Files
Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

424 lines
9.8 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "MyGameInstance.h"
#include "Networking/Public/Interfaces/IPv4/IPv4Address.h"
#include "SocketSubsystem.h"
#include "Engine/Engine.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonSerializer.h"
/*
* creates a map of all commands that come from the server
*/
void UMyGameInstance::CreateMapCommand()
{
CommandMap.Add(TEXT("waggonvelocity"), 0);
CommandMap.Add(TEXT("switchstate"), 1);
CommandMap.Add(TEXT("lightstate"), 2);
CommandMap.Add(TEXT("createwaggon"), 3);
CommandMap.Add(TEXT("teleportwaggon"), 4);
CommandMap.Add(TEXT("connectwagon"), 7);
CommandMap.Add(TEXT("destroywaggon"), 6);
CommandMap.Add(TEXT("waggondoorstate"), 7);
CommandMap.Add(TEXT("setfaultwagon"), 8);
CommandMap.Add(TEXT("lightstate"), 9);
CommandMap.Add(TEXT("switchstate"), 10);
CommandMap.Add(TEXT("init"), 99);
}
int32 UMyGameInstance::getNumberFunction(FString Command)
{
auto numberComand = CommandMap.Find(Command);
return *numberComand;
}
void UMyGameInstance::createwaggon_Implementation(const FString& value, int32 id)
{
}
void UMyGameInstance::waggonvelocity_Implementation(int32 id, float speed, int32 idspline,
float offset)
{
}
void UMyGameInstance::teleportwaggon_Implementation(int32 id, int32 idspline, float offset)
{
}
void UMyGameInstance::destroywaggon_Implementation(int32 id)
{
}
/*
void UMyGameInstance::waggondoorstate_Implementation(int32 idtrain, int32 doorleft,
int32 doorright)
{
}
void UMyGameInstance::connectwagon_Implementation()
{
}
*/
bool UMyGameInstance::StartWorkingAtSocket()
{
MySocket = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_Stream, TEXT("default"), false);
MySocket->SetNonBlocking(true);
// set address ad port socket
FIPv4Address ip(127, 0, 0, 1);
TSharedRef<FInternetAddr> addr = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr();
addr->SetIp(ip.Value);
addr->SetPort(6000);
bool connected = MySocket->Connect(*addr);
if (connected)
{
// if connected = true make 1 byte and send to socket
UE_LOG(LogTemp, Warning, TEXT("CONNCET"));
uint8 b1 = 1;
int32 BytesSent = 0;
int32 size = 1;
bool successful = MySocket->Send(&b1, size, BytesSent);
if (successful)
{
UE_LOG(LogTemp, Warning, TEXT("PUSHED 1 byte"));
int32 BufferSize = 1;
int32 BytesRead = 0;
uint8 Response = NULL;
// wait response from server
bool read = false;
while (!read)
{
MySocket->Recv(&Response, BufferSize, BytesRead);
if (Response)
{
read = true;
}
}
// if response = 3 server is running
if (Response == 3)
{
size = 8;
// revers bytes at number 4
int64 next_size = (int64)4 << 56;
bool successful2 = MySocket->Send((uint8*)&next_size, size, BytesSent);
if (successful2)
{
UE_LOG(LogTemp, Warning, TEXT("PUSHED 4 INT 64"));
size = 4;
int32 b15 = 15;
bool successful3 = MySocket->Send((uint8*)&b15, size, BytesSent);
if (successful3)
{
UE_LOG(LogTemp, Warning, TEXT("PUSHED 15 INT 32"));
return true;
}
else
{
UE_LOG(LogTemp, Warning, TEXT("NO PUSHED 15 INT 32"));
return false;
}
}
else
{
