/* * Copyright (c) <2018> Side Effects Software Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. The name of Side Effects Software may not be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "HoudiniAssetStateTypes.h" #include "IHoudiniAssetStateEvents.generated.h" // Delegate for when EHoudiniAssetState changes from InFromState to InToState on an instantiated Houdini Asset (InHoudiniAssetContext). DECLARE_MULTICAST_DELEGATE_ThreeParams(FOnHoudiniAssetStateChange, UObject*, const EHoudiniAssetState, const EHoudiniAssetState); UINTERFACE() class HOUDINIENGINERUNTIME_API UHoudiniAssetStateEvents : public UInterface { GENERATED_BODY() }; /** * EHoudiniAssetState events: event handlers for when a Houdini Asset changes state. */ class HOUDINIENGINERUNTIME_API IHoudiniAssetStateEvents { GENERATED_BODY() public: virtual void HandleOnHoudiniAssetStateChange(UObject* InHoudiniAssetContext, const EHoudiniAssetState InFromState, const EHoudiniAssetState InToState); virtual FOnHoudiniAssetStateChange& GetOnHoudiniAssetStateChangeDelegate() = 0; };