/* * Copyright (c) <2021> Side Effects Software Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using UnrealBuildTool; using System; using System.IO; public class HoudiniEngineEditor : ModuleRules { public HoudiniEngineEditor( ReadOnlyTargetRules Target ) : base( Target ) { bPrecompile = true; PCHUsage = PCHUsageMode.NoSharedPCHs; PrivatePCHHeaderFile = "Private/HoudiniEngineEditorPrivatePCH.h"; // Check if we are compiling on unsupported platforms. if ( Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Mac && Target.Platform != UnrealTargetPlatform.Linux ) { string Err = string.Format( "Houdini Engine Editor: Compiling for unsupported platform." ); System.Console.WriteLine( Err ); throw new BuildException( Err ); } PublicIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Public") } ); PrivateIncludePaths.AddRange( new string[] { "HoudiniEngine/Private", "HoudiniEngineRuntime/Private" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "PlacementMode" } ); // Add common dependencies. PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "HoudiniEngine", "HoudiniEngineRuntime", "Slate", "SlateCore", "Landscape", "Foliage" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "AssetTools", "ContentBrowser", "DesktopWidgets", "EditorStyle", "EditorWidgets", "Engine", "InputCore", "LevelEditor", "MainFrame", "Projects", "PropertyEditor", "RHI", "RawMesh", "RenderCore", "TargetPlatform", "UnrealEd", "ApplicationCore", "CurveEditor", "Json", "SceneOutliner", "PropertyPath", "MaterialEditor" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PlacementMode", } ); } }