185 lines
4.9 KiB
C++
185 lines
4.9 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "HoudiniGeoPartObject.h"
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//
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FHoudiniGeoPartObject::FHoudiniGeoPartObject()
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: AssetId(-1)
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, AssetName(TEXT(""))
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, ObjectId(-1)
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, ObjectName(TEXT(""))
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, GeoId(-1)
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, PartId(-1)
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, PartName(TEXT(""))
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, bHasCustomPartName(false)
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, TransformMatrix(FMatrix::Identity)
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, NodePath(TEXT(""))
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, Type(EHoudiniPartType::Invalid)
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, InstancerType(EHoudiniInstancerType::Invalid)
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, VolumeName(TEXT(""))
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, VolumeTileIndex(-1)
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, bIsVisible(false)
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, bIsEditable(false)
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, bIsTemplated(false)
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, bIsInstanced(false)
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, bHasGeoChanged(true)
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, bHasPartChanged(true)
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, bHasTransformChanged(true)
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, bHasMaterialsChanged(true)
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, bLoaded(false)
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{
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}
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bool
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FHoudiniGeoPartObject::IsValid() const
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{
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return (ObjectId >= 0 && GeoId >= 0 && PartId >= 0);
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}
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bool
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FHoudiniGeoPartObject::operator==(const FHoudiniGeoPartObject & InGeoPartObject) const
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{
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// TODO: split??
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return Equals(InGeoPartObject, true);
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}
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bool
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FHoudiniGeoPartObject::Equals(const FHoudiniGeoPartObject & GeoPartObject, const bool& bIgnoreSplit) const
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{
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// TODO: This will likely need some improvement!
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/*
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// Object/Geo/Part IDs must match
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if (ObjectId != GeoPartObject.ObjectId || GeoId != GeoPartObject.GeoId || PartId != GeoPartObject.PartId)
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return false;
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if (!bIgnoreSplit)
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{
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// If the split type and index match, we're equal...
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if (SplitType == GeoPartObject.SplitType && SplitIndex == GeoPartObject.SplitIndex)
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return true;
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// ... if not we should compare our names
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return CompareNames(GeoPartObject, bIgnoreSplit);
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}
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*/
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// See if objects / geo / part ids match
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bool MatchingIDs = true;
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if (ObjectId != GeoPartObject.ObjectId || GeoId != GeoPartObject.GeoId || PartId != GeoPartObject.PartId)
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MatchingIDs = false;
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// See if the type matches
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bool MatchingType = (Type == GeoPartObject.Type);
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// Both IDs and type match, consider the two HGPO as equals
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if (MatchingIDs && MatchingType)
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return true;
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// Both IDs and type do not match, consider the two HGPOs as different
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if (!MatchingIDs && !MatchingType)
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return false;
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// If only the ID dont match we can do some further checks
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// If one of the two HGPO has been loaded
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if ((bLoaded && !GeoPartObject.bLoaded)
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|| (!bLoaded && GeoPartObject.bLoaded))
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{
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// For loaded HGPOs, part names should be a sufficent comparison
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if (PartName.Equals(GeoPartObject.PartName))
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return true;
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}
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// TODO: This was causing issues somehow with tiled landscapes
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// ... if not, compare by names
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if(!MatchingIDs)
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return CompareNames(GeoPartObject, bIgnoreSplit);
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return false;
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}
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void
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FHoudiniGeoPartObject::SetCustomPartName(const FString & InName)
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{
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if (InName.IsEmpty())
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return;
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PartName = InName;
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bHasCustomPartName = true;
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}
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bool
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FHoudiniGeoPartObject::CompareNames(const FHoudiniGeoPartObject & HoudiniGeoPartObject, const bool& bIgnoreSplit) const
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{
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//TODO: AssetName?
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// Object, part and split names must match
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if (!ObjectName.Equals(HoudiniGeoPartObject.ObjectName)
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|| !PartName.Equals(HoudiniGeoPartObject.PartName))
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{
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return false;
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}
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/*
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// Split should also match if we dont ignore it
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if (!bIgnoreSplit && !SplitName.Equals(HoudiniGeoPartObject.SplitName))
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{
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return false;
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}
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*/
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return true;
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}
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FString
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FHoudiniGeoPartObject::HoudiniPartTypeToString(const EHoudiniPartType& InType)
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{
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FString OutTypeStr;
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switch (InType)
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{
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case EHoudiniPartType::Mesh:
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OutTypeStr = TEXT("Mesh");
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break;
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case EHoudiniPartType::Instancer:
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OutTypeStr = TEXT("Instancer");
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break;
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case EHoudiniPartType::Curve:
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OutTypeStr = TEXT("Curve");
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break;
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case EHoudiniPartType::Volume:
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OutTypeStr = TEXT("Volume");
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break;
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default:
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case EHoudiniPartType::Invalid:
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OutTypeStr = TEXT("Invalid");
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break;
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}
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return OutTypeStr;
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} |