Files
Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

91 lines
3.2 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "HoudiniPDGDetails.h"
#include "HoudiniOutputDetails.h"
#include "HoudiniParameterDetails.h"
#include "HoudiniEngineDetails.h"
class UHoudiniAssetComponent;
class UStaticMesh;
class FHoudiniAssetComponentDetails : public IDetailCustomization
{
public:
// Constructor.
FHoudiniAssetComponentDetails();
// Destructor.
virtual ~FHoudiniAssetComponentDetails();
// IDetailCustomization methods.
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
// Create an instance of this detail layout class.
static TSharedRef<IDetailCustomization> MakeInstance();
// Adds a text row that indicate the status of the Houdini Session
static void AddSessionStatusRow(IDetailCategoryBuilder& InCategory);
static bool GetSessionStatusAndColor(FString& OutStatusString, FLinearColor& OutStatusColor);
private:
// Adds a text row indicate we're using a Houdini indie license
void AddIndieLicenseRow(IDetailCategoryBuilder& InCategory);
// Adds a category for baking options
void AddBakeMenu(IDetailCategoryBuilder& InCategory, UHoudiniAssetComponent* HAC);
// Handler for double clicking the static mesh thumbnail, opens the editor.
FReply OnThumbnailDoubleClick(
const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent, UObject* Object);
private:
// Components which are being customized.
TArray<TWeakObjectPtr<UHoudiniAssetComponent>> HoudiniAssetComponents;
// Structure holding the output's details
TSharedPtr<FHoudiniOutputDetails, ESPMode::NotThreadSafe> OutputDetails;
// Structure holding the parameter's details
TSharedPtr<FHoudiniParameterDetails, ESPMode::NotThreadSafe> ParameterDetails;
// Structure holding the PDG Asset Link's details
TSharedPtr<FHoudiniPDGDetails, ESPMode::NotThreadSafe> PDGDetails;
// Structure holding the HoudiniAsset details
TSharedPtr<FHoudiniEngineDetails, ESPMode::NotThreadSafe> HoudiniEngineDetails;
};