/* * Copyright (c) <2021> Side Effects Software Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "EditorReimportHandler.h" #include "Factories/Factory.h" #include "HoudiniAssetFactory.generated.h" class UClass; class UObject; class FFeedbackContext; UCLASS(config = Editor) class UHoudiniAssetFactory : public UFactory, public FReimportHandler { GENERATED_UCLASS_BODY() public: // UFactory methods. // return true if it supports this class virtual bool DoesSupportClass(UClass * Class) override; // Returns the name of the factory for menus virtual FText GetDisplayName() const override; // Create a new object by importing it from a binary buffer. virtual UObject * FactoryCreateBinary( UClass * InClass, UObject * InParent, FName InName, EObjectFlags Flags, UObject * Context, const TCHAR * Type, const uint8 *& Buffer, const uint8 * BufferEnd, FFeedbackContext * Warn) override; // Create a new object by importing it from a file name. virtual UObject* FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, const FString& Filename, const TCHAR* Parms, FFeedbackContext* Warn, bool& bOutOperationCanceled) override; // FReimportHandler methods. // Check to see if we have a handler to manage the reimporting of the object virtual bool CanReimport(UObject * Obj, TArray< FString > & OutFilenames) override; // Sets the reimport path(s) for the specified object virtual void SetReimportPaths(UObject * Obj, const TArray< FString > & NewReimportPaths) override; // Attempt to reimport the specified object from its source virtual EReimportResult::Type Reimport(UObject * Obj) override; };