/* * Copyright (c) <2021> Side Effects Software Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "ComponentVisualizer.h" #include "Framework/Commands/Commands.h" #include "Framework/Commands/UICommandList.h" #include "Components/ActorComponent.h" #include "HoudiniHandleComponent.h" /** Base class for clickable editing proxies. **/ struct HHoudiniHandleVisProxy : public HComponentVisProxy { DECLARE_HIT_PROXY(); HHoudiniHandleVisProxy(const UActorComponent * InComponent); }; /** Define commands for our component visualizer */ class FHoudiniHandleComponentVisualizerCommands : public TCommands< FHoudiniHandleComponentVisualizerCommands > { public: /** Constructor. **/ FHoudiniHandleComponentVisualizerCommands(); /** Register commands. **/ virtual void RegisterCommands() override; public: /** Command for adding a control point. **/ TSharedPtr< FUICommandInfo > CommandAddControlPoint; /** Command for deleting a control point. **/ TSharedPtr< FUICommandInfo > CommandDeleteControlPoint; }; /** Our handle visualizer. **/ class FHoudiniHandleComponentVisualizer : public FComponentVisualizer { public: FHoudiniHandleComponentVisualizer(); virtual ~FHoudiniHandleComponentVisualizer(); /** FComponentVisualizer methods. **/ /** Draw visualization for the given component. **/ virtual void DrawVisualization( const UActorComponent * Component, const FSceneView * View, FPrimitiveDrawInterface * PDI) override; /** Handle a click on a registered hit box. **/ virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override; virtual void EndEditing(); /** Returns location of a gizmo widget. **/ virtual bool GetWidgetLocation( const FEditorViewportClient *, FVector & OutLocation) const override; virtual bool GetCustomInputCoordinateSystem( const FEditorViewportClient * ViewportClient, FMatrix & OutMatrix) const override; /** Handle input change. **/ virtual bool HandleInputDelta( FEditorViewportClient *, FViewport *, FVector & DeltaTranslate, FRotator & DeltaRotate, FVector & DeltaScale) override; virtual bool HandleInputKey(FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event) override; void SetEditedComponent(UHoudiniHandleComponent* InComponent) { EditedComponent = InComponent; }; void ClearEditedComponent() { EditedComponent = nullptr; }; protected: /** Visualizer actions. **/ TSharedPtr< FUICommandList > VisualizerActions; /** Houdini component which is being edited. **/ UHoudiniHandleComponent* EditedComponent; /** Is set to true if we are editing. **/ uint32 bEditing : 1; uint32 bAllowTranslate : 1; uint32 bAllowRotation : 1; uint32 bAllowScale : 1; };