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Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

106 lines
3.3 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "UObject/Object.h"
#include "HoudiniAsset.generated.h"
class UAssetImportData;
UCLASS(BlueprintType, EditInlineNew, config = Engine)
class HOUDINIENGINERUNTIME_API UHoudiniAsset : public UObject
{
GENERATED_UCLASS_BODY()
friend class FHoudiniEditorEquivalenceUtils;
public:
// UOBject functions
virtual void FinishDestroy() override;
virtual void Serialize(FArchive & Ar) override;
virtual void GetAssetRegistryTags(TArray< FAssetRegistryTag > & OutTags) const override;
// Creates and initialize this asset from a given buffer / file.
void CreateAsset(const uint8 * BufferStart, const uint8 * BufferEnd, const FString & InFileName);
// Return buffer containing the raw Houdini OTL data.
const uint8* GetAssetBytes() const;
// Return path of the corresponding OTL/HDA file.
const FString& GetAssetFileName() const;
// Return the size in bytes of raw Houdini OTL data.
uint32 GetAssetBytesCount() const;
// Return true if this asset is a limited commercial asset.
bool IsAssetLimitedCommercial() const;
// Return true if this asset is a non commercial asset.
bool IsAssetNonCommercial() const;
// Return true if this asset is an expanded HDA (HDA dir)
bool IsExpandedHDA() const;
private:
// Used to load old (version1) versions of HoudiniAssets
void SerializeLegacy(FArchive & Ar);
public:
// Source filename of the OTL.
UPROPERTY()
FString AssetFileName;
#if WITH_EDITORONLY_DATA
// Importing data and options used for this Houdini asset.
UPROPERTY(Category = ImportSettings, VisibleAnywhere, Instanced)
UAssetImportData * AssetImportData;
#endif
private:
// Buffer containing the raw HDA OTL data.
UPROPERTY()
TArray<uint8> AssetBytes;
// Size in bytes of the raw HDA data.
UPROPERTY()
uint32 AssetBytesCount;
// Indicates if this is a limited commercial asset.
UPROPERTY()
bool bAssetLimitedCommercial;
// Indicates if this is a non-commercial license asset.
UPROPERTY()
bool bAssetNonCommercial;
// Indicates if this is an expanded HDA file
UPROPERTY()
bool bAssetExpanded;
};