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Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

107 lines
3.5 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "HoudiniAssetComponent.h"
#include "HoudiniPDGAssetLink.h"
#include "Modules/ModuleInterface.h"
#include "Misc/ScopeLock.h"
#include "UObject/WeakObjectPtrTemplates.h"
class HOUDINIENGINERUNTIME_API FHoudiniEngineRuntime : public IModuleInterface
{
public:
FHoudiniEngineRuntime();
//
// IModuleInterface methods.
//
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// Return singleton instance of Houdini Engine Runtime, used internally.
static FHoudiniEngineRuntime & Get();
// Return true if singleton instance has been created.
static bool IsInitialized();
//
// Houdini Asset Component registry
//
// Ensure that the registered components are all still valid
void CleanUpRegisteredHoudiniComponents();
void RegisterHoudiniComponent(UHoudiniAssetComponent* HAC, bool bAllowArchetype=false);
void UnRegisterHoudiniComponent(UHoudiniAssetComponent* HAC);
void UnRegisterHoudiniComponent(const int32& ValidIdx);
bool IsComponentRegistered(UHoudiniAssetComponent* HAC) const;
int32 GetRegisteredHoudiniComponentCount();
UHoudiniAssetComponent* GetRegisteredHoudiniComponentAt(const int32& Index);
virtual TArray<TWeakObjectPtr<UHoudiniAssetComponent>>* GetRegisteredHoudiniComponents() { return &RegisteredHoudiniComponents; };
//
// Node deletion
//
void MarkNodeIdAsPendingDelete(const int32& InNodeId, bool bDeleteParent = false);
int32 GetNodeIdsPendingDeleteCount();
int32 GetNodeIdsPendingDeleteAt(const int32& Index);
void RemoveNodeIdPendingDeleteAt(const int32& Index);
bool IsParentNodePendingDelete(const int32& NodeId);
void RemoveParentNodePendingDelete(const int32& NodeId);
//
//
//
// Returns the folder to be used for temporary cook content
FString GetDefaultTemporaryCookFolder() const;
// Returns the defualt folder used for baking
FString GetDefaultBakeFolder() const;
private:
// Synchronization primitive.
FCriticalSection CriticalSection;
// Singleton instance.
static FHoudiniEngineRuntime * HoudiniEngineRuntimeInstance;
//
TArray<TWeakObjectPtr<UHoudiniAssetComponent>> RegisteredHoudiniComponents;
TArray<int32> NodeIdsPendingDelete;
TArray<int32> NodeIdsParentPendingDelete;
};