166 lines
4.7 KiB
C++
166 lines
4.7 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "HoudiniParameter.h"
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#include "HoudiniParameterFloat.generated.h"
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UCLASS()
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class HOUDINIENGINERUNTIME_API UHoudiniParameterFloat : public UHoudiniParameter
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{
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GENERATED_UCLASS_BODY()
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public:
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// Create instance of this class.
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static UHoudiniParameterFloat * Create(
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UObject* Outer,
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const FString& ParamName);
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// Accessors
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FString GetUnit() const { return Unit; };
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bool GetNoSwap() const { return bNoSwap; };
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bool HasMin() const { return bHasMin; };
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bool HasMax() const { return bHasMax; };
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bool HasUIMin() const { return bHasUIMin; };
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bool HasUIMax() const { return bHasUIMax; };
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bool IsLogarithmic() const { return bIsLogarithmic; };
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float GetMin() const { return Min; };
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float GetMax() const { return Max; };
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float GetUIMin() const { return UIMin; };
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float GetUIMax() const { return UIMax; };
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bool IsChildOfRamp() const { return bIsChildOfRamp; };
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// Check if current value at Index is the default
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bool IsDefaultValueAtIndex(const int32& Idx) const;
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bool IsDefault() const override;
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// Get value of this property
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TOptional< float > GetValue(int32 Idx) const;
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bool GetValueAt(const int32& AtIndex, float& OutValue) const;
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// Write access to the value array
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float* GetValuesPtr() { return Values.Num() > 0 ? &Values[0] : nullptr; };
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int32 GetNumberOfValues() { return Values.Num(); };
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// Mutators
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void SetHasMin(const bool& InHasMin) { bHasMin = InHasMin; };
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void SetHasMax(const bool& InHasMax) { bHasMax = InHasMax; };
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void SetHasUIMin(const bool& InHasUIMin) { bHasUIMin = InHasUIMin; };
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void SetHasUIMax(const bool& InHasUIMax) { bHasUIMax = InHasUIMax; };
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void SetIsLogarithmic(const bool& bInLog) { bIsLogarithmic = bInLog; };
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void SetMin(const float& InMin) { Min = InMin; };
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void SetMax(const float& InMax) { Max = InMax; };
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void SetUIMin(const float& InUIMin) { UIMin = InUIMin; };
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void SetUIMax(const float& InUIMax) { UIMax = InUIMax; };
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void SetUnit(const FString& InUnit) { Unit = InUnit; };
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void SetNoSwap(const bool& InNoSwap) { bNoSwap = InNoSwap; };
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void SetDefaultValues();
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void SetNumberOfValues(const uint32& InNumValues) { Values.SetNumUninitialized(InNumValues); };
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bool SetValueAt(const float& InValue, const int32& AtIndex);
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void SetIsChildOfRamp() { bIsChildOfRamp = true; };
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/** Set value of this property, used by Slate. **/
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void SetValue(float InValue, int32 Idx);
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void RevertToDefault() override;
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void RevertToDefault(const int32& TupleIndex) override;
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#if WITH_EDITOR
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void SwitchUniformLock() { bUniformLocked = !bUniformLocked; };
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bool IsUniformLocked() const { return bUniformLocked; };
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#endif
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protected:
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// Float Values
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UPROPERTY()
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TArray<float> Values;
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// Default float values, assigned at creating the parameter
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UPROPERTY()
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TArray<float> DefaultValues;
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// Unit for this property
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UPROPERTY()
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FString Unit;
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// Do we have the noswap tag?
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UPROPERTY()
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bool bNoSwap;
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// Indicates we have a min/max value
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UPROPERTY()
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bool bHasMin;
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//
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UPROPERTY()
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bool bHasMax;
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// Indicates we have a UI min/max
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UPROPERTY()
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bool bHasUIMin;
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//
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UPROPERTY()
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bool bHasUIMax;
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UPROPERTY()
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bool bIsLogarithmic;
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// Min and Max values for this property.
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UPROPERTY()
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float Min;
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//
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UPROPERTY()
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float Max;
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// Min and Max values of this property for slider UI
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UPROPERTY()
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float UIMin;
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//
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UPROPERTY()
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float UIMax;
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UPROPERTY()
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bool bIsChildOfRamp;
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#if WITH_EDITORONLY_DATA
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// Indicates whether the float VEC change value uniformly
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UPROPERTY(Transient, DuplicateTransient, NonTransactional)
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bool bUniformLocked;
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#endif
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}; |