UE_LOG(LogTemp, Warning, TEXT("NO PUSHED 4 INT 64"));
return false;
}
}
else
{
UE_LOG(LogTemp, Warning, TEXT("Response != 3"));
//return false;
return false;
}
}
else
{
UE_LOG(LogTemp, Warning, TEXT(" NO PUSHED 1 byte"));
return false;
}
}
else
{
UE_LOG(LogTemp, Warning, TEXT("NOT Connecting"));
return false;
}
}
/*
void UMyGameInstance::setfaultwagon_Implementation(int32 id, int32 index, bool on)
{
}
void UMyGameInstance::lightstate_Implementation(int32 id, int32 state)
{
}
void UMyGameInstance::switchstate_Implementation(int32 id, int32 state)
{
}
*/
/*
* the function listening socket server
* Parameters
* @param NumStatus status number that will be sent to the server
* 0 - wait initializing
* 1 - initialize client
* 2 - initializing at all clients
* 3 - in process working
* 4 - end working
*/
void UMyGameInstance::listening(int32 NumberStatus)
{
// push char 105
char i = '\151';
int32 size = 1;
int32 BytesSent = 0;
MySocket->Send((uint8*)&i, size, BytesSent);
int32 BufferSize = 1;
int32 BytesRead = 0;
uint8 Response = NULL;
bool read = false;
while (!read)
{
MySocket->Recv(&Response, BufferSize, BytesRead);
if (Response == 3)
{
//LAstServResp = Response;
break;
}
}
SendStatus(NumberStatus);
}
void UMyGameInstance::SendStatus(int32 NumberStatus)
{
int32 BytesSentStatus = 0;
FString status = FString::Printf(TEXT("{\"status\":%d}"), NumberStatus); // create string status client
MySocket->Send((uint8*)TCHAR_TO_UTF8(*status), status.Len(), BytesSentStatus);
int32 BytesRead = 0;
TArray<uint8> Response;
uint32 BufferSize = 0;
bool read = false;
FString jsonString;
UE_LOG(LogTemp, Warning, TEXT("11111111"));
// get json from server and make string json
while (!read)
{
read = MySocket->HasPendingData(BufferSize);
if (read)
{
Response.SetNumUninitialized(BufferSize);
MySocket->Recv(Response.GetData(), Response.Num(), BytesRead);
for (int i = 0; i < Response.Num(); i++)
{
const TCHAR c = Response[i];
jsonString.Append(&c);
}
//GEngine->AddOnScreenDebugMessage(-1, 1.0f, FColor::Yellow, jsonString);
break;
}
}
UE_LOG(LogTemp, Warning, TEXT("2222222222"));
// make json object and parsing
JsonObject = MakeShareable(new FJsonObject);
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(jsonString);
bool b1 = FJsonSerializer::Deserialize(Reader, JsonObject);
bool b2 = JsonObject.IsValid();
if (JsonObject.IsValid() && NumberStatus == 3)
{
// get array all commands
TArray<TSharedPtr<FJsonValue>> JsonObjectArray = JsonObject->GetArrayField(TEXT("comandarray"));
UE_LOG(LogTemp, Warning, TEXT("33333333"));
for (int32 indx = 0; indx < JsonObjectArray.Num(); indx++)
{
TSharedPtr<FJsonValue> value = JsonObjectArray[indx];
TSharedPtr<FJsonObject> ObjectComand = value->AsObject();
//get name command
FString NameComand = ObjectComand->GetStringField(TEXT("comand"));
int32 NumberComand = getNumberFunction(NameComand);
UE_LOG(LogTemp, Warning, TEXT("4444444 = %d"), NumberComand);
if(NumberComand == 0)
{
UE_LOG(LogTemp, Warning, TEXT(" befor waggonvelocity"));
waggonvelocity(ObjectComand->GetNumberField(TEXT("id")),
