81 lines
2.9 KiB
C++
81 lines
2.9 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <string>
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#include "HoudiniApi.h"
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class FText;
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class FString;
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class FName;
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class HOUDINIENGINE_API FHoudiniEngineString
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{
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public:
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FHoudiniEngineString();
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FHoudiniEngineString(int32 InStringId);
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FHoudiniEngineString(const FHoudiniEngineString & Other);
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FHoudiniEngineString & operator=(const FHoudiniEngineString & Other);
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bool operator==(const FHoudiniEngineString & Other) const;
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bool operator!=(const FHoudiniEngineString & Other) const;
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// Conversion functions
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bool ToStdString(std::string & String) const;
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bool ToFName(FName & Name) const;
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bool ToFString(FString & String) const;
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bool ToFText(FText & Text) const;
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// Static converters
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static bool ToStdString(const int32& InStringId, std::string & String);
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static bool ToFName(const int32& InStringId, FName & Name);
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static bool ToFString(const int32& InStringId, FString & String);
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static bool ToFText(const int32& InStringId, FText & Text);
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// Array converter, uses a map to avoid redudant calls to HAPI
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static bool SHArrayToFStringArray(const TArray<int32>& InStringIdArray, TArray<FString>& OutStringArray);
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// Array converter, uses string batches and a map to reduce HAPI calls
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static bool SHArrayToFStringArray_Batch(const TArray<int32>& InStringIdArray, TArray<FString>& OutStringArray);
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// Array converter, uses a map to reduce HAPI calls
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static bool SHArrayToFStringArray_Singles(const TArray<int32>& InStringIdArray, TArray<FString>& OutStringArray);
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// Return id of this string.
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int32 GetId() const;
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// Return true if this string has a valid id.
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bool HasValidId() const;
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protected:
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// Id of the underlying Houdini Engine string.
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int32 StringId;
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};
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