50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
/*
|
|
* Copyright (c) <2021> Side Effects Software Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice,
|
|
* this list of conditions and the following disclaimer.
|
|
*
|
|
* 2. The name of Side Effects Software may not be used to endorse or
|
|
* promote products derived from this software without specific prior
|
|
* written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
|
|
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
|
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
|
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
|
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "ComponentAssetBroker.h"
|
|
|
|
class UObject;
|
|
class UActorComponent;
|
|
|
|
class FHoudiniAssetBroker : public IComponentAssetBroker
|
|
{
|
|
public:
|
|
|
|
virtual ~FHoudiniAssetBroker();
|
|
|
|
// IComponentAssetBroker methods.
|
|
// Reports the asset class this broker knows how to handle.
|
|
UClass * GetSupportedAssetClass() override;
|
|
|
|
// Assign the assigned asset to the supplied component.
|
|
bool AssignAssetToComponent(UActorComponent * InComponent, UObject * InAsset) override;
|
|
|
|
// Get the currently assigned asset from the component.
|
|
UObject * GetAssetFromComponent(UActorComponent * InComponent) override;
|
|
};
|