enabled raytraced shadows, cascades works bad with nanites
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@@ -46,6 +46,7 @@ r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Lumen.HardwareRayTracing.LightingMode=2
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r.RayTracing.Shadows=True
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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