106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
/*
|
|
* Copyright (c) <2021> Side Effects Software Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice,
|
|
* this list of conditions and the following disclaimer.
|
|
*
|
|
* 2. The name of Side Effects Software may not be used to endorse or
|
|
* promote products derived from this software without specific prior
|
|
* written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
|
|
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
|
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
|
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
|
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "UObject/Object.h"
|
|
#include "HoudiniAsset.generated.h"
|
|
|
|
class UAssetImportData;
|
|
|
|
UCLASS(BlueprintType, EditInlineNew, config = Engine)
|
|
class HOUDINIENGINERUNTIME_API UHoudiniAsset : public UObject
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
friend class FHoudiniEditorEquivalenceUtils;
|
|
|
|
public:
|
|
|
|
// UOBject functions
|
|
virtual void FinishDestroy() override;
|
|
virtual void Serialize(FArchive & Ar) override;
|
|
virtual void GetAssetRegistryTags(TArray< FAssetRegistryTag > & OutTags) const override;
|
|
|
|
// Creates and initialize this asset from a given buffer / file.
|
|
void CreateAsset(const uint8 * BufferStart, const uint8 * BufferEnd, const FString & InFileName);
|
|
|
|
// Return buffer containing the raw Houdini OTL data.
|
|
const uint8* GetAssetBytes() const;
|
|
|
|
// Return path of the corresponding OTL/HDA file.
|
|
const FString& GetAssetFileName() const;
|
|
|
|
// Return the size in bytes of raw Houdini OTL data.
|
|
uint32 GetAssetBytesCount() const;
|
|
|
|
// Return true if this asset is a limited commercial asset.
|
|
bool IsAssetLimitedCommercial() const;
|
|
|
|
// Return true if this asset is a non commercial asset.
|
|
bool IsAssetNonCommercial() const;
|
|
|
|
// Return true if this asset is an expanded HDA (HDA dir)
|
|
bool IsExpandedHDA() const;
|
|
|
|
private:
|
|
// Used to load old (version1) versions of HoudiniAssets
|
|
void SerializeLegacy(FArchive & Ar);
|
|
|
|
public:
|
|
|
|
// Source filename of the OTL.
|
|
UPROPERTY()
|
|
FString AssetFileName;
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
// Importing data and options used for this Houdini asset.
|
|
UPROPERTY(Category = ImportSettings, VisibleAnywhere, Instanced)
|
|
UAssetImportData * AssetImportData;
|
|
#endif
|
|
|
|
private:
|
|
|
|
// Buffer containing the raw HDA OTL data.
|
|
UPROPERTY()
|
|
TArray<uint8> AssetBytes;
|
|
|
|
// Size in bytes of the raw HDA data.
|
|
UPROPERTY()
|
|
uint32 AssetBytesCount;
|
|
|
|
// Indicates if this is a limited commercial asset.
|
|
UPROPERTY()
|
|
bool bAssetLimitedCommercial;
|
|
|
|
// Indicates if this is a non-commercial license asset.
|
|
UPROPERTY()
|
|
bool bAssetNonCommercial;
|
|
|
|
// Indicates if this is an expanded HDA file
|
|
UPROPERTY()
|
|
bool bAssetExpanded;
|
|
}; |