91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "HoudiniParameter.h"
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#include "HoudiniParameterString.generated.h"
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UCLASS()
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class HOUDINIENGINERUNTIME_API UHoudiniParameterString : public UHoudiniParameter
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{
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GENERATED_UCLASS_BODY()
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public:
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// Create instance of this class.
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static UHoudiniParameterString * Create(
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UObject* Outer, const FString& ParamName);
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// Accessor
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FString GetValueAt(const uint32& Index) const { return Values.IsValidIndex(Index) ? Values[Index] : FString(); };
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UObject* GetAssetAt(const uint32& Index) const { return ChosenAssets.IsValidIndex(Index) ? ChosenAssets[Index] : nullptr; };
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int32 GetNumberOfValues() { return Values.Num(); };
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bool IsAssetRef() const { return bIsAssetRef; };
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bool IsDefaultValueAtIndex(const int32& Idx) const;
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bool IsDefault() const override;
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// Mutators
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void SetIsAssetRef(const bool& InIsAssetRef) { bIsAssetRef = InIsAssetRef; };
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bool SetValueAt(const FString& InValue, const uint32& Index);
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void SetAssetAt(UObject* InObject, const uint32& Index);
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void SetNumberOfValues(const uint32& InNumValues) { Values.SetNum(InNumValues); ChosenAssets.SetNum(InNumValues); };
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TArray<UObject*> & GetChosenAssets() { return ChosenAssets; };
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void SetDefaultValues();
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// Utility
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// Get the asset reference string for a given UObject
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static FString GetAssetReference(UObject* InObject);
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protected:
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// Values of this property.
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UPROPERTY()
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TArray< FString > Values;
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UPROPERTY()
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TArray< FString > DefaultValues;
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UPROPERTY()
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TArray<UObject*> ChosenAssets;
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// Indicates this string parameter should be treated as an asset reference
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// and display an object picker
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UPROPERTY()
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bool bIsAssetRef;
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}; |