Files
Ivazovsky/plugins/UnrealGuidFixer/Source/GuidFixer/Private/GuidFixerStyle.cpp
T
2025-12-24 16:47:35 +05:00

64 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GuidFixerStyle.h"
#include "GuidFixer.h"
#include "Framework/Application/SlateApplication.h"
#include "Styling/SlateStyleRegistry.h"
#include "Slate/SlateGameResources.h"
#include "Interfaces/IPluginManager.h"
#include "Styling/SlateStyleMacros.h"
#define RootToContentDir Style->RootToContentDir
TSharedPtr<FSlateStyleSet> FGuidFixerStyle::StyleInstance = nullptr;
void FGuidFixerStyle::Initialize()
{
if (!StyleInstance.IsValid())
{
StyleInstance = Create();
FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
}
}
void FGuidFixerStyle::Shutdown()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
ensure(StyleInstance.IsUnique());
StyleInstance.Reset();
}
FName FGuidFixerStyle::GetStyleSetName()
{
static FName StyleSetName(TEXT("GuidFixerStyle"));
return StyleSetName;
}
const FVector2D Icon40x40(40.0f, 40.0f);
const FVector2D Icon64x64(64.0f, 64.0f);
TSharedRef< FSlateStyleSet > FGuidFixerStyle::Create()
{
TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("GuidFixerStyle"));
Style->SetContentRoot(IPluginManager::Get().FindPlugin("GuidFixer")->GetBaseDir() / TEXT("Resources"));
Style->Set("GuidFixer.FixMaterialGuids", new IMAGE_BRUSH(TEXT("MaterialButtonIcon_64x"), Icon64x64));
Style->Set("GuidFixer.FixTextureGuids", new IMAGE_BRUSH(TEXT("TextureButtonIcon_40x"), Icon40x40));
Style->Set("GuidFixer.FixEngineTextureGuids", new IMAGE_BRUSH(TEXT("EngineTextureButtonIcon_40x"), Icon40x40));
return Style;
}
void FGuidFixerStyle::ReloadTextures()
{
if (FSlateApplication::IsInitialized())
{
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
}
}
const ISlateStyle& FGuidFixerStyle::Get()
{
return *StyleInstance;
}