/* * Copyright (c) <2021> Side Effects Software Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "HoudiniParameterFloat.h" UHoudiniParameterFloat::UHoudiniParameterFloat(const FObjectInitializer & ObjectInitializer) : Super(ObjectInitializer) , Unit(TEXT("")) , bNoSwap(false) , bHasMin(false) , bHasMax(false) , bHasUIMin(false) , bHasUIMax(false) , bIsLogarithmic(false) , Min(TNumericLimits::Lowest()) , Max(TNumericLimits::Max()) , UIMin(TNumericLimits::Lowest()) , UIMax(TNumericLimits::Max()) { ParmType = EHoudiniParameterType::Float; } UHoudiniParameterFloat * UHoudiniParameterFloat::Create( UObject* InOuter, const FString& InParamName) { FString ParamNameStr = "HoudiniParameterFloat_" + InParamName; FName ParamName = MakeUniqueObjectName(InOuter, UHoudiniParameterFloat::StaticClass(), *ParamNameStr); // We need to create a new parameter UHoudiniParameterFloat * HoudiniAssetParameter = NewObject< UHoudiniParameterFloat >( InOuter, UHoudiniParameterFloat::StaticClass(), ParamName, RF_Public | RF_Transactional); //HoudiniAssetParameter->UpdateFromParmInfo(InParentParameter, InNodeId, ParmInfo); HoudiniAssetParameter->SetParameterType(EHoudiniParameterType::Float); HoudiniAssetParameter->bIsChildOfRamp = false; HoudiniAssetParameter->bIsLogarithmic = false; return HoudiniAssetParameter; } TOptional< float > UHoudiniParameterFloat::GetValue(int32 Idx) const { if (Values.IsValidIndex(Idx)) return TOptional< float >(Values[Idx]); else return TOptional< float >(); } bool UHoudiniParameterFloat::GetValueAt(const int32& AtIndex, float& OutValue) const { if (!Values.IsValidIndex(AtIndex)) return false; OutValue = Values[AtIndex]; return true; } bool UHoudiniParameterFloat::SetValueAt(const float& InValue, const int32& AtIndex) { if (!Values.IsValidIndex(AtIndex)) return false; if (InValue == Values[AtIndex]) return false; Values[AtIndex] = FMath::Clamp< float >(InValue, Min, Max); return true; } void UHoudiniParameterFloat::SetDefaultValues() { if (DefaultValues.Num() > 0) return; DefaultValues.Empty(); for (int32 Idx = 0; Idx < Values.Num(); ++Idx) { DefaultValues.Add(Values[Idx]); } } bool UHoudiniParameterFloat::IsDefaultValueAtIndex(const int32& Idx) const { if (!Values.IsValidIndex(Idx) || !DefaultValues.IsValidIndex(Idx)) return true; return Values[Idx] == DefaultValues[Idx]; } bool UHoudiniParameterFloat::IsDefault() const { if (bIsChildOfRamp) return true; for (int32 Idx = 0; Idx < Values.Num(); ++Idx) { if (!IsDefaultValueAtIndex(Idx)) return false; } return true; } void UHoudiniParameterFloat::SetValue(float InValue, int32 Idx) { if (!Values.IsValidIndex(Idx)) return; if (InValue == Values[Idx]) return; Values[Idx] = FMath::Clamp< float >(InValue, Min, Max); } void UHoudiniParameterFloat::RevertToDefault() { if (!bIsChildOfRamp) { bPendingRevertToDefault = true; TuplePendingRevertToDefault.Empty(); TuplePendingRevertToDefault.Add(-1); MarkChanged(true); } } void UHoudiniParameterFloat::RevertToDefault(const int32& TupleIndex) { bPendingRevertToDefault = true; TuplePendingRevertToDefault.AddUnique(TupleIndex); MarkChanged(true); }