/* * Copyright (c) <2021> Side Effects Software Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "CoreMinimal.h" #include "Components/MeshComponent.h" #include "HoudiniStaticMeshComponent.generated.h" class UHoudiniStaticMesh; class UBillboardComponent; UCLASS(EditInlineNew, ClassGroup = "Houdini Engine | Rendering") class HOUDINIENGINERUNTIME_API UHoudiniStaticMeshComponent : public UMeshComponent { GENERATED_BODY() public: UHoudiniStaticMeshComponent(const FObjectInitializer &InInitialzer); UFUNCTION() void SetMesh(UHoudiniStaticMesh *InMesh); UFUNCTION() UHoudiniStaticMesh* GetMesh() { return Mesh; } // Call this if the mesh updated (outside of calling SetMesh). UFUNCTION() void NotifyMeshUpdated(); virtual void OnRegister() override; //virtual void PostLoad() override; // UPrimitiveComponent interface virtual FPrimitiveSceneProxy* CreateSceneProxy() override; virtual int32 GetNumMaterials() const override; virtual UMaterialInterface* GetMaterial(int32 ElementIndex) const override; virtual int32 GetMaterialIndex(FName MaterialSlotName) const override; virtual TArray GetMaterialSlotNames() const override; virtual bool IsMaterialSlotNameValid(FName MaterialSlotName) const override; // end - UPrimitiveComponent interface // USceneComponent Interface. virtual FBoxSphereBounds CalcBounds(const FTransform& InLocalToWorld) const override; // end - USceneComponent Interface. #if WITH_EDITOR virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; #endif UFUNCTION() bool IsHoudiniIconVisible() const { return bHoudiniIconVisible; } UFUNCTION() void SetHoudiniIconVisible(bool bInHoudiniIconVisible); protected: #if WITH_EDITORONLY_DATA virtual void UpdateSpriteComponent(); #endif /** The mesh. */ UPROPERTY(EditAnywhere, Category = "Mesh") UHoudiniStaticMesh *Mesh; /** Local space bounds of mesh. */ UPROPERTY() FBox LocalBounds; UPROPERTY(EditAnywhere, Category = "Icons") bool bHoudiniIconVisible; };