ObjectComand->GetNumberField(TEXT("speed")),
ObjectComand->GetNumberField(TEXT("idspline")),
ObjectComand->GetNumberField(TEXT("offset")));
UE_LOG(LogTemp, Warning, TEXT(" after waggonvelocity"));
}
else if (NumberComand == 1)
{
}
else if (NumberComand == 2)
{
}
else if (NumberComand == 3)
{
UE_LOG(LogTemp, Warning, TEXT(" befor createwaggon"));
FString typeTrain = ObjectComand->GetStringField(TEXT("value"));
createwaggon(typeTrain, ObjectComand->GetNumberField(TEXT("id")));
UE_LOG(LogTemp, Warning, TEXT(" after createwaggon"));
}
else if (NumberComand == 4)
{
UE_LOG(LogTemp, Warning, TEXT(" befor teleportwaggon"));
teleportwaggon(ObjectComand->GetNumberField(TEXT("id")),
ObjectComand->GetNumberField(TEXT("idspline")),
ObjectComand->GetNumberField(TEXT("offset")));
UE_LOG(LogTemp, Warning, TEXT(" after teleportwaggon"));
}
else if (NumberComand == 5)
{
UE_LOG(LogTemp, Warning, TEXT(" 55555555555"));
UE_LOG(LogTemp, Warning, TEXT(" befor connectwagon"));
//int32 ideven = ObjectComand->GetNumberField(TEXT("ideven"));
//int32 idodd = ObjectComand->GetNumberField(TEXT("idodd"));
//UE_LOG(LogTemp, Warning, TEXT(" ideven = %d"),ideven);
//UE_LOG(LogTemp, Warning, TEXT(" idodd = %d"), idodd);
//connectwagon();
//UE_LOG(LogTemp, Warning, TEXT(" after connectwagon"));
}
else if (NumberComand == 6)
{
destroywaggon(ObjectComand->GetNumberField(TEXT("id")));
}
else if (NumberComand == 7)
{
}
else if (NumberComand == 8)
{
int32 idodd = ObjectComand->GetNumberField(TEXT("idodd"));
}
else if (NumberComand == 9)
{
}
else if (NumberComand == 10)
{
}
/*switch (NumberComand)
{
case 0://waggonvelocity
{
waggonvelocity(ObjectComand->GetNumberField(TEXT("id")),
ObjectComand->GetNumberField(TEXT("speed")),
ObjectComand->GetNumberField(TEXT("idspline")),
ObjectComand->GetNumberField(TEXT("offset")));
break;
}
case 1://switchstate
break;
case 2://lightstate
break;
case 3://createwaggon
{
FString typeTrain = ObjectComand->GetStringField(TEXT("value"));
createwaggon(typeTrain, ObjectComand->GetNumberField(TEXT("id")));
break;
}
case 4://teleportwaggon
{
teleportwaggon(ObjectComand->GetNumberField(TEXT("id")),
ObjectComand->GetNumberField(TEXT("idspline")),
ObjectComand->GetNumberField(TEXT("offset")));
break;
}
case 5://connectwagon
{
connectwagon(ObjectComand->GetNumberField(TEXT("ideven")),
ObjectComand->GetNumberField(TEXT("idodd")));
break;
}
case 6:
{
destroywaggon(ObjectComand->GetNumberField(TEXT("id")));
break;
}
case 7:
{
/*waggondoorstate(ObjectComand->GetNumberField(TEXT("idtrain")),
ObjectComand->GetNumberField(TEXT("doorleft")),
ObjectComand->GetNumberField(TEXT("doorright")));
break;
}
case 8:
{
/*setfaultwagon(ObjectComand->GetNumberField(TEXT("id")),
ObjectComand->GetNumberField(TEXT("index")),
ObjectComand->GetBoolField(TEXT("on")));
break;
}
case 9:
{
lightstate(ObjectComand->GetNumberField(TEXT("id")),
ObjectComand->GetNumberField(TEXT("state")));
break;
}
case 10:
{
switchstate(ObjectComand->GetNumberField(TEXT("id")),
ObjectComand->GetNumberField(TEXT("state")));
break;
}
default:
{
break;
}
}*/
}
}
else
{
return;
}
}