Files
Machinist_700km/Plugins/HoudiniEngine/Content/Examples/Python/outputs_example.py
T
Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

115 lines
4.9 KiB
Python

# Copyright (c) <2021> Side Effects Software Inc.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. The name of Side Effects Software may not be used to endorse or
# promote products derived from this software without specific prior
# written permission.
#
# THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
# OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
# OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
# NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
# OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
# EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import unreal
""" Example script for instantiating an asset, setting parameters, cooking it
and iterating over and logging all of its output objects.
"""
_g_wrapper = None
def get_test_hda_path():
return '/HoudiniEngine/Examples/hda/pig_head_subdivider_v01.pig_head_subdivider_v01'
def get_test_hda():
return unreal.load_object(None, get_test_hda_path())
def on_post_instantiation(in_wrapper):
print('on_post_instantiation')
# in_wrapper.on_post_instantiation_state_exited_delegate_delegate.remove_callable(on_post_instantiation)
# Set parameter values for the next cook
# in_wrapper.set_bool_parameter_value('add_instances', True)
# in_wrapper.set_int_parameter_value('num_instances', 8)
in_wrapper.set_parameter_tuples({
'add_instances': unreal.HoudiniParameterTuple(bool_values=(True, )),
'num_instances': unreal.HoudiniParameterTuple(int32_values=(8, )),
})
# Print all parameter values
param_tuples = in_wrapper.get_parameter_tuples()
print('parameter tuples: {}'.format(len(param_tuples) if param_tuples else 0))
if param_tuples:
for param_tuple_name, param_tuple in param_tuples.items():
print('parameter tuple name: {}'.format(param_tuple_name))
print('\tbool_values: {}'.format(param_tuple.bool_values))
print('\tfloat_values: {}'.format(param_tuple.float_values))
print('\tint32_values: {}'.format(param_tuple.int32_values))
print('\tstring_values: {}'.format(param_tuple.string_values))
# Force a cook/recook
in_wrapper.recook()
def on_post_process(in_wrapper):
print('on_post_process')
# in_wrapper.on_post_processing_delegate.remove_callable(on_post_process)
# Print out all outputs generated by the HDA
num_outputs = in_wrapper.get_num_outputs()
print('num_outputs: {}'.format(num_outputs))
if num_outputs > 0:
for output_idx in range(num_outputs):
identifiers = in_wrapper.get_output_identifiers_at(output_idx)
print('\toutput index: {}'.format(output_idx))
print('\toutput type: {}'.format(in_wrapper.get_output_type_at(output_idx)))
print('\tnum_output_objects: {}'.format(len(identifiers)))
if identifiers:
for identifier in identifiers:
output_object = in_wrapper.get_output_object_at(output_idx, identifier)
output_component = in_wrapper.get_output_component_at(output_idx, identifier)
is_proxy = in_wrapper.is_output_current_proxy_at(output_idx, identifier)
print('\t\tidentifier: {}'.format(identifier))
print('\t\toutput_object: {}'.format(output_object.get_name() if output_object else 'None'))
print('\t\toutput_component: {}'.format(output_component.get_name() if output_component else 'None'))
print('\t\tis_proxy: {}'.format(is_proxy))
print('')
def run():
# get the API singleton
api = unreal.HoudiniPublicAPIBlueprintLib.get_api()
global _g_wrapper
# instantiate an asset, disabling auto-cook of the asset (so we have to
# call wrapper.reCook() to cook it)
_g_wrapper = api.instantiate_asset(get_test_hda(), unreal.Transform(), enable_auto_cook=False)
# Bind to the on post instantiation delegate (before the first cook)
_g_wrapper.on_post_instantiation_delegate.add_callable(on_post_instantiation)
# Bind to the on post processing delegate (after a cook and after all
# outputs have been generated in Unreal)
_g_wrapper.on_post_processing_delegate.add_callable(on_post_process)
if __name__ == '__main__':
run()