/* * Copyright (c) <2021> Side Effects Software Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "HoudiniParameterToggle.h" UHoudiniParameterToggle::UHoudiniParameterToggle(const FObjectInitializer & ObjectInitializer) : Super(ObjectInitializer) { ParmType = EHoudiniParameterType::Toggle; } UHoudiniParameterToggle * UHoudiniParameterToggle::Create( UObject* InOuter, const FString& InParamName) { FString ParamNameStr = "HoudiniParameterToggle_" + InParamName; FName ParamName = MakeUniqueObjectName(InOuter, UHoudiniParameterToggle::StaticClass(), *ParamNameStr); // We need to create a new parameter UHoudiniParameterToggle * HoudiniAssetParameter = NewObject< UHoudiniParameterToggle >( InOuter, UHoudiniParameterToggle::StaticClass(), ParamName, RF_Public | RF_Transactional); HoudiniAssetParameter->SetParameterType(EHoudiniParameterType::Toggle); //HoudiniAssetParameter->UpdateFromParmInfo(InParentParameter, InNodeId, ParmInfo); return HoudiniAssetParameter; } bool UHoudiniParameterToggle::SetValueAt(const bool& InValue, const uint32& Index) { if (!Values.IsValidIndex(Index)) return false; if (Values[Index] == 0 && !InValue) return false; if (Values[Index] == 1 && InValue) return false; Values[Index] = InValue ? 1 : 0; return true; } bool UHoudiniParameterToggle::IsDefault() const { for (int32 Idx = 0; Idx < Values.Num(); ++Idx) { if (!DefaultValues.IsValidIndex(Idx)) break; if (Values[Idx] != DefaultValues[Idx]) return false; } return true; } void UHoudiniParameterToggle::SetDefaultValues() { if (DefaultValues.Num() > 0) return; DefaultValues.Empty(); for (int32 Idx = 0; Idx < Values.Num(); ++Idx) { DefaultValues.Add(Values[Idx]); } }