Files
Ivazovsky/plugins/UnrealCLR/Source/UnrealCLR/UnrealCLR.Build.cs
T
2022-03-24 13:30:34 +05:00

97 lines
3.1 KiB
C#

/*
* Unreal Engine .NET 5 integration
* Copyright (c) 2021 Stanislav Denisov
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.IO;
using UnrealBuildTool;
public class UnrealCLR : ModuleRules {
public UnrealCLR(ReadOnlyTargetRules Target) : base(Target) {
#if UE_4_24_OR_LATER
bLegacyPublicIncludePaths = false;
DefaultBuildSettings = BuildSettingsVersion.V2;
#else
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
#endif
PublicIncludePaths.AddRange(new string[] { });
PrivateIncludePaths.AddRange(new string[] { });
PublicDependencyModuleNames.AddRange(new string[] {
"Core"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"AIModule",
"AssetRegistry",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"InputCore",
"Slate",
"SlateCore"
});
DynamicallyLoadedModuleNames.AddRange(new string[] { });
if (Target.bBuildEditor) {
PrivateDependencyModuleNames.AddRange(new string[] {
"UnrealEd"
});
} else {
string runtimePath = null;
if (Target.Platform == UnrealTargetPlatform.Win64)
runtimePath = Path.Combine(ModuleDirectory, "../../Runtime/Win64");
else if (Target.Platform == UnrealTargetPlatform.Linux)
runtimePath = Path.Combine(ModuleDirectory, "../../Runtime/Linux");
else if (Target.Platform == UnrealTargetPlatform.Mac)
runtimePath = Path.Combine(ModuleDirectory, "../../Runtime/Mac");
else
throw new Exception("Unknown platform");
string[] files = Directory.GetFiles(runtimePath, "*.*", SearchOption.AllDirectories);
foreach (string file in files) {
RuntimeDependencies.Add(file);
}
files = Directory.GetFiles(Path.Combine(ModuleDirectory, "../../Managed"), "*.*", SearchOption.AllDirectories);
foreach (string file in files) {
RuntimeDependencies.Add(file);
}
string userAssemblies = Path.Combine(PluginDirectory , "../../Managed");
if (Directory.Exists(userAssemblies)) {
files = Directory.GetFiles(userAssemblies, "*.*", SearchOption.AllDirectories);
foreach (string file in files) {
RuntimeDependencies.Add(file);
}
}
}
}
}