// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "MachinistGameModeBase.generated.h" /** * */ UCLASS() class MACHINIST_API AMachinistGameModeBase : public AGameModeBase { GENERATED_BODY() UFUNCTION(BlueprintCallable, BlueprintPure) static float mycube(float a, float b, float c, float d, float alpha); };