "UpperLid Roughness Scale", "UpperLid Roughness Scale" },
{ "InnerLid Roughness Scale", "InnerLid Roughness Scale" },
{ "Ear Roughness Scale", "Ear Roughness Scale" },
{ "Neck Roughness Scale", "Neck Roughness Scale" },
{ "Cheek Roughness Scale", "Cheek Roughness Scale" },
{ "Forehead Roughness Scale", "Forehead Roughness Scale" },
{ "UpperLip Roughness Scale", "UpperLips Roughness Scale" },
{ "Chin Roughness Scale", "Chin Roughness Scale" },
{ "Unmasked Roughness Scale", "Unmask Roughness Scale" },
{ "Edge Roughness Multiplier", "Edge Roughness Multiplier" },
// Specular Metallic
{ "_Specular", "Head Specular" },
{ "SSS Metallic Threshold", "Metallic SSS Threshold" },
{ "Inner Mouth AO", "Inner Mouth AO" },
{ "Nostril AO", "Nostril AO" },
{ "Lips Gap AO", "Lips_Gap_AO" },
// SSS
{ "Nose Scatter Scale", "Nose Scatter Scale" },
{ "Mouth Scatter Scale", "Mouth Scatter Scale" },
{ "UpperLid Scatter Scale", "UpperLid Scatter Scale" },
{ "InnerLid Scatter Scale", "InnerLid Scatter Scale" },
{ "Ear Scatter Scale", "Ear Scatter Scale" },
{ "Neck Scatter Scale", "Neck Scatter Scale" },
{ "Cheek Scatter Scale", "Cheek Scatter Scale" },
{ "Forehead Scatter Scale", "Forehead Scatter Scale" },
{ "UpperLip Scatter Scale", "UpperLips Scatter Scale" },
{ "Chin Scatter Scale", "Chin Scatter Scale" },
{ "Unmasked Scatter Scale", "SSS Unmasked Scale" }
};
TMap< FString, FString > g_kEyeMap =
{
{ "Iris Normal", "Iris Normal Map" },
{ "Sclera Normal", "Normal Map" },
{ "EyeBlendMap2", "EyeBlendMap2" },
{ "Inner Iris Mask", "Inner Iris Mask" },
{ "Sclera", "Sclera Map" },
// Eye
{ "BlendMap2 Strength", "BlendMap2_Strength" },
{ "Shadow Radius", "Shadow Radius" },
{ "Shadow Hardness", "Shadow Hardness" },
{ "Specular Scale", "Specular Multiplier" },
// Eye-Adv
{ "Is Left Eye", "Is Left Eye" },
{ "Eye Corner Darkness Color", "Eye Corner Darkness Color" },
// Iris
{ "Iris Depth Scale", "Iris Depth Scale" },
{ "_Iris Roughness", "Iris Roughness" },
{ "Iris Color Brightness", "Iris Color Brightness" },
{ "Pupil Scale", "Pupil Scale" },
// Iris-Adv
{ "_IoR", "Ior" },
{ "Iris Cloudy Color", "Iris Cloudy Color" },
{ "Iris Inner Color", "Iris Inner Color" },
{ "Iris Inner Scale", "Iris Inner Scale" },
{ "Iris UV Radius", "Iris UV Radius" },
{ "Iris Color", "Iris Color" },
// Limbus
{ "Limbus UV Width Color", "Limbus UV Width Color" },
{ "Limbus Dark Scale", "Limbus Dark Scale" },
// Sclera
{ "ScleraBrightness", "Sclera Brightness" },
{ "Sclera Roughness", "Sclera Roughness" },
// Sclera-Adv
{ "Sclera Flatten Normal", "Sclera Normal" },
{ "Sclera Normal UV Scale", "Sclera Normal UV Scale" },
{ "Sclera UV Radius", "Sclera UV Radius" },
};
#define FLIP_TANGENT_Y "Flip Tangent Y"
#define ACTIVATE_HAIR_COLOR "Activate Hair Color"
TMap< FString, FString > g_kHairMap =
{
{ "Hair Tangent Map" , "Tangent Map" },
{ "Hair Flow Map" , "Flow Map" },
{ "Hair Specular Mask Map", "Specular Map" },
{ "Hair Root Map" , "Root Map" },
{ "Hair ID Map" , "ID Map" },
{ "TangentMapFlipGreen", FLIP_TANGENT_Y },
{ "AO Map Occlude All Lighting", "AO Map Occlude All Lighting" },
{ "Diffuse Strength", "Scatter" },
{ "Hair Roughness Map Strength", "Roughness Multiplier" },
{ "Hair Specular Map Strength", "Specular Multiplier" },
{ "VertexGrayToColor" , "Vertex Color" },
