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Machinist_700km/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniHandleComponent.cpp
T
Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

256 lines
6.6 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "HoudiniHandleComponent.h"
#include "HoudiniEngineRuntimePrivatePCH.h"
#include "HoudiniParameter.h"
#include "HoudiniParameterFloat.h"
#include "HoudiniParameterChoice.h"
#include "HoudiniRuntimeSettings.h"
#include "HoudiniPluginSerializationVersion.h"
#include "HoudiniCompatibilityHelpers.h"
#include "UObject/DevObjectVersion.h"
#include "Serialization/CustomVersion.h"
void
UHoudiniHandleComponent::Serialize(FArchive& Ar)
{
int64 InitialOffset = Ar.Tell();
Ar.UsingCustomVersion(FHoudiniCustomSerializationVersion::GUID);
bool bLegacyComponent = false;
if (Ar.IsLoading())
{
int32 Ver = Ar.CustomVer(FHoudiniCustomSerializationVersion::GUID);
if (Ver < VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_V2_BASE && Ver >= VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_BASE)
{
bLegacyComponent = true;
}
}
if (bLegacyComponent)
{
const UHoudiniRuntimeSettings * HoudiniRuntimeSettings = GetDefault<UHoudiniRuntimeSettings>();
bool bEnableBackwardCompatibility = HoudiniRuntimeSettings->bEnableBackwardCompatibility;
if (bEnableBackwardCompatibility)
{
HOUDINI_LOG_WARNING(TEXT("Loading deprecated version of UHoudiniHandleComponent : converting v1 object to v2."));
Super::Serialize(Ar);
UHoudiniHandleComponent_V1* CompatibilityHC = NewObject<UHoudiniHandleComponent_V1>();
CompatibilityHC->Serialize(Ar);
CompatibilityHC->UpdateFromLegacyData(this);
}
else
{
HOUDINI_LOG_WARNING(TEXT("Loading deprecated version of UHoudiniHandleComponent : serialized data will be skipped."));
Super::Serialize(Ar);
// Skip v1 Serialized data
if (FLinker* Linker = Ar.GetLinker())
{
int32 const ExportIndex = this->GetLinkerIndex();
FObjectExport& Export = Linker->ExportMap[ExportIndex];
Ar.Seek(InitialOffset + Export.SerialSize);
return;
}
}
}
else
{
// Normal v2 serialization
Super::Serialize(Ar);
}
}
UHoudiniHandleParameter::UHoudiniHandleParameter(const FObjectInitializer & ObjectInitializer)
:Super(ObjectInitializer)
{};
UHoudiniHandleComponent::UHoudiniHandleComponent(const FObjectInitializer & ObjectInitializer)
:Super(ObjectInitializer)
{};
bool
UHoudiniHandleParameter::Bind(float & OutValue, const char * CmpName, int32 InTupleIdx,
const FString & HandleParmName, UHoudiniParameter* Parameter)
{
if (!Parameter)
return false;
if (HandleParmName != CmpName)
return false;
UHoudiniParameterFloat* FloatParameter = Cast<UHoudiniParameterFloat>(Parameter);
if (!FloatParameter)
return false;
AssetParameter = Parameter;
if (FloatParameter)
{
// It is possible that the handle param is bound to a single tuple param.
// Ignore the preset tuple index if that's the case or we'll crash.
if (Parameter->GetTupleSize() <= InTupleIdx)
InTupleIdx = 0;
auto Optional = FloatParameter->GetValue(InTupleIdx);
if (Optional.IsSet())
{
TupleIndex = InTupleIdx;
OutValue = Optional.GetValue();
return true;
}
}
return false;
}
bool
UHoudiniHandleParameter::Bind(TSharedPtr<FString> & OutValue, const char * CmpName,
int32 InTupleIdx, const FString & HandleParmName, UHoudiniParameter* Parameter)
{
if (!Parameter)
return false;
if (HandleParmName != CmpName)
return false;
UHoudiniParameterChoice* ChoiceParameter = Cast<UHoudiniParameterChoice>(Parameter);
if (!ChoiceParameter)
return false;
AssetParameter = Parameter;
if (ChoiceParameter)
{
// It is possible that the handle param is bound to a single tuple param.
// Ignore the preset tuple index if that's the case or we'll crash.
if (Parameter->GetTupleSize() <= InTupleIdx)
InTupleIdx = 0;
auto Optional = ChoiceParameter->GetValue(InTupleIdx);
if (Optional.IsSet())
{
TupleIndex = InTupleIdx;
OutValue = Optional.GetValue();
return true;
}
}
return false;
}
TSharedPtr<FString>
UHoudiniHandleParameter::Get(TSharedPtr<FString> DefaultValue) const
{
UHoudiniParameterChoice* ChoiceParameter = Cast<UHoudiniParameterChoice>(AssetParameter);
if (ChoiceParameter)
{
auto Optional = ChoiceParameter->GetValue(TupleIndex);
if (Optional.IsSet())
return Optional.GetValue();
}
return DefaultValue;
}
UHoudiniHandleParameter &
UHoudiniHandleParameter::operator=(float Value)
{
UHoudiniParameterFloat* FloatParameter = Cast<UHoudiniParameterFloat>(AssetParameter);
if (FloatParameter)
{
FloatParameter->SetValue(Value, TupleIndex);
FloatParameter->MarkChanged(true);
}
return *this;
}
void
UHoudiniHandleComponent::InitializeHandleParameters()
{
if (XformParms.Num() < int32(EXformParameter::COUNT))
{
XformParms.Empty();
for (int32 n = 0; n < int32(EXformParameter::COUNT); ++n)
{
UHoudiniHandleParameter* XformHandle = NewObject<UHoudiniHandleParameter>(this, UHoudiniHandleParameter::StaticClass());
XformParms.Add(XformHandle);
}
}
if (!RSTParm)
{
RSTParm = NewObject<UHoudiniHandleParameter>(this, UHoudiniHandleParameter::StaticClass());
}
if (!RotOrderParm)
{
RotOrderParm = NewObject<UHoudiniHandleParameter>(this, UHoudiniHandleParameter::StaticClass());
}
}
bool
UHoudiniHandleComponent::CheckHandleValid() const
{
if (XformParms.Num() < int32(EXformParameter::COUNT))
return false;
for (auto& XformParm : XformParms)
{
if (!XformParm)
return false;
}
if (!RSTParm)
return false;
if (!RotOrderParm)
return false;
return true;
}
FBox
UHoudiniHandleComponent::GetBounds() const
{
FBox BoxBounds(ForceInitToZero);
return BoxBounds + GetComponentLocation();
}