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Machinist_700km/Plugins/HoudiniEngine/Source/HoudiniEngineEditor/Private/HoudiniRuntimeSettingsDetails.h
T
Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

72 lines
2.6 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "DetailCategoryBuilder.h"
#include "IDetailCustomization.h"
class FHoudiniRuntimeSettingsDetails : public IDetailCustomization
{
public:
/** Constructor. **/
FHoudiniRuntimeSettingsDetails();
/** Destructor. **/
virtual ~FHoudiniRuntimeSettingsDetails();
/** IDetailCustomization methods. **/
public:
virtual void CustomizeDetails(IDetailLayoutBuilder & DetailBuilder) override;
public:
/** Create an instance of this detail layout class. **/
static TSharedRef< IDetailCustomization > MakeInstance();
protected:
/** Used to create Houdini version entry. **/
void CreateHoudiniEntry(
const FText & EntryName, IDetailCategoryBuilder & DetailCategoryBuilder,
int32 VersionMajor, int32 VersionMinor, int32 VersionBuild, int32 VersionPatch);
/** Used to create Houdini Engine version entry. **/
void CreateHoudiniEngineEntry(
const FText & EntryName, IDetailCategoryBuilder & DetailCategoryBuilder,
int32 VersionMajor, int32 VersionMinor, int32 VersionApi);
/** Used to create libHAPI dynamic library path entry. **/
void CreateHAPILibraryPathEntry(
const FString & LibHAPIPath, IDetailCategoryBuilder & DetailCategoryBuilder);
/** Used to create libHAPI license information entry. **/
void CreateHAPILicenseEntry(
const FString & LibHAPILicense, IDetailCategoryBuilder & DetailCategoryBuilder);
};