{ "VertexColorStrength" , "Vertex Color Strength" },
{ "ActiveChangeHairColor" , ACTIVATE_HAIR_COLOR },
{ "BaseColorMapStrength" , "Base Color Map Strength" },
// Strand Color
{ "RootColor" , "Root Color" },
{ "TipColor" , "End Color" },
{ "RootTipBlendMode" , "Root End Blend Mode" },
{ "UseRootTipColor" , "Global Strength" },
{ "RootColorStrength" , "Root Color Strength" },
{ "TipColorStrength" , "End Color Strength" },
{ "InvertRootTip" , "Invert Root and End Color" },
// highlight A
{ "_1st Dye Color" , "Highlight A Color" },
{ "_1st Dye Strength" , "Highlight A Strength" },
{ "_1st Dye Distribution from Grayscale", "Highlight A Affected Range" },
{ "_1st BlendMode" , "Highlight A Blend Mode" },
{ "Mask 1st Dye by RootMap" , "Highlight A Overlap End Color" },
{ "Invert 1st Dye RootMap Mask" , "Highlight A Invert End to Root Color" },
{ "_1st Dye add Specular" , "Highlight A Specular Strength" },
// hightlight B
{ "_2nd Dye Color" , "Highlight B Color" },
{ "_2nd Dye Strength" , "Highlight B Strength" },
{ "_2nd Dye Distribution from Grayscale", "Highlight B Affected Range" },
{ "_2nd BlendMode" , "Highlight B Blend Mode" },
{ "Mask 2nd Dye by RootMap" , "Highlight B Overlap End Color" },
{ "Invert 2nd Dye RootMap Mask" , "Highlight B Invert End to Root Color" },
{ "_2nd Dye add Specular" , "Highlight B Specular Strength" },
//
{ "BlackColor Reflection Offset X", "Rotate Vertical by Black ID" },
{ "BlackColor Reflection Offset Y", "Rotate Horizontal by Black ID" },
{ "BlackColor Reflection Offset Z", "Shift by Black ID" },
{ "WhiteColor Reflection Offset X", "Rotate Vertical by White ID" },
{ "WhiteColor Reflection Offset Y", "Rotate Horizontal by White ID" },
{ "WhiteColor Reflection Offset Z", "Shift by White ID" },
};
TMap< FString, FString > g_kEyeOccusionMap =
{
{ "Display Blur Range", "Blur Color" },
{ "Blur Strength", "Blur Strength" },
{ "_Expand", "Expand" },
{ "Top Blur Range", "Top Blur Range" },
{ "Top Blur Contrast", "Top Blur Contrast" },
{ "Bottom Blur Range", "Bottom Blur Range" },
{ "Bottom Blur Contrast", "Bottom Blur Contrast" },
{ "Outer Corner Blur Range", "Outer Corner Blur Range" },
{ "Outer Corner Blur Contrast", "Outer Corner Blur Contrast" },
{ "Tear Duct Position", "Tear Duct Position" },
{ "Tear Duct Contrast", "Tear Duct Contrast" },
{ "Tear Duct Shadow Offset", "Tear Duct Shadow Offset" },
// 1st layer shadow
{ "Shadow Color", "Shadow 1 Color" },
{ "Shadow Strength", "Shadow 1 Strength" },
{ "Shadow Top", "Shadow 1 Top" },
{ "Shadow Top Range", "Shadow 1 Top Range" },
{ "Shadow Top Arc", "Shadow 1 Top Edge" },
{ "Shadow Bottom", "Shadow 1 Bottom" },
{ "Shadow Bottom Range", "Shadow 1 Bottom Range" },
{ "Shadow Bottom Arc", "Shadow 1 Bottom Edge" },
{ "Shadow Inner Corner", "Shadow 1 Inner Corner" },
{ "Shadow Inner Corner Range", "Shadow 1 Inner Corner Range" },
{ "Shadow Outer Corner", "Shadow 1 Outer Corner" },
{ "Shadow Outer Corner Range", "Shadow 1 Outer Corner Range" },
// 2nd_Layer_Shadow
{ "Shadow2 Color", "Shadow 2 Color" },
{ "Shadow2 Strength", "Shadow 2 Strength" },
{ "Shadow2 Top", "Shadow 2 Top" },
{ "Shadow2 Top Range", "Shadow 2 Top Range" },
// Vertex_Offset
{ "Depth Offset", "Depth Offset" },
{ "Fade Distance", "Fade Distance" }, // depth fade distance
