Files
Ivazovsky/plugins/JPrinter/Source/JPrinter/JPrinter.Build.cs
T
2021-11-29 21:09:12 +05:00

70 lines
1.6 KiB
C#

// Some copyright should be here...
using UnrealBuildTool;
using System.IO;
public class JPrinter : ModuleRules
{
public JPrinter(ReadOnlyTargetRules Target): base( Target )
{
PublicIncludePaths.AddRange(
new string[] {
"JPrinter/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"JPrinter/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"ImageWrapper",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
//string ModulePath = Path.GetDirectoryName(RulesCompiler.GetModuleFilename(this.GetType().Name));
/*
string ThirdParty = Path.GetFullPath(Path.Combine(ModuleDirectory, "../../ThirdParty/"));
string IncludePaths = Path.Combine(ThirdParty, "opencv", "include");
string LibPath = Path.Combine(ThirdParty, "opencv", "lib");
PublicIncludePaths.Add(IncludePaths);
PublicAdditionalLibraries.Add(LibPath + "/opencv_world300.lib");
PublicAdditionalLibraries.Add(LibPath + "/opencv_ts300.lib");*/
}
}