136 lines
3.5 KiB
C++
136 lines
3.5 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Components/SceneComponent.h"
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#include "HoudiniHandleComponent.generated.h"
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class UHoudiniParameter;
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UENUM()
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enum class EXformParameter : uint8
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{
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TX, TY, TZ,
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RX, RY, RZ,
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SX, SY, SZ,
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COUNT
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};
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UCLASS()
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class HOUDINIENGINERUNTIME_API UHoudiniHandleParameter : public UObject
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{
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public:
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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UHoudiniParameter* AssetParameter;
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UPROPERTY()
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int32 TupleIndex;
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bool Bind(
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float & OutValue,
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const char * CmpName,
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int32 InTupleIdx,
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const FString & HandleParmName,
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UHoudiniParameter* Parameter);
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bool Bind(
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TSharedPtr<FString> & OutValue,
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const char * CmpName,
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int32 InTupleIdx,
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const FString & HandleParmName,
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UHoudiniParameter* Parameter);
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TSharedPtr<FString> Get(TSharedPtr<FString> DefaultValue) const;
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UHoudiniHandleParameter & operator=(float Value);
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};
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UENUM()
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enum class EHoudiniHandleType : uint8
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{
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Xform,
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Bounder,
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Unsupported
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};
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UCLASS(Blueprintable, BlueprintType, EditInlineNew, config = Engine, meta = (BlueprintSpawnableComponent))
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class HOUDINIENGINERUNTIME_API UHoudiniHandleComponent : public USceneComponent
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{
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public:
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friend class UHoudiniAssetComponent;
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friend class FHoudiniHandleComponentVisualizer;
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GENERATED_UCLASS_BODY()
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virtual void Serialize(FArchive & Ar) override;
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FString GetHandleName() const { return HandleName; };
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EHoudiniHandleType GetHandleType() const { return HandleType; };
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void SetHandleName(const FString& InHandleName) { HandleName = InHandleName; };
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void SetHandleType(const EHoudiniHandleType& InHandleType) { HandleType = InHandleType; };
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// Equality, consider two handle equals if they have the same name, type, tuple size and disabled status
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bool operator==(const UHoudiniHandleComponent& other) const
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{
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return (HandleType == other.HandleType && HandleName.Equals(other.HandleName));
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}
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bool Matches(const UHoudiniHandleComponent& other) const { return (*this == other); };
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void InitializeHandleParameters();
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bool CheckHandleValid() const;
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FBox GetBounds() const;
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public:
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UPROPERTY()
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TArray<UHoudiniHandleParameter*> XformParms;
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UPROPERTY()
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UHoudiniHandleParameter* RSTParm;
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UPROPERTY()
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UHoudiniHandleParameter* RotOrderParm;
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private:
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UPROPERTY()
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EHoudiniHandleType HandleType;
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UPROPERTY()
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FString HandleName;
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};
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