{ "Top Offset", "Top Offset" },
{ "Bottom Offset", "Bottom Offset" },
{ "Inner Corner Offset", "Inner Corner Offset" },
{ "Outer Corner Offset", "Outer Corner Offset" },
};
TMap< FString, FString > g_kTearLineMap =
{
{ "Depth Offset", "DepthOffset" },
{ "Detail Amount", "DetailAmount" },
{ "Detail Scale U", "DetailScale_U" },
{ "Detail Scale V", "DetailScale_V" },
{ "Edge Fadeout", "Edge_fadeout" },
{ "_Roughness", "Roughness" }
};
#define AO_MAP_OCCLUDE_ALL_LIGHTS "Occlude All Lighting"
#define FLIP_MICRO_NORMAL_Y "Flip Micro Normal Y"
TMap< FString, FString > g_kGeneralMap =
{
{ "SSS Map", "SSS Map" },
{ "MicroNormalMask", "MicroNormal Mask Map" },
{ "MicroNormal", "MicroNormal Map" },
{ "RGBA Area Mask", "RGBA Area Mask Map" },
{ "_BaseColorMap Brightness", "BaseColorMap_Brightness" },
{ "_BaseColorMap Saturation", "BaseColorMap_Saturation" },
{ "AO Map Affect All Lights", AO_MAP_OCCLUDE_ALL_LIGHTS },
// Micro_Normal
{ "Flip MicroNormal Y", FLIP_MICRO_NORMAL_Y },
{ "MicroNormal Tiling", "MicroNormal Tiling Value" },
{ "MicroNormal Strength", "MicroNormal Strength" },
// _Specular_Roughness
{ "_Specular", "Specular" },
{ "Micro Roughness Scale", "Micro Roughness Scale" },
// _Specular_Roughness-Adv
{ "R Channel Roughness Scale", "R Channel Roughness Scale" },
{ "G Channel Roughness Scale", "G Channel Roughness Scale" },
{ "B Channel Roughness Scale", "B Channel Roughness Scale" },
{ "A Channel Roughness Scale", "A Channel Roughness Scale" },
{ "Unmasked Roughness Scale", "Unmask Roughness Scale" },
{ "Edge Roughness Multiplier", "Edge Roughness Multiplier" },
// SSS
{ "R Channel Scatter Scale", "R Channel Scatter" },
{ "G Channel Scatter Scale", "G Channel Scatter" },
{ "B Channel Scatter Scale", "B Channel Scatter" },
{ "A Channel Scatter Scale", "A Channel Scatter" },
{ "Unmasked Scatter Scale", "SSS Unmasked Scale" },
};
class RLShaderData
{
public:
RLShaderData() {}
~RLShaderData() {}
FString m_strShaderName;
TMap< FString, FString > m_kTexture;
TMap< FString, float > m_kParameter;
TMap< FString, TArray< float > > m_kColorParameter;
};
class RLScatter
{
public:
RLScatter() {}
~RLScatter() {}
RLScatter( FLinearColor sss,
FLinearColor falloff,
float radius,
float distribution,
float IOR,
float extinction,
float normalScale,
float roughness1,
float roughness2,
float lobeMix )
:m_kFalloff( falloff ),
m_fRadius(radius),
m_fDistribution(distribution),
m_fIOR(IOR),
m_kSubsurfaceColor( sss ),
m_fExtinctionScale(extinction),
m_fNormalScale(normalScale),
m_fRoughness0(roughness1),
m_fRoughness1(roughness2),
m_fLobeMix(lobeMix)
{
}
void SetDefaultParameter( FLinearColor kSubsurfaceColor,
float fDistribution,
float fIOR,
float fExtinctionScale,
float fNormalScale,
float fRoughness0,
float fRoughness1,
float fLobeMix )
{
m_kSubsurfaceColor = kSubsurfaceColor;
m_fDistribution = fDistribution;
m_fIOR = fIOR;
m_fExtinctionScale = fExtinctionScale;
m_fNormalScale = fNormalScale;
m_fRoughness0 = fRoughness0;
m_fRoughness1 = fRoughness1;
m_fLobeMix = fLobeMix;
}
FLinearColor m_kFalloff;
float m_fRadius = 0.0f;
float m_fDistribution = 0.0f;
float m_fIOR = 0.0f;
FLinearColor m_kSubsurfaceColor;
float m_fExtinctionScale = 0.0f;
float m_fNormalScale = 0.0f;
float m_fRoughness0 = 0.0f;
float m_fRoughness1 = 0.0f;
float m_fLobeMix = 0.0f;
};