218 lines
17 KiB
C++
218 lines
17 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "createProcess/Public/createProcessBPLibrary.h"
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable : 4883)
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#endif
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodecreateProcessBPLibrary() {}
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// Cross Module References
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CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister();
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CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary();
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
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UPackage* Z_Construct_UPackage__Script_createProcess();
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// End Cross Module References
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DEFINE_FUNCTION(UcreateProcessBPLibrary::execRunSystemCommand)
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{
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P_GET_PROPERTY(FStrProperty,Z_Param_Command);
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P_FINISH;
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P_NATIVE_BEGIN;
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UcreateProcessBPLibrary::RunSystemCommand(Z_Param_Command);
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UcreateProcessBPLibrary::execcreateProc)
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{
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P_GET_PROPERTY(FStrProperty,Z_Param_FullPathOfProgramToRun);
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P_GET_TARRAY(FString,Z_Param_CommandlineArgs);
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P_GET_UBOOL(Z_Param_Detach);
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P_GET_UBOOL(Z_Param_Hidden);
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P_GET_PROPERTY(FIntProperty,Z_Param_Priority);
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P_GET_PROPERTY(FStrProperty,Z_Param_OptionalWorkingDirectory);
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P_FINISH;
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P_NATIVE_BEGIN;
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UcreateProcessBPLibrary::createProc(Z_Param_FullPathOfProgramToRun,Z_Param_CommandlineArgs,Z_Param_Detach,Z_Param_Hidden,Z_Param_Priority,Z_Param_OptionalWorkingDirectory);
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P_NATIVE_END;
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}
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void UcreateProcessBPLibrary::StaticRegisterNativesUcreateProcessBPLibrary()
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{
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UClass* Class = UcreateProcessBPLibrary::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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{ "createProc", &UcreateProcessBPLibrary::execcreateProc },
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{ "RunSystemCommand", &UcreateProcessBPLibrary::execRunSystemCommand },
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
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struct Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics
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{
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struct createProcessBPLibrary_eventcreateProc_Parms
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{
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FString FullPathOfProgramToRun;
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TArray<FString> CommandlineArgs;
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bool Detach;
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bool Hidden;
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int32 Priority;
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FString OptionalWorkingDirectory;
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};
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static const UE4CodeGen_Private::FStrPropertyParams NewProp_FullPathOfProgramToRun;
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static const UE4CodeGen_Private::FStrPropertyParams NewProp_CommandlineArgs_Inner;
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static const UE4CodeGen_Private::FArrayPropertyParams NewProp_CommandlineArgs;
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static void NewProp_Detach_SetBit(void* Obj);
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static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Detach;
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static void NewProp_Hidden_SetBit(void* Obj);
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static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Hidden;
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static const UE4CodeGen_Private::FIntPropertyParams NewProp_Priority;
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static const UE4CodeGen_Private::FStrPropertyParams NewProp_OptionalWorkingDirectory;
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static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
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#endif
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static const UE4CodeGen_Private::FFunctionParams FuncParams;
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};
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const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun = { "FullPathOfProgramToRun", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, FullPathOfProgramToRun), METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, CommandlineArgs), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
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void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit(void* Obj)
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{
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((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Detach = 1;
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}
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const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach = { "Detach", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit, METADATA_PARAMS(nullptr, 0) };
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void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit(void* Obj)
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{
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((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Hidden = 1;
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}
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const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit, METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, Priority), METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory = { "OptionalWorkingDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, OptionalWorkingDirectory), METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory,
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};
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams[] = {
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{ "Category", "createProcess" },
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{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
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};
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#endif
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const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "createProc", nullptr, nullptr, sizeof(createProcessBPLibrary_eventcreateProc_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams)) };
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UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_createProc()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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struct Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics
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{
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struct createProcessBPLibrary_eventRunSystemCommand_Parms
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{
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FString Command;
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};
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static const UE4CodeGen_Private::FStrPropertyParams NewProp_Command;
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static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
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#endif
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static const UE4CodeGen_Private::FFunctionParams FuncParams;
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};
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const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventRunSystemCommand_Parms, Command), METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command,
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};
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams[] = {
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{ "Category", "createProcess" },
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{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
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};
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#endif
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const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "RunSystemCommand", nullptr, nullptr, sizeof(createProcessBPLibrary_eventRunSystemCommand_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams)) };
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UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister()
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{
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return UcreateProcessBPLibrary::StaticClass();
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}
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struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics
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{
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static UObject* (*const DependentSingletons[])();
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static const FClassFunctionLinkInfo FuncInfo[];
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
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#endif
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static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
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static const UE4CodeGen_Private::FClassParams ClassParams;
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};
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UObject* (*const Z_Construct_UClass_UcreateProcessBPLibrary_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
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(UObject* (*)())Z_Construct_UPackage__Script_createProcess,
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};
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const FClassFunctionLinkInfo Z_Construct_UClass_UcreateProcessBPLibrary_Statics::FuncInfo[] = {
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{ &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc, "createProc" }, // 722841254
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{ &Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand, "RunSystemCommand" }, // 3787071710
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};
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams[] = {
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{ "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" },
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{ "IncludePath", "createProcessBPLibrary.h" },
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{ "ModuleRelativePath", "Public/createProcessBPLibrary.h" },
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{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
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};
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#endif
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const FCppClassTypeInfoStatic Z_Construct_UClass_UcreateProcessBPLibrary_Statics::StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UcreateProcessBPLibrary>::IsAbstract,
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};
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const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams = {
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&UcreateProcessBPLibrary::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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0,
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0,
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0x000000A0u,
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METADATA_PARAMS(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams))
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};
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UClass* Z_Construct_UClass_UcreateProcessBPLibrary()
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{
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static UClass* OuterClass = nullptr;
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if (!OuterClass)
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{
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UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams);
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}
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return OuterClass;
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}
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IMPLEMENT_CLASS(UcreateProcessBPLibrary, 3731203558);
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template<> CREATEPROCESS_API UClass* StaticClass<UcreateProcessBPLibrary>()
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{
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return UcreateProcessBPLibrary::StaticClass();
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}
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static FCompiledInDefer Z_CompiledInDefer_UClass_UcreateProcessBPLibrary(Z_Construct_UClass_UcreateProcessBPLibrary, &UcreateProcessBPLibrary::StaticClass, TEXT("/Script/createProcess"), TEXT("UcreateProcessBPLibrary"), false, nullptr, nullptr, nullptr);
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DEFINE_VTABLE_PTR_HELPER_CTOR(UcreateProcessBPLibrary);
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#ifdef _MSC_VER
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#pragma warning (pop)
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#endif
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