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Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

141 lines
5.0 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "CoreMinimal.h"
#include "Templates/SharedPointer.h"
#include "DetailWidgetRow.h"
#include "HoudiniPDGAssetLink.h"
class IDetailGroup;
class IDetailCategoryBuilder;
struct FWorkItemTally;
enum class EPDGLinkState : uint8;
enum class EHoudiniBGEOCommandletStatus : uint8;
// Convenience struct to hold a label and tooltip for widgets.
struct FTextAndTooltip
{
public:
FTextAndTooltip(int32 InValue, const FString& InText);
FTextAndTooltip(int32 InValue, const FString& InText, const FString &InTooltip);
FTextAndTooltip(int32 InValue, FString&& InText);
FTextAndTooltip(int32 InValue, FString&& InText, FString&& InTooltip);
FString Text;
FString ToolTip;
int32 Value;
};
class FHoudiniPDGDetails : public TSharedFromThis<FHoudiniPDGDetails, ESPMode::NotThreadSafe>
{
public:
void CreateWidget(
IDetailCategoryBuilder & HouPDGCategory,
UHoudiniPDGAssetLink* InPDGAssetLink);
//UHoudiniAssetComponent* InHAC);
void AddPDGAssetWidget(
IDetailCategoryBuilder& InPDGCategory, UHoudiniPDGAssetLink* InPDGAssetLink);
void AddWorkItemStatusWidget(
FDetailWidgetRow& InRow, const FString& TitleString, UHoudiniPDGAssetLink* InAssetLink, bool bInForSelectedNode);
void AddPDGAssetStatus(
IDetailCategoryBuilder& InPDGCategory, UHoudiniPDGAssetLink *InPDGAssetLink);
void AddPDGCommandletStatus(
IDetailCategoryBuilder& InPDGCategory, const EHoudiniBGEOCommandletStatus& InCommandletStatus);
void AddTOPNetworkWidget(
IDetailCategoryBuilder& InPDGCategory, UHoudiniPDGAssetLink* InPDGAssetLink);
void AddTOPNodeWidget(
IDetailGroup& InGroup, UHoudiniPDGAssetLink* InPDGAssetLink);
static void RefreshPDGAssetLink(
UHoudiniPDGAssetLink* InPDGAssetLink);
static void RefreshUI(
UHoudiniPDGAssetLink* InPDGAssetLink, const bool& InFullUpdate = true);
static void
CreatePDGBakeWidgets(IDetailCategoryBuilder& InPDGCategory, UHoudiniPDGAssetLink* InPDGAssetLink);
protected:
// Helper function for getting the work item tally and color
static bool GetWorkItemTallyValueAndColor(
UHoudiniPDGAssetLink* InAssetLink, bool bInForSelectedNode, const FString& InTallyItemString,
int32& OutValue, FLinearColor& OutColor);
// Helper to get the status text for the selected TOP node, and the color with which to display it on the UI.
// Returns false if the InPDGAssetLink is invalid, or there is no selected TOP node.
static bool GetSelectedTOPNodeStatusAndColor(
UHoudiniPDGAssetLink* InPDGAssetLink, FString& OutTOPNodeStatus, FLinearColor &OutTOPNodeStatusColor);
// Helper to get asset link status and status color for UI
static bool GetPDGStatusAndColor(
UHoudiniPDGAssetLink* InPDGAssetLink, FString& OutPDGStatusString, FLinearColor& OutPDGStatusColor);
// Helper for getting the commandlet status text and color for the UI
static void GetPDGCommandletStatus(FString& OutStatusString, FLinearColor& OutStatusColor);
// Helper to check if the asset link state is Linked
static FORCEINLINE bool IsPDGLinked(UHoudiniPDGAssetLink* InPDGAssetLink)
{
return IsValid(InPDGAssetLink) && InPDGAssetLink->LinkState == EPDGLinkState::Linked;
}
// Helper for binding IsPDGLinked to a TAttribute<bool>
static FORCEINLINE void BindDisableIfPDGNotLinked(TAttribute<bool> &InAttrToBind, UHoudiniPDGAssetLink* InPDGAssetLink)
{
InAttrToBind.Bind(
TAttribute<bool>::FGetter::CreateLambda([InPDGAssetLink]()
{
return IsPDGLinked(InPDGAssetLink);
})
);
}
// Helper to disable a UI row if InPDGAssetLink is not linked
static FORCEINLINE void DisableIfPDGNotLinked(FDetailWidgetRow& InRow, UHoudiniPDGAssetLink* InPDGAssetLink)
{
BindDisableIfPDGNotLinked(InRow.IsEnabledAttr, InPDGAssetLink);
}
private:
TArray<TSharedPtr<FTextAndTooltip>> TOPNetworksPtr;
TArray<TSharedPtr<FTextAndTooltip>> TOPNodesPtr;
};