70 lines
1.6 KiB
C#
70 lines
1.6 KiB
C#
// Some copyright should be here...
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using UnrealBuildTool;
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using System.IO;
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public class JPrinter : ModuleRules
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{
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public JPrinter(ReadOnlyTargetRules Target): base( Target )
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"JPrinter/Public"
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"JPrinter/Private",
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"ImageWrapper",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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//string ModulePath = Path.GetDirectoryName(RulesCompiler.GetModuleFilename(this.GetType().Name));
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/*
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string ThirdParty = Path.GetFullPath(Path.Combine(ModuleDirectory, "../../ThirdParty/"));
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string IncludePaths = Path.Combine(ThirdParty, "opencv", "include");
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string LibPath = Path.Combine(ThirdParty, "opencv", "lib");
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PublicIncludePaths.Add(IncludePaths);
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PublicAdditionalLibraries.Add(LibPath + "/opencv_world300.lib");
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PublicAdditionalLibraries.Add(LibPath + "/opencv_ts300.lib");*/
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}
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}
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