Files
Machinist_700km/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniGeoPartObject.cpp
T
Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

185 lines
4.9 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "HoudiniGeoPartObject.h"
//
FHoudiniGeoPartObject::FHoudiniGeoPartObject()
: AssetId(-1)
, AssetName(TEXT(""))
, ObjectId(-1)
, ObjectName(TEXT(""))
, GeoId(-1)
, PartId(-1)
, PartName(TEXT(""))
, bHasCustomPartName(false)
, TransformMatrix(FMatrix::Identity)
, NodePath(TEXT(""))
, Type(EHoudiniPartType::Invalid)
, InstancerType(EHoudiniInstancerType::Invalid)
, VolumeName(TEXT(""))
, VolumeTileIndex(-1)
, bIsVisible(false)
, bIsEditable(false)
, bIsTemplated(false)
, bIsInstanced(false)
, bHasGeoChanged(true)
, bHasPartChanged(true)
, bHasTransformChanged(true)
, bHasMaterialsChanged(true)
, bLoaded(false)
{
}
bool
FHoudiniGeoPartObject::IsValid() const
{
return (ObjectId >= 0 && GeoId >= 0 && PartId >= 0);
}
bool
FHoudiniGeoPartObject::operator==(const FHoudiniGeoPartObject & InGeoPartObject) const
{
// TODO: split??
return Equals(InGeoPartObject, true);
}
bool
FHoudiniGeoPartObject::Equals(const FHoudiniGeoPartObject & GeoPartObject, const bool& bIgnoreSplit) const
{
// TODO: This will likely need some improvement!
/*
// Object/Geo/Part IDs must match
if (ObjectId != GeoPartObject.ObjectId || GeoId != GeoPartObject.GeoId || PartId != GeoPartObject.PartId)
return false;
if (!bIgnoreSplit)
{
// If the split type and index match, we're equal...
if (SplitType == GeoPartObject.SplitType && SplitIndex == GeoPartObject.SplitIndex)
return true;
// ... if not we should compare our names
return CompareNames(GeoPartObject, bIgnoreSplit);
}
*/
// See if objects / geo / part ids match
bool MatchingIDs = true;
if (ObjectId != GeoPartObject.ObjectId || GeoId != GeoPartObject.GeoId || PartId != GeoPartObject.PartId)
MatchingIDs = false;
// See if the type matches
bool MatchingType = (Type == GeoPartObject.Type);
// Both IDs and type match, consider the two HGPO as equals
if (MatchingIDs && MatchingType)
return true;
// Both IDs and type do not match, consider the two HGPOs as different
if (!MatchingIDs && !MatchingType)
return false;
// If only the ID dont match we can do some further checks
// If one of the two HGPO has been loaded
if ((bLoaded && !GeoPartObject.bLoaded)
|| (!bLoaded && GeoPartObject.bLoaded))
{
// For loaded HGPOs, part names should be a sufficent comparison
if (PartName.Equals(GeoPartObject.PartName))
return true;
}
// TODO: This was causing issues somehow with tiled landscapes
// ... if not, compare by names
if(!MatchingIDs)
return CompareNames(GeoPartObject, bIgnoreSplit);
return false;
}
void
FHoudiniGeoPartObject::SetCustomPartName(const FString & InName)
{
if (InName.IsEmpty())
return;
PartName = InName;
bHasCustomPartName = true;
}
bool
FHoudiniGeoPartObject::CompareNames(const FHoudiniGeoPartObject & HoudiniGeoPartObject, const bool& bIgnoreSplit) const
{
//TODO: AssetName?
// Object, part and split names must match
if (!ObjectName.Equals(HoudiniGeoPartObject.ObjectName)
|| !PartName.Equals(HoudiniGeoPartObject.PartName))
{
return false;
}
/*
// Split should also match if we dont ignore it
if (!bIgnoreSplit && !SplitName.Equals(HoudiniGeoPartObject.SplitName))
{
return false;
}
*/
return true;
}
FString
FHoudiniGeoPartObject::HoudiniPartTypeToString(const EHoudiniPartType& InType)
{
FString OutTypeStr;
switch (InType)
{
case EHoudiniPartType::Mesh:
OutTypeStr = TEXT("Mesh");
break;
case EHoudiniPartType::Instancer:
OutTypeStr = TEXT("Instancer");
break;
case EHoudiniPartType::Curve:
OutTypeStr = TEXT("Curve");
break;
case EHoudiniPartType::Volume:
OutTypeStr = TEXT("Volume");
break;
default:
case EHoudiniPartType::Invalid:
OutTypeStr = TEXT("Invalid");
break;
}
return OutTypeStr;
}