diff --git a/Config/DefaultCrypto.ini b/Config/DefaultCrypto.ini new file mode 100644 index 00000000..10e5f396 --- /dev/null +++ b/Config/DefaultCrypto.ini @@ -0,0 +1,11 @@ +[/Script/CryptoKeys.CryptoKeysSettings] +EncryptionKey=qx7REUaXFpxc4BkfvupxrIHXLemnccpqN9g4WF1wUHo= +bEncryptPakIniFiles=False +bEncryptPakIndex=True +bEncryptUAssetFiles=False +bEncryptAllAssetFiles=False +SigningPublicExponent= +SigningModulus= +SigningPrivateExponent= +bEnablePakSigning=False + diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 6588b066..45920a20 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -69,4 +69,5 @@ bSkipMovies=False +IniKeyBlacklist=IniSectionBlacklist +DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img/layouts") +DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img/VillasPhoto") ++DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img/Pic") diff --git a/Content/Assetpacks/InteriorMapping/Textures_Examples/9_Tile_Texture_1k.uasset 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a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj index 72462d2c..1548906a 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj index 261be2b1..49ed74d5 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h index 11df45fa..7695f12e 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h @@ -51,8 +51,8 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME ShipyardSaudiDev -#define UE_TARGET_NAME ShipyardSaudiDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define DLSS_ENGINE_SUPPORTS_CSSPD 1 #define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 #define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 @@ -60,7 +60,7 @@ #define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1 #define UE_MODULE_NAME "DLSS" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old index fb6fc4fa..11df45fa 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old @@ -51,8 +51,8 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME ShipyardSaudiDev +#define UE_TARGET_NAME ShipyardSaudiDev #define DLSS_ENGINE_SUPPORTS_CSSPD 1 #define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 #define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp index 7369dbad..31daf02e 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp @@ -1,6 +1,6 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" -#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" +#include "E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" +#include "E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj index 23444c88..a2bf325e 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response index c5330a7c..573af35e 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response @@ -29,7 +29,7 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,19 +336,19 @@ /I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\MaterialShaderQualitySettings -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -372,19 +372,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response.old index 5729e474..c5330a7c 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response.old @@ -29,7 +29,7 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,19 +336,19 @@ /I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\MaterialShaderQualitySettings -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -372,19 +372,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.old index 874fd734..7369dbad 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.old @@ -1,6 +1,6 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" +#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" +#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.txt index f7e65755..abd454e0 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.txt @@ -1,132 +1,132 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h -E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public\DLSS.h -e:\projects\shipyardsaudi\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h -e:\projects\shipyardsaudi\plugins\dlss\source\dlss\private\DLSSUpscaler.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h +E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public\DLSS.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private\DLSSUpscalerPrivate.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h -e:\projects\shipyardsaudi\plugins\dlss\source\dlss\private\DLSSDenoiser.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private\DLSSDenoiser.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenSpaceDenoise.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SceneViewExtensionContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtensionContext.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneViewExtensionContext.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MessageDialog.h -E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp +E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneTextureParameters.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Containers/AllocatorFixedSizeFreeList.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DepthRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShaderBaseClasses.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneHitProxyRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShadowRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SystemTextures.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightPropagationVolume.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HairStrands/HairStrandsRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightSceneInfo.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DepthRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneHitProxyRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ShadowRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SystemTextures.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightPropagationVolume.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands/HairStrandsRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsUtils.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\HairStrandsInterface.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsCluster.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVoxelization.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDeepShadow.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsClusters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsLUT.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVisibility.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsTransmittance.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsEnvironment.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsComposition.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDebug.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsCluster.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVoxelization.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsDeepShadow.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsClusters.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsLUT.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVisibility.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsTransmittance.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsEnvironment.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsComposition.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsDebug.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightMapRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LightMap.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VelocityRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\FogRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFog.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PlanarReflectionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ReflectionEnvironment.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MobileBasePassRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VelocityRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\BasePassRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\FogRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricFog.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PlanarReflectionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironment.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MobileBasePassRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VolumeRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ScreenRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneSoftwareOcclusion.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneSoftwareOcclusion.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\VisualizeTexture.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapDensityRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFogShared.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DebugViewModeRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightMapDensityRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricFogShared.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DebugViewModeRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedVolumetricLightmap.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/PackedVector.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RaytracingOptions.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RayTracingIESLightProfiles.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\Halton.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HaltonUtilities.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricRenderTargetViewStateData.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.inl -E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp -E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp -e:\projects\shipyardsaudi\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RaytracingOptions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RayTracingIESLightProfiles.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\Halton.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HaltonUtilities.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricRenderTargetViewStateData.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\BasePassRendering.inl +E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp +E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private\DLSSUpscalerHistory.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h -E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp +E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp index 71a4e15c..832613a5 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" -#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" +#include "E:/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" +#include "E:/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj index ea320a5a..ae51d596 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response index 49a88f31..89bb313e 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response @@ -29,7 +29,7 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,19 +336,19 @@ /I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\MaterialShaderQualitySettings -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -372,19 +372,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response.old index c029f493..49a88f31 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response.old @@ -29,7 +29,7 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,19 +336,19 @@ /I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\MaterialShaderQualitySettings -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -372,19 +372,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.old index 2f26b971..71a4e15c 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.old @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" +#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" +#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.txt index 8c247add..0317d0b6 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.txt @@ -1,8 +1,8 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h -E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h +E:/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h +E:/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -e:\projects\shipyardsaudi\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj index d0154538..8236412f 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response index 7a0588bf..390c5680 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response @@ -29,8 +29,8 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -340,17 +340,17 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -374,19 +374,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old index 7e1cb65d..7a0588bf 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old @@ -29,8 +29,8 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -340,17 +340,17 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -374,19 +374,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt index 9516246b..373ba0ae 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt @@ -1,3 +1,3 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj index ee7b2730..c299128a 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response index bd935432..c02e5643 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response @@ -29,8 +29,8 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -340,17 +340,17 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -374,19 +374,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old index 1642c0db..bd935432 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old @@ -29,8 +29,8 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -340,17 +340,17 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -374,19 +374,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.txt index adfbc937..8ba2936d 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.txt @@ -1,60 +1,60 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public\DLSS.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public\DLSS.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj index 3f1719f3..1e59fbe6 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response index b608a9d8..cb501f12 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response @@ -29,8 +29,8 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -340,17 +340,17 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -374,19 +374,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old index 186d7daf..b608a9d8 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old @@ -29,8 +29,8 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -340,17 +340,17 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -374,19 +374,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt index f0f61c86..db4c7dbf 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt @@ -1,5 +1,5 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h -e:\projects\shipyardsaudi\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h index 67680321..f01ea984 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h @@ -51,12 +51,12 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME ShipyardSaudiDev -#define UE_TARGET_NAME ShipyardSaudiDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define WITH_DLSS 1 #define UE_MODULE_NAME "DLSSBlueprint" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old index d81e0ead..67680321 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old @@ -51,8 +51,8 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME ShipyardSaudiDev +#define UE_TARGET_NAME ShipyardSaudiDev #define WITH_DLSS 1 #define UE_MODULE_NAME "DLSSBlueprint" #define UE_PLUGIN_NAME "DLSS" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h index 9c3c256c..c2c06176 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h @@ -51,12 +51,12 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME ShipyardSaudiDev -#define UE_TARGET_NAME ShipyardSaudiDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define DLSS_ENGINE_USES_FVECTOR2D 1 #define UE_MODULE_NAME "DLSSUtility" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old index d1dba5f2..9c3c256c 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old @@ -51,8 +51,8 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME ShipyardSaudiDev +#define UE_TARGET_NAME ShipyardSaudiDev #define DLSS_ENGINE_USES_FVECTOR2D 1 #define UE_MODULE_NAME "DLSSUtility" #define UE_PLUGIN_NAME "DLSS" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp index 6daa4e40..7b474ed8 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" +#include "E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj index b1baaa72..aff808e0 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response index ca29c86f..31e5bd17 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response @@ -29,7 +29,7 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Private /I ..\Intermediate\Build\Win64\UE4\Inc\Engine /I Runtime /I Runtime\Engine\Classes @@ -336,9 +336,9 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility /I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\MaterialShaderQualitySettings @@ -365,18 +365,18 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old index 50eb1dd7..ca29c86f 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old @@ -29,7 +29,7 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Private /I ..\Intermediate\Build\Win64\UE4\Inc\Engine /I Runtime /I Runtime\Engine\Classes @@ -336,9 +336,9 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility /I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\MaterialShaderQualitySettings @@ -371,12 +371,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old index 66aa31b2..6daa4e40 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" +#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt index 29bfe64f..7f48f9b6 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt @@ -1,52 +1,52 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h -E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h +E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h -E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h +E:/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h index 34de3a36..9ca5f466 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h @@ -51,11 +51,11 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME ShipyardSaudiDev -#define UE_TARGET_NAME ShipyardSaudiDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXD3D11RHI" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old index 17a3b2df..34de3a36 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old @@ -51,8 +51,8 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME ShipyardSaudiDev +#define UE_TARGET_NAME ShipyardSaudiDev #define UE_MODULE_NAME "NGXD3D11RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj index 01fa08d3..5dc6a772 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response index e15d31e2..77422639 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response @@ -30,7 +30,7 @@ /I . /I Runtime\Windows\D3D11RHI\Private /I Runtime\Windows\D3D11RHI\Private\Windows -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -337,15 +337,15 @@ /I Runtime\Windows /I Runtime\Windows\D3D11RHI\Public /I Runtime\Windows\D3D11RHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI /I ThirdParty\Windows /I ThirdParty\NVIDIA -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -369,24 +369,24 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Windows\DirectX\Include /I ThirdParty\NVIDIA\nvapi /I ThirdParty\NVIDIA\NVaftermath\include /I ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery /I ThirdParty\Intel\ExtensionsFramework -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old index a7db93f8..e15d31e2 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old @@ -30,7 +30,7 @@ /I . /I Runtime\Windows\D3D11RHI\Private /I Runtime\Windows\D3D11RHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -337,15 +337,15 @@ /I Runtime\Windows /I Runtime\Windows\D3D11RHI\Public /I Runtime\Windows\D3D11RHI -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI /I ThirdParty\Windows /I ThirdParty\NVIDIA -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -369,7 +369,7 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Windows\DirectX\Include /I ThirdParty\NVIDIA\nvapi /I ThirdParty\NVIDIA\NVaftermath\include @@ -381,12 +381,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.txt index 4b1b983d..ce704e14 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.txt @@ -1,224 +1,201 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Public\NGXD3D11RHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Public\NGXD3D11RHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11RHI.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\Windows/D3D11RHIBasePrivate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows/D3D11RHIBasePrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h -C:\Program Files (x86)\Windows 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kits\10\include\10.0.17763.0\shared\pshpack4.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program 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-C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h -C:\Program Files (x86)\Windows 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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11State.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\public\D3D11ShaderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ShaderResources.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Viewport.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ConstantBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\D3D11StateCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\D3D11StateCachePrivate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11StateCachePrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ShaderCompiler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_Defines.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper_dx11.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_helper.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_api.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_api.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\ExtensionsFramework\igd11ext.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\string -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\istream -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ostream -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ios -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocnum -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cmath -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xtgmath.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\streambuf -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xiosbase -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocale -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\stdexcept -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory0 -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\limits -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ymath.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cfloat -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\typeinfo -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_typeinfo.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_exception.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\eh.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt_terminate.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\locale.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\memory -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xfacet -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\system_error -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cerrno -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xcall_once.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xerrc.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\share.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring_insert.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\psapi.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\string +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xstring +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\iosfwd +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstdio +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cwchar +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xmemory +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\limits +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cfloat +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\isa_availability.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cctype +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\psapi.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h index a2c336a6..43b17d72 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h @@ -51,11 +51,11 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME ShipyardSaudiDev -#define UE_TARGET_NAME ShipyardSaudiDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXD3D12RHI" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old index ba356f7d..a2c336a6 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old @@ -51,8 +51,8 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME ShipyardSaudiDev +#define UE_TARGET_NAME ShipyardSaudiDev #define UE_MODULE_NAME "NGXD3D12RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj index 581dc6d5..e18a5de1 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response index 0b9796f8..1de0d5fc 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response @@ -30,7 +30,7 @@ /I . /I Runtime\D3D12RHI\Private /I Runtime\D3D12RHI\Private\Windows -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,15 +336,15 @@ /I Runtime\AnimationCore /I Runtime\D3D12RHI\Public /I Runtime\D3D12RHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI /I ThirdParty\Windows /I ThirdParty\NVIDIA -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -368,25 +368,25 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Windows\DirectX\include /I ThirdParty\Windows\D3DX12\include /I ThirdParty\NVIDIA\nvapi /I ThirdParty\NVIDIA\NVaftermath\include /I ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery /I ThirdParty\Intel\ExtensionsFramework -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old index 986f2fc8..0b9796f8 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old @@ -30,7 +30,7 @@ /I . /I Runtime\D3D12RHI\Private /I Runtime\D3D12RHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,15 +336,15 @@ /I Runtime\AnimationCore /I Runtime\D3D12RHI\Public /I Runtime\D3D12RHI -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI /I ThirdParty\Windows /I ThirdParty\NVIDIA -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -368,7 +368,7 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Windows\DirectX\include /I ThirdParty\Windows\D3DX12\include /I ThirdParty\NVIDIA\nvapi @@ -381,12 +381,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.txt index b3f31b37..94379f1a 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.txt @@ -1,211 +1,211 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Public\D3D12RHI.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12RHICommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHICommon.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12TimedIntervalQuery.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCachePrivate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandContext.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\delayimp.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\delayimp.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Stats.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Device.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Adapter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Stats.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h index 68465986..7a99bd6f 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h @@ -51,11 +51,11 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME ShipyardSaudiDev -#define UE_TARGET_NAME ShipyardSaudiDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXRHI" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old index cd10ae70..68465986 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old @@ -51,8 +51,8 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME ShipyardSaudiDev +#define UE_TARGET_NAME ShipyardSaudiDev #define UE_MODULE_NAME "NGXRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj index c5a5d4e6..32843af5 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response index 61bac800..cb4f3f7d 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response @@ -28,7 +28,7 @@ /wd4244 /wd4838 /I . -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -332,11 +332,11 @@ /I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore /I Runtime\AnimationCore\Public /I Runtime\AnimationCore -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -360,19 +360,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\NGXRHI.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\NGXRHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old index e1799735..61bac800 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old @@ -28,7 +28,7 @@ /wd4244 /wd4838 /I . -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -332,11 +332,11 @@ /I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore /I Runtime\AnimationCore\Public /I Runtime\AnimationCore -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -360,19 +360,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\NGXRHI.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\NGXRHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt index b2fdd9be..aff0e6e6 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt @@ -1,6 +1,6 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h index 5092a159..221982b2 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h @@ -51,11 +51,11 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME ShipyardSaudiDev -#define UE_TARGET_NAME ShipyardSaudiDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXVulkanRHI" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old index 14644e2f..5092a159 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old @@ -51,8 +51,8 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME ShipyardSaudiDev +#define UE_TARGET_NAME ShipyardSaudiDev #define UE_MODULE_NAME "NGXVulkanRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj index 5bc26f89..485e90c4 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response index f9430787..3f2f9e9b 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response @@ -30,7 +30,7 @@ /I . /I Runtime\VulkanRHI\Private /I Runtime\VulkanRHI\Private\Windows -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHI\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,13 +336,13 @@ /I Runtime\AnimationCore /I Runtime\VulkanRHI\Public /I Runtime\VulkanRHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHI\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -366,21 +366,21 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Vulkan\Include /I ThirdParty\Vulkan\Include\vulkan -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old index fba38283..f9430787 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old @@ -30,7 +30,7 @@ /I . /I Runtime\VulkanRHI\Private /I Runtime\VulkanRHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,13 +336,13 @@ /I Runtime\AnimationCore /I Runtime\VulkanRHI\Public /I Runtime\VulkanRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHI\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -366,7 +366,7 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Vulkan\Include /I ThirdParty\Vulkan\Include\vulkan /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" @@ -375,12 +375,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.txt index 76ed2726..a4493b61 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.txt @@ -1,146 +1,147 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationContext.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidationUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidationContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPlatform.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanPlatformDefines.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\VulkanWindowsPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanWindowsPlatform.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h -C:\Program Files (x86)\Windows 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kits\10\include\10.0.17763.0\shared\pshpack4.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program 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Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack1.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack1.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\apiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\ktmtypes.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winbase.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\apisetcconv.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\minwinbase.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\apiquery2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\processenv.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\fileapifromapp.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\fileapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\debugapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\utilapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\handleapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\errhandlingapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\fibersapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\namedpipeapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\profileapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\heapapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ioapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\synchapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\interlockedapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\processthreadsapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\sysinfoapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\memoryapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\enclaveapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\threadpoollegacyapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\threadpoolapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\jobapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\jobapi2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wow64apiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\libloaderapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\securitybaseapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\namespaceapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\systemtopologyapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\processtopologyapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\securityappcontainer.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\realtimeapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\winerror.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\timezoneapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wingdi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack1.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack4.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack4.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winuser.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\tvout.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnls.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\datetimeapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\stringapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnls.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wincon.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wincontypes.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi3.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winver.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\verrsrc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winreg.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\reason.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnetwk.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wnnc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\stralign.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\imm.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ime_cmodes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\../VulkanGenericPlatform.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanLoader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\../VulkanGenericPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanLoader.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vk_platform.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_core.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_win32.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vk_platform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_core.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_win32.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\public\VulkanCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandsDirect.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanState.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandsDirect.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanResources.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPendingState.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipeline.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDescriptorSets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipeline.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDescriptorSets.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderPipelineCache.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\PipelineFileCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipelineState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipelineState.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanContext.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanGPUProfiler.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanGPUProfiler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanBarriers.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanBarriers.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h index eb256cd4..1d2f70eb 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h @@ -51,11 +51,11 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME ShipyardSaudiDev -#define UE_TARGET_NAME ShipyardSaudiDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXVulkanRHIPreInit" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old index 430d24e0..eb256cd4 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old @@ -51,8 +51,8 @@ #define NDEBUG 1 #define UE_BUILD_SHIPPING 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME ShipyardSaudiDev +#define UE_TARGET_NAME ShipyardSaudiDev #define UE_MODULE_NAME "NGXVulkanRHIPreInit" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj index ed40651a..567a126a 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response index a700e924..438c5bc3 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response @@ -30,7 +30,7 @@ /I . /I Runtime\VulkanRHI\Private /I Runtime\VulkanRHI\Private\Windows -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,11 +336,11 @@ /I Runtime\AnimationCore /I Runtime\VulkanRHI\Public /I Runtime\VulkanRHI -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHIPreInit +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -364,21 +364,21 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Vulkan\Include /I ThirdParty\Vulkan\Include\vulkan -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp" -/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" -/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp" +/FI"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" +/Fo"E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old index 5bd9272c..a700e924 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old @@ -30,7 +30,7 @@ /I . /I Runtime\VulkanRHI\Private /I Runtime\VulkanRHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,11 +336,11 @@ /I Runtime\AnimationCore /I Runtime\VulkanRHI\Public /I Runtime\VulkanRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHIPreInit /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -364,7 +364,7 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Vulkan\Include /I ThirdParty\Vulkan\Include\vulkan /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" @@ -373,12 +373,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp" +/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" +/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt index 1a04c997..f1cf60e1 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt @@ -1,134 +1,135 @@ -E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public\NGXVulkanRHIPreInit.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public\NGXVulkanRHIPreInit.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationContext.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidationUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidationContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPlatform.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanPlatformDefines.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\VulkanWindowsPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanWindowsPlatform.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h -c:\program 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kits\10\include\10.0.17763.0\shared\pshpack1.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\apiquery2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fileapi.h -C:\Program Files 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Kits\10\include\10.0.19041.0\shared\wnnc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\stralign.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\imm.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ime_cmodes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\../VulkanGenericPlatform.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanLoader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\../VulkanGenericPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanLoader.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vk_platform.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_core.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_win32.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vk_platform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_core.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_win32.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\public\VulkanCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandsDirect.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanState.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandsDirect.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanResources.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h -E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h -e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_params.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h diff --git a/northBaniASSdev.uproject b/northBaniYasdev.uproject similarity index 100% rename from northBaniASSdev.uproject rename to northBaniYasdev.uproject