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Machinist_700km/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterString.cpp
T
Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

136 lines
3.7 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "HoudiniParameterString.h"
UHoudiniParameterString::UHoudiniParameterString(const FObjectInitializer & ObjectInitializer)
: Super(ObjectInitializer)
, bIsAssetRef(false)
{
ParmType = EHoudiniParameterType::String;
}
UHoudiniParameterString *
UHoudiniParameterString::Create(
UObject* InOuter,
const FString& InParamName)
{
FString ParamNameStr = "HoudiniParameterString_" + InParamName;
FName ParamName = MakeUniqueObjectName(InOuter, UHoudiniParameterString::StaticClass(), *ParamNameStr);
// We need to create a new parameter
UHoudiniParameterString * HoudiniAssetParameter = NewObject< UHoudiniParameterString >(
InOuter, UHoudiniParameterString::StaticClass(), ParamName, RF_Public | RF_Transactional);
HoudiniAssetParameter->SetParameterType(EHoudiniParameterType::String);
//HoudiniAssetParameter->UpdateFromParmInfo(InParentParameter, InNodeId, ParmInfo);
return HoudiniAssetParameter;
}
bool
UHoudiniParameterString::SetValueAt(const FString& InValue, const uint32& Index)
{
if (!Values.IsValidIndex(Index))
return false;
if (Values[Index].Equals(InValue, ESearchCase::CaseSensitive))
return false;
Values[Index] = InValue;
return true;
}
void
UHoudiniParameterString::SetAssetAt(UObject* InObject, const uint32& Index)
{
if (!ChosenAssets.IsValidIndex(Index))
return;
ChosenAssets[Index] = InObject;
}
FString
UHoudiniParameterString::GetAssetReference(UObject* InObject)
{
// Get the asset reference string for a given UObject
if (!InObject || InObject->IsPendingKill())
return FString();
// Start by getting the Object's full name
FString AssetReference = InObject->GetFullName();
// Replace the first space to '\''
for (int32 Itr = 0; Itr < AssetReference.Len(); Itr++)
{
if (AssetReference[Itr] == ' ')
{
AssetReference[Itr] = '\'';
break;
}
}
// Attach another '\'' to the end
AssetReference += FString("'");
return AssetReference;
}
void
UHoudiniParameterString::SetDefaultValues()
{
if (DefaultValues.Num() > 0)
return;
DefaultValues.Empty();
for (int32 Idx = 0; Idx < Values.Num(); ++Idx)
{
DefaultValues.Add(Values[Idx]);
}
}
bool
UHoudiniParameterString::IsDefaultValueAtIndex(const int32& Idx) const
{
if (!Values.IsValidIndex(Idx) || !DefaultValues.IsValidIndex(Idx))
return true;
return Values[Idx] == DefaultValues[Idx];
}
bool
UHoudiniParameterString::IsDefault() const
{
for (int32 Idx = 0; Idx < Values.Num(); ++Idx)
{
if (!IsDefaultValueAtIndex(Idx))
return false;
}
return true;
}