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2025-12-24 16:47:35 +05:00

22 lines
950 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GuidFixerCommands.h"
#define LOCTEXT_NAMESPACE "FGuidFixerModule"
void FGuidFixerCommands::RegisterCommands()
{
UI_COMMAND(FixMaterialGuids, "Fix Material GUIDs",
"Fixes material lighting GUIDs so that there are no materials with empty or duplicate GUIDs.",
EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(FixTextureGuids, "Fix Texture GUIDs",
"Fixes texture lighting GUIDs so that there are no textures with empty or duplicate GUIDs.",
EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(FixEngineTextureGuids, "Fix Engine Texture GUIDs",
"Try this if you still have issues after fixing texture GUIDs.\n"
"Since this touches engine files, it will report making changes after each editor restart.",
EUserInterfaceActionType::Button, FInputChord());
}
#undef LOCTEXT_NAMESPACE