/* * Copyright (c) <2021> Side Effects Software Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "HoudiniParameterString.h" UHoudiniParameterString::UHoudiniParameterString(const FObjectInitializer & ObjectInitializer) : Super(ObjectInitializer) , bIsAssetRef(false) { ParmType = EHoudiniParameterType::String; } UHoudiniParameterString * UHoudiniParameterString::Create( UObject* InOuter, const FString& InParamName) { FString ParamNameStr = "HoudiniParameterString_" + InParamName; FName ParamName = MakeUniqueObjectName(InOuter, UHoudiniParameterString::StaticClass(), *ParamNameStr); // We need to create a new parameter UHoudiniParameterString * HoudiniAssetParameter = NewObject< UHoudiniParameterString >( InOuter, UHoudiniParameterString::StaticClass(), ParamName, RF_Public | RF_Transactional); HoudiniAssetParameter->SetParameterType(EHoudiniParameterType::String); //HoudiniAssetParameter->UpdateFromParmInfo(InParentParameter, InNodeId, ParmInfo); return HoudiniAssetParameter; } bool UHoudiniParameterString::SetValueAt(const FString& InValue, const uint32& Index) { if (!Values.IsValidIndex(Index)) return false; if (Values[Index].Equals(InValue, ESearchCase::CaseSensitive)) return false; Values[Index] = InValue; return true; } void UHoudiniParameterString::SetAssetAt(UObject* InObject, const uint32& Index) { if (!ChosenAssets.IsValidIndex(Index)) return; ChosenAssets[Index] = InObject; } FString UHoudiniParameterString::GetAssetReference(UObject* InObject) { // Get the asset reference string for a given UObject if (!InObject || InObject->IsPendingKill()) return FString(); // Start by getting the Object's full name FString AssetReference = InObject->GetFullName(); // Replace the first space to '\'' for (int32 Itr = 0; Itr < AssetReference.Len(); Itr++) { if (AssetReference[Itr] == ' ') { AssetReference[Itr] = '\''; break; } } // Attach another '\'' to the end AssetReference += FString("'"); return AssetReference; } void UHoudiniParameterString::SetDefaultValues() { if (DefaultValues.Num() > 0) return; DefaultValues.Empty(); for (int32 Idx = 0; Idx < Values.Num(); ++Idx) { DefaultValues.Add(Values[Idx]); } } bool UHoudiniParameterString::IsDefaultValueAtIndex(const int32& Idx) const { if (!Values.IsValidIndex(Idx) || !DefaultValues.IsValidIndex(Idx)) return true; return Values[Idx] == DefaultValues[Idx]; } bool UHoudiniParameterString::IsDefault() const { for (int32 Idx = 0; Idx < Values.Num(); ++Idx) { if (!IsDefaultValueAtIndex(Idx)) return false; } return true; }