107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "HoudiniAssetComponent.h"
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#include "HoudiniPDGAssetLink.h"
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#include "Modules/ModuleInterface.h"
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#include "Misc/ScopeLock.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class HOUDINIENGINERUNTIME_API FHoudiniEngineRuntime : public IModuleInterface
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{
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public:
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FHoudiniEngineRuntime();
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//
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// IModuleInterface methods.
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//
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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// Return singleton instance of Houdini Engine Runtime, used internally.
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static FHoudiniEngineRuntime & Get();
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// Return true if singleton instance has been created.
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static bool IsInitialized();
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//
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// Houdini Asset Component registry
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//
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// Ensure that the registered components are all still valid
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void CleanUpRegisteredHoudiniComponents();
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void RegisterHoudiniComponent(UHoudiniAssetComponent* HAC, bool bAllowArchetype=false);
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void UnRegisterHoudiniComponent(UHoudiniAssetComponent* HAC);
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void UnRegisterHoudiniComponent(const int32& ValidIdx);
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bool IsComponentRegistered(UHoudiniAssetComponent* HAC) const;
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int32 GetRegisteredHoudiniComponentCount();
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UHoudiniAssetComponent* GetRegisteredHoudiniComponentAt(const int32& Index);
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virtual TArray<TWeakObjectPtr<UHoudiniAssetComponent>>* GetRegisteredHoudiniComponents() { return &RegisteredHoudiniComponents; };
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//
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// Node deletion
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//
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void MarkNodeIdAsPendingDelete(const int32& InNodeId, bool bDeleteParent = false);
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int32 GetNodeIdsPendingDeleteCount();
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int32 GetNodeIdsPendingDeleteAt(const int32& Index);
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void RemoveNodeIdPendingDeleteAt(const int32& Index);
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bool IsParentNodePendingDelete(const int32& NodeId);
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void RemoveParentNodePendingDelete(const int32& NodeId);
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//
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//
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//
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// Returns the folder to be used for temporary cook content
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FString GetDefaultTemporaryCookFolder() const;
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// Returns the defualt folder used for baking
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FString GetDefaultBakeFolder() const;
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private:
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// Synchronization primitive.
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FCriticalSection CriticalSection;
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// Singleton instance.
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static FHoudiniEngineRuntime * HoudiniEngineRuntimeInstance;
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//
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TArray<TWeakObjectPtr<UHoudiniAssetComponent>> RegisteredHoudiniComponents;
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TArray<int32> NodeIdsPendingDelete;
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TArray<int32> NodeIdsParentPendingDelete;
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}; |