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Machinist_700km/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniHandleComponent.h
T
Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

136 lines
3.5 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Components/SceneComponent.h"
#include "HoudiniHandleComponent.generated.h"
class UHoudiniParameter;
UENUM()
enum class EXformParameter : uint8
{
TX, TY, TZ,
RX, RY, RZ,
SX, SY, SZ,
COUNT
};
UCLASS()
class HOUDINIENGINERUNTIME_API UHoudiniHandleParameter : public UObject
{
public:
GENERATED_UCLASS_BODY()
UPROPERTY()
UHoudiniParameter* AssetParameter;
UPROPERTY()
int32 TupleIndex;
bool Bind(
float & OutValue,
const char * CmpName,
int32 InTupleIdx,
const FString & HandleParmName,
UHoudiniParameter* Parameter);
bool Bind(
TSharedPtr<FString> & OutValue,
const char * CmpName,
int32 InTupleIdx,
const FString & HandleParmName,
UHoudiniParameter* Parameter);
TSharedPtr<FString> Get(TSharedPtr<FString> DefaultValue) const;
UHoudiniHandleParameter & operator=(float Value);
};
UENUM()
enum class EHoudiniHandleType : uint8
{
Xform,
Bounder,
Unsupported
};
UCLASS(Blueprintable, BlueprintType, EditInlineNew, config = Engine, meta = (BlueprintSpawnableComponent))
class HOUDINIENGINERUNTIME_API UHoudiniHandleComponent : public USceneComponent
{
public:
friend class UHoudiniAssetComponent;
friend class FHoudiniHandleComponentVisualizer;
GENERATED_UCLASS_BODY()
virtual void Serialize(FArchive & Ar) override;
FString GetHandleName() const { return HandleName; };
EHoudiniHandleType GetHandleType() const { return HandleType; };
void SetHandleName(const FString& InHandleName) { HandleName = InHandleName; };
void SetHandleType(const EHoudiniHandleType& InHandleType) { HandleType = InHandleType; };
// Equality, consider two handle equals if they have the same name, type, tuple size and disabled status
bool operator==(const UHoudiniHandleComponent& other) const
{
return (HandleType == other.HandleType && HandleName.Equals(other.HandleName));
}
bool Matches(const UHoudiniHandleComponent& other) const { return (*this == other); };
void InitializeHandleParameters();
bool CheckHandleValid() const;
FBox GetBounds() const;
public:
UPROPERTY()
TArray<UHoudiniHandleParameter*> XformParms;
UPROPERTY()
UHoudiniHandleParameter* RSTParm;
UPROPERTY()
UHoudiniHandleParameter* RotOrderParm;
private:
UPROPERTY()
EHoudiniHandleType HandleType;
UPROPERTY()
FString HandleName;
};