/* * Copyright (c) <2021> Side Effects Software Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "HoudiniAssetBroker.h" #include "HoudiniAssetComponent.h" #include "HoudiniAsset.h" #define LOCTEXT_NAMESPACE HOUDINI_LOCTEXT_NAMESPACE FHoudiniAssetBroker::~FHoudiniAssetBroker() { } UClass * FHoudiniAssetBroker::GetSupportedAssetClass() { return UHoudiniAsset::StaticClass(); } bool FHoudiniAssetBroker::AssignAssetToComponent(UActorComponent * InComponent, UObject * InAsset) { if (UHoudiniAssetComponent * HoudiniAssetComponent = Cast< UHoudiniAssetComponent >(InComponent)) { UHoudiniAsset * HoudiniAsset = Cast< UHoudiniAsset >(InAsset); if (HoudiniAsset || !InAsset) { HoudiniAssetComponent->SetHoudiniAsset(HoudiniAsset); return true; } } return false; } UObject * FHoudiniAssetBroker::GetAssetFromComponent(UActorComponent * InComponent) { if (UHoudiniAssetComponent * HoudiniAssetComponent = Cast< UHoudiniAssetComponent >(InComponent)) { return HoudiniAssetComponent->GetHoudiniAsset(); } return nullptr; } #undef LOCTEXT_NAMESPACE