diff --git a/.gitignore b/.gitignore index 12fd5059..aad58bfc 100644 --- a/.gitignore +++ b/.gitignore @@ -2,45 +2,13 @@ # Visual Studio 2015 user specific files .vs/ -# Visual Studio 2015 database file -*.VC.db -# Compiled Object files -#*.slo -#*.lo -#*.o -*.obj -# Precompiled Headers -#*.gch -#*.pch -# Compiled Dynamic libraries -#*.so -#*.dylib -*.dll - -#plugins exception -*.pdb -*.exp -*.response -*.modules # Fortran module files #*.mod -# Compiled Static libraries -#*.lai -#*.la -#*.a -*.lib - -# Executables -#*.exe -#*.out -#*.app -#*.ipa - # These project files can be generated by the engine *.xcodeproj *.xcworkspace @@ -55,13 +23,10 @@ SourceArt/**/*.png SourceArt/**/*.tga -# Binary Files -Binaries/* - # Builds **/Build/* - +!Plugins/** # Don't ignore icon files in Build !Build/**/*.ico @@ -73,7 +38,7 @@ Binaries/* Saved/* # Compiled source files for the engine to use -Intermediate/* +**/Intermediate/* # Cache files for the editor to use DerivedDataCache/* @@ -81,11 +46,11 @@ 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mode 100644 index d3361e03..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Default.rc2.res and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Default.rc2.res.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Default.rc2.res.response deleted file mode 100644 index be36d2f8..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-DLSS.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Definitions.DLSS.h deleted file mode 100644 index e6747581..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Definitions.DLSS.h +++ /dev/null @@ -1,382 +0,0 @@ -#undef DLSS_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define UE_MODULE_NAME "DLSS" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define COREUOBJECT_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define DLSSUTILITY_API DLLIMPORT -#define NGXRHI_API DLLIMPORT -#define DLSS_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/LiveCodingInfo.json deleted file mode 100644 index 616d374f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/LiveCodingInfo.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "RemapUnityFiles": - { - "Module.DLSS.cpp.obj": [ - "DLSS.init.gen.cpp.obj", - "DLSSSettings.gen.cpp.obj", - "DLSS.cpp.obj", - "DLSSDenoiser.cpp.obj", - "DLSSUpscaler.cpp.obj", - "DLSSUpscalerHistory.cpp.obj" - ] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Module.DLSS.cpp deleted file mode 100644 index c4ae97e2..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Module.DLSS.cpp +++ /dev/null @@ -1,7 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSS.init.gen.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSSettings.gen.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Module.DLSS.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Module.DLSS.cpp.dep.json deleted file mode 100644 index 59b730b5..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/Module.DLSS.cpp.dep.json +++ /dev/null @@ -1,219 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealeditor\\development\\dlss\\module.dlss.cpp", - "ProvidedModule": "", - "PCH": 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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitedrawlist.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitematerials.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitevisualize.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteeditor.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\virtualshadowmapdefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\shaderprintparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessambientocclusionmobile.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumentranslucencyvolumelighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenradiancecacheinterpolation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenfrontlayertranslucency.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdata.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\strata\\strata.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\stratadefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\gpuscene.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\raytracinginstancebufferutil.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessmotionblur.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucentrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\volumerendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\screenrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\systemtextures.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\customresourcepool.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenspacedenoise.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\indirectlightrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivate.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\texturelayout3d.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendertargetpool.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenecore.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightsceneinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\depthrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\shaderbaseclasses.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenehitproxyrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\shadowrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsutils.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\hairstrandsinterface.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandscluster.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsvoxelization.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdeepshadow.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsclusters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandslut.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsvisibility.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandstransmittance.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsenvironment.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandscomposition.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdebug.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\simplemeshdrawcommandpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\subsurfaceprofile.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\subsurfaceprofile.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\texturelayout.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightmaprendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\lightmap.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\lightmaptexture2d.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\lightmaptexture2d.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\velocityrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\basepassrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\dbuffertextures.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\fogrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumetricfog.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucentlighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\planarreflectionrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\reflectionenvironment.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\oit\\oitparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumetriccloudrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumelighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\lightcomponent.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\lightcomponentbase.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\lightcomponentbase.generated.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\lightcomponent.generated.h", - 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b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.exp deleted file mode 100644 index 43d8a452..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.lib deleted file mode 100644 index bfc4d476..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.lib.response deleted file mode 100644 index a418b1d4..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.lib.response +++ /dev/null @@ -1,12 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-DLSS.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\Module.DLSS.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.lib" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.suppressed.exp deleted file mode 100644 index 9074fa24..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.suppressed.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.suppressed.lib deleted file mode 100644 index 2fce50e7..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSS/UnrealEditor-DLSS.suppressed.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json deleted file mode 100644 index c4252f3e..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealeditor\\inc\\dlssblueprint\\uht\\dlssblueprint.init.gen.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidenceeditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealeditor\\development\\dlssblueprint\\definitions.dlssblueprint.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj deleted file mode 100644 index f61746e6..