51 lines
2.1 KiB
C++
51 lines
2.1 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "HoudiniParameterButton.h"
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UHoudiniParameterButton::UHoudiniParameterButton(const FObjectInitializer & ObjectInitializer)
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: Super(ObjectInitializer)
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{
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ParmType = EHoudiniParameterType::Button;
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}
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UHoudiniParameterButton *
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UHoudiniParameterButton::Create( UObject* InOuter, const FString& InParamName )
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{
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FString ParamNameStr = "HoudiniParameterButton_" + InParamName;
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FName ParamName = MakeUniqueObjectName(InOuter, UHoudiniParameterButton::StaticClass(), *ParamNameStr);
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// We need to create a new parameter
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UHoudiniParameterButton * HoudiniAssetParameter = NewObject< UHoudiniParameterButton >(
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InOuter, UHoudiniParameterButton::StaticClass(), ParamName, RF_Public | RF_Transactional);
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HoudiniAssetParameter->SetParameterType(EHoudiniParameterType::Button);
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//HoudiniAssetParameterButton->UpdateFromParmInfo(InParentParameter, InNodeId, ParmInfo);
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return HoudiniAssetParameter;
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}
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