72 lines
2.6 KiB
C++
72 lines
2.6 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "DetailCategoryBuilder.h"
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#include "IDetailCustomization.h"
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class FHoudiniRuntimeSettingsDetails : public IDetailCustomization
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{
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public:
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/** Constructor. **/
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FHoudiniRuntimeSettingsDetails();
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/** Destructor. **/
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virtual ~FHoudiniRuntimeSettingsDetails();
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/** IDetailCustomization methods. **/
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public:
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virtual void CustomizeDetails(IDetailLayoutBuilder & DetailBuilder) override;
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public:
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/** Create an instance of this detail layout class. **/
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static TSharedRef< IDetailCustomization > MakeInstance();
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protected:
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/** Used to create Houdini version entry. **/
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void CreateHoudiniEntry(
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const FText & EntryName, IDetailCategoryBuilder & DetailCategoryBuilder,
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int32 VersionMajor, int32 VersionMinor, int32 VersionBuild, int32 VersionPatch);
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/** Used to create Houdini Engine version entry. **/
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void CreateHoudiniEngineEntry(
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const FText & EntryName, IDetailCategoryBuilder & DetailCategoryBuilder,
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int32 VersionMajor, int32 VersionMinor, int32 VersionApi);
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/** Used to create libHAPI dynamic library path entry. **/
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void CreateHAPILibraryPathEntry(
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const FString & LibHAPIPath, IDetailCategoryBuilder & DetailCategoryBuilder);
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/** Used to create libHAPI license information entry. **/
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void CreateHAPILicenseEntry(
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const FString & LibHAPILicense, IDetailCategoryBuilder & DetailCategoryBuilder);
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};
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