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Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

68 lines
2.2 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "HoudiniParameter.h"
#include "Styling/SlateTypes.h"
#include "HoudiniParameterToggle.generated.h"
UCLASS()
class HOUDINIENGINERUNTIME_API UHoudiniParameterToggle : public UHoudiniParameter
{
GENERATED_UCLASS_BODY()
public:
// Create instance of this class.
static UHoudiniParameterToggle * Create(
UObject* Outer,
const FString& ParamName);
// Accessor
bool GetValueAt(const uint32& Index) const { return Values.IsValidIndex(Index) ? (bool)Values[Index] : false; };
int32* GetValuesPtr() { return Values.Num() > 0 ? &Values[0] : nullptr; };
bool IsDefault() const override;
// Mutators
bool SetValueAt(const bool& InValue, const uint32& Index);
void SetNumberOfValues(const uint32& InNumValues) { Values.SetNumUninitialized(InNumValues); };
int32 GetNumValues() { return Values.Num(); };
void SetDefaultValues();
protected:
// Values of this property.
UPROPERTY()
TArray<int32> Values;
UPROPERTY()
TArray<int32> DefaultValues;
};