98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/MeshComponent.h"
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#include "HoudiniStaticMeshComponent.generated.h"
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class UHoudiniStaticMesh;
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class UBillboardComponent;
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UCLASS(EditInlineNew, ClassGroup = "Houdini Engine | Rendering")
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class HOUDINIENGINERUNTIME_API UHoudiniStaticMeshComponent : public UMeshComponent
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{
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GENERATED_BODY()
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public:
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UHoudiniStaticMeshComponent(const FObjectInitializer &InInitialzer);
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UFUNCTION()
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void SetMesh(UHoudiniStaticMesh *InMesh);
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UFUNCTION()
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UHoudiniStaticMesh* GetMesh() { return Mesh; }
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// Call this if the mesh updated (outside of calling SetMesh).
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UFUNCTION()
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void NotifyMeshUpdated();
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virtual void OnRegister() override;
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//virtual void PostLoad() override;
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// UPrimitiveComponent interface
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virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
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virtual int32 GetNumMaterials() const override;
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virtual UMaterialInterface* GetMaterial(int32 ElementIndex) const override;
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virtual int32 GetMaterialIndex(FName MaterialSlotName) const override;
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virtual TArray<FName> GetMaterialSlotNames() const override;
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virtual bool IsMaterialSlotNameValid(FName MaterialSlotName) const override;
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// end - UPrimitiveComponent interface
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// USceneComponent Interface.
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virtual FBoxSphereBounds CalcBounds(const FTransform& InLocalToWorld) const override;
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// end - USceneComponent Interface.
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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UFUNCTION()
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bool IsHoudiniIconVisible() const { return bHoudiniIconVisible; }
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UFUNCTION()
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void SetHoudiniIconVisible(bool bInHoudiniIconVisible);
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protected:
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#if WITH_EDITORONLY_DATA
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virtual void UpdateSpriteComponent();
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#endif
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/** The mesh. */
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UPROPERTY(EditAnywhere, Category = "Mesh")
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UHoudiniStaticMesh *Mesh;
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/** Local space bounds of mesh. */
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UPROPERTY()
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FBox LocalBounds;
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UPROPERTY(EditAnywhere, Category = "Icons")
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bool bHoudiniIconVisible;
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}; |