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Machinist_700km/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFloat.cpp
T
Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

170 lines
4.3 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "HoudiniParameterFloat.h"
UHoudiniParameterFloat::UHoudiniParameterFloat(const FObjectInitializer & ObjectInitializer)
: Super(ObjectInitializer)
, Unit(TEXT(""))
, bNoSwap(false)
, bHasMin(false)
, bHasMax(false)
, bHasUIMin(false)
, bHasUIMax(false)
, bIsLogarithmic(false)
, Min(TNumericLimits<float>::Lowest())
, Max(TNumericLimits<float>::Max())
, UIMin(TNumericLimits<float>::Lowest())
, UIMax(TNumericLimits<float>::Max())
{
ParmType = EHoudiniParameterType::Float;
}
UHoudiniParameterFloat *
UHoudiniParameterFloat::Create(
UObject* InOuter,
const FString& InParamName)
{
FString ParamNameStr = "HoudiniParameterFloat_" + InParamName;
FName ParamName = MakeUniqueObjectName(InOuter, UHoudiniParameterFloat::StaticClass(), *ParamNameStr);
// We need to create a new parameter
UHoudiniParameterFloat * HoudiniAssetParameter = NewObject< UHoudiniParameterFloat >(
InOuter, UHoudiniParameterFloat::StaticClass(), ParamName, RF_Public | RF_Transactional);
//HoudiniAssetParameter->UpdateFromParmInfo(InParentParameter, InNodeId, ParmInfo);
HoudiniAssetParameter->SetParameterType(EHoudiniParameterType::Float);
HoudiniAssetParameter->bIsChildOfRamp = false;
HoudiniAssetParameter->bIsLogarithmic = false;
return HoudiniAssetParameter;
}
TOptional< float >
UHoudiniParameterFloat::GetValue(int32 Idx) const
{
if (Values.IsValidIndex(Idx))
return TOptional< float >(Values[Idx]);
else
return TOptional< float >();
}
bool
UHoudiniParameterFloat::GetValueAt(const int32& AtIndex, float& OutValue) const
{
if (!Values.IsValidIndex(AtIndex))
return false;
OutValue = Values[AtIndex];
return true;
}
bool
UHoudiniParameterFloat::SetValueAt(const float& InValue, const int32& AtIndex)
{
if (!Values.IsValidIndex(AtIndex))
return false;
if (InValue == Values[AtIndex])
return false;
Values[AtIndex] = FMath::Clamp< float >(InValue, Min, Max);
return true;
}
void
UHoudiniParameterFloat::SetDefaultValues()
{
if (DefaultValues.Num() > 0)
return;
DefaultValues.Empty();
for (int32 Idx = 0; Idx < Values.Num(); ++Idx)
{
DefaultValues.Add(Values[Idx]);
}
}
bool
UHoudiniParameterFloat::IsDefaultValueAtIndex(const int32& Idx) const
{
if (!Values.IsValidIndex(Idx) || !DefaultValues.IsValidIndex(Idx))
return true;
return Values[Idx] == DefaultValues[Idx];
}
bool
UHoudiniParameterFloat::IsDefault() const
{
if (bIsChildOfRamp)
return true;
for (int32 Idx = 0; Idx < Values.Num(); ++Idx)
{
if (!IsDefaultValueAtIndex(Idx))
return false;
}
return true;
}
void
UHoudiniParameterFloat::SetValue(float InValue, int32 Idx)
{
if (!Values.IsValidIndex(Idx))
return;
if (InValue == Values[Idx])
return;
Values[Idx] = FMath::Clamp< float >(InValue, Min, Max);
}
void
UHoudiniParameterFloat::RevertToDefault()
{
if (!bIsChildOfRamp)
{
bPendingRevertToDefault = true;
TuplePendingRevertToDefault.Empty();
TuplePendingRevertToDefault.Add(-1);
MarkChanged(true);
}
}
void
UHoudiniParameterFloat::RevertToDefault(const int32& TupleIndex)
{
bPendingRevertToDefault = true;
TuplePendingRevertToDefault.AddUnique(TupleIndex);
MarkChanged(true);
}