224 lines
5.9 KiB
C++
224 lines
5.9 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "HoudiniStaticMeshComponent.h"
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#include "Components/BillboardComponent.h"
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#include "Engine/CollisionProfile.h"
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#include "HoudiniStaticMesh.h"
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#include "HoudiniStaticMeshSceneProxy.h"
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UHoudiniStaticMeshComponent::UHoudiniStaticMeshComponent(const FObjectInitializer &InInitialzer) :
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Super(InInitialzer)
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{
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PrimaryComponentTick.bCanEverTick = false;
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SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
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Mesh = nullptr;
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bHoudiniIconVisible = true;
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#if WITH_EDITOR
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bVisualizeComponent = true;
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#endif
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}
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void UHoudiniStaticMeshComponent::OnRegister()
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{
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Super::OnRegister();
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#if WITH_EDITORONLY_DATA
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if (bVisualizeComponent && SpriteComponent != nullptr && GetOwner())
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{
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SpriteComponent->SetSprite(LoadObject<UTexture2D>(nullptr, TEXT("/HoudiniEngine/Textures/icon_houdini_logo_128.icon_houdini_logo_128")));
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UpdateSpriteComponent();
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}
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#endif
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}
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//void
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//UHoudiniStaticMeshComponent::PostLoad()
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//{
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// Super::PostLoad();
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//
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// //NotifyMeshUpdated();
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//}
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void UHoudiniStaticMeshComponent::SetMesh(UHoudiniStaticMesh *InMesh)
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{
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if (Mesh == InMesh)
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return;
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Mesh = InMesh;
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NotifyMeshUpdated();
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}
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FPrimitiveSceneProxy* UHoudiniStaticMeshComponent::CreateSceneProxy()
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{
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check(SceneProxy == nullptr);
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FHoudiniStaticMeshSceneProxy* NewProxy = nullptr;
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if (Mesh && Mesh->GetNumTriangles() > 0)
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{
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NewProxy = new FHoudiniStaticMeshSceneProxy(this, GetScene()->GetFeatureLevel());
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NewProxy->Build();
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}
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return NewProxy;
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}
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FBoxSphereBounds UHoudiniStaticMeshComponent::CalcBounds(const FTransform& InLocalToWorld) const
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{
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if (Mesh)
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{
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// mesh bounds
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FBoxSphereBounds NewBounds = LocalBounds.TransformBy(InLocalToWorld);
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NewBounds.BoxExtent *= BoundsScale;
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NewBounds.SphereRadius *= BoundsScale;
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return NewBounds;
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}
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else
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{
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return FBoxSphereBounds(InLocalToWorld.GetLocation(), FVector::ZeroVector, 0.f);
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}
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}
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#if WITH_EDITOR
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void UHoudiniStaticMeshComponent::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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const FName NAME_HoudiniIconVisible(TEXT("bHoudiniIconVisible"));
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const FName NAME_Mesh(TEXT("Mesh"));
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const FName NAME_PropertyChanged = PropertyChangedEvent.GetPropertyName();
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if (NAME_PropertyChanged == NAME_HoudiniIconVisible)
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{
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UpdateSpriteComponent();
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}
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else if (NAME_PropertyChanged == NAME_Mesh)
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{
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NotifyMeshUpdated();
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}
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}
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#endif
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void UHoudiniStaticMeshComponent::SetHoudiniIconVisible(bool bInHoudiniIconVisible)
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{
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bHoudiniIconVisible = bInHoudiniIconVisible;
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#if WITH_EDITORONLY_DATA
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UpdateSpriteComponent();
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#endif
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}
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void UHoudiniStaticMeshComponent::NotifyMeshUpdated()
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{
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MarkRenderStateDirty();
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if (Mesh)
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{
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LocalBounds = Mesh->CalcBounds();
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}
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else
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{
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LocalBounds.Init();
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}
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UpdateBounds();
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#if WITH_EDITORONLY_DATA
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UpdateSpriteComponent();
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#endif
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}
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#if WITH_EDITORONLY_DATA
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void UHoudiniStaticMeshComponent::UpdateSpriteComponent()
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{
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if (SpriteComponent)
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{
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const FBoxSphereBounds B = Bounds.TransformBy(GetComponentTransform().ToInverseMatrixWithScale());
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SpriteComponent->SetRelativeLocation(B.Origin + FVector(0, 0, B.BoxExtent.Size()));
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SpriteComponent->SetVisibility(bHoudiniIconVisible);
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}
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}
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#endif
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int32 UHoudiniStaticMeshComponent::GetNumMaterials() const
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{
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// From UStaticMesh:
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// @note : you don't have to consider Materials.Num()
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// that only counts if overridden and it can't be more than GetStaticMesh()->Materials.
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if (Mesh)
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{
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return Mesh->GetNumStaticMaterials();
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}
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else
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{
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return 0;
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}
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}
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int32 UHoudiniStaticMeshComponent::GetMaterialIndex(FName MaterialSlotName) const
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{
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return Mesh ? Mesh->GetMaterialIndex(MaterialSlotName) : -1;
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}
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TArray<FName> UHoudiniStaticMeshComponent::GetMaterialSlotNames() const
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{
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TArray<FName> MaterialNames;
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if (Mesh)
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{
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const TArray<FStaticMaterial> &StaticMaterials = Mesh->GetStaticMaterials();
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const int32 NumMaterials = StaticMaterials.Num();
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for (int32 MaterialIndex = 0; MaterialIndex < NumMaterials; ++MaterialIndex)
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{
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const FStaticMaterial &StaticMaterial = StaticMaterials[MaterialIndex];
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MaterialNames.Add(StaticMaterial.MaterialSlotName);
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}
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}
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return MaterialNames;
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}
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bool UHoudiniStaticMeshComponent::IsMaterialSlotNameValid(FName MaterialSlotName) const
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{
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return GetMaterialIndex(MaterialSlotName) >= 0;
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}
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UMaterialInterface* UHoudiniStaticMeshComponent::GetMaterial(int32 MaterialIndex) const
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{
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// From UStaticMesh:
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// If we have a base materials array, use that
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if (OverrideMaterials.IsValidIndex(MaterialIndex) && OverrideMaterials[MaterialIndex])
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{
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return OverrideMaterials[MaterialIndex];
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}
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// Otherwise get from static mesh
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else
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{
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return Mesh ? Mesh->GetMaterial(MaterialIndex) : nullptr;
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}
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}
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