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response deleted file mode 100644 index db758488..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response +++ /dev/null @@ -1,338 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Inc\DLSSBlueprint\UHT\DLSSBlueprint.init.gen.cpp -/I . -/I Runtime\Renderer\Private -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Private 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..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT -/I Runtime\Interchange\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT -/I Developer\DeveloperToolSettings\Classes -/I Developer\DeveloperToolSettings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT -/I Editor\SubobjectDataInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT -/I Editor\SubobjectEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT -/I Editor\Kismet\Classes -/I Editor\Kismet\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT -/I Developer\PhysicsUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT -/I Developer\ToolWidgets\Public -/I Runtime\Windows -/I Editor\AssetTagsEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT -/I Editor\AddContentDialog\Public -/I Developer\MeshUtilities\Public -/I Developer\MeshMergeUtilities\Public -/I Developer\HierarchicalLODUtilities\Public -/I Developer\MeshReductionInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT -/I Editor\SkeletalMeshEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT -/I Editor\Persona\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT -/I Editor\SkeletonEditor\Public -/I Developer\AnimationWidgets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT -/I Editor\AnimationEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT -/I Editor\AdvancedPreviewScene\Public -/I Editor\KismetCompiler\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT -/I Runtime\GameplayTasks\Classes -/I Runtime\GameplayTasks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT -/I Runtime\AIModule\Public -/I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT -/I Developer\AnimationDataController\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Inc\DLSS\UHT -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Inc\DLSSBlueprint\UHT -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\DLSSLibrary.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/Default.rc2.res deleted file mode 100644 index 2872222d..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/Default.rc2.res and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/Default.rc2.res.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/Default.rc2.res.response deleted file mode 100644 index f5808e38..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-DLSSBlueprint.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h deleted file mode 100644 index 7813ca91..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h +++ /dev/null @@ -1,384 +0,0 @@ -#undef DLSSBLUEPRINT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define WITH_DLSS 1 -#define UE_MODULE_NAME "DLSSBlueprint" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define COREUOBJECT_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API DLLIMPORT -#define DLSS_API DLLIMPORT -#define WITH_DLSS 1 -#define DLSSBLUEPRINT_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.dll.response deleted file mode 100644 index 8edf7263..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.dll.response +++ /dev/null @@ -1,76 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN:6 -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\Default.rc2.res" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RenderCore\UnrealEditor-RenderCore.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Renderer\UnrealEditor-Renderer.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.lib" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-DLSSBlueprint.dll" -/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.suppressed.lib" -/PDB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-DLSSBlueprint.pdb" -/ignore:4078 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.exp deleted file mode 100644 index e277219c..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.lib deleted file mode 100644 index 5d968c9b..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.lib.response deleted file mode 100644 index d3790771..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.lib.response +++ /dev/null @@ -1,13 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-DLSSBlueprint.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.lib" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.suppressed.exp deleted file mode 100644 index eec9c2ac..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.suppressed.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.suppressed.lib deleted file mode 100644 index 7d01b875..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSBlueprint/UnrealEditor-DLSSBlueprint.suppressed.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/DLSSEditor.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/DLSSEditor.cpp.dep.json deleted file mode 100644 index eb2266be..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/DLSSEditor.cpp.dep.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": 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-/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/Default.rc2.res deleted file mode 100644 index f0534b92..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/Default.rc2.res and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/Default.rc2.res.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/Default.rc2.res.response deleted file mode 100644 index 309825e8..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-DLSSEditor.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/Definitions.DLSSEditor.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/Definitions.DLSSEditor.h deleted file mode 100644 index 1f235833..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/Definitions.DLSSEditor.h +++ /dev/null @@ -1,382 +0,0 @@ -#undef DLSSEDITOR_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define UE_MODULE_NAME "DLSSEditor" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define COREUOBJECT_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define DLSS_API DLLIMPORT -#define NGXRHI_API DLLIMPORT -#define DLSSEDITOR_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.dll.response deleted file mode 100644 index 3181ab4e..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.dll.response +++ /dev/null @@ -1,73 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN:6 -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\DLSSEditor.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\Default.rc2.res" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Settings\UnrealEditor-Settings.lib" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.lib" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-DLSSEditor.dll" -/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.suppressed.lib" -/PDB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-DLSSEditor.pdb" -/ignore:4078 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.exp deleted file mode 100644 index 9a7faf58..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.lib deleted file mode 100644 index f77f4f1a..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.lib.response deleted file mode 100644 index 76164ff9..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.lib.response +++ /dev/null @@ -1,12 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-DLSSEditor.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\DLSSEditor.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.lib" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.suppressed.exp deleted file mode 100644 index aec497da..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.suppressed.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.suppressed.lib deleted file mode 100644 index f7a0124a..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSEditor/UnrealEditor-DLSSEditor.suppressed.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Default.rc2.res deleted file mode 100644 index 0572304c..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Default.rc2.res and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Default.rc2.res.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Default.rc2.res.response deleted file mode 100644 index 4a420151..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-DLSSUtility.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Definitions.DLSSUtility.h deleted file mode 100644 index 169d2e44..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Definitions.DLSSUtility.h +++ /dev/null @@ -1,378 +0,0 @@ -#undef DLSSUTILITY_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define UE_MODULE_NAME "DLSSUtility" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define COREUOBJECT_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define DLSSUTILITY_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/LiveCodingInfo.json deleted file mode 100644 index 26d47121..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/LiveCodingInfo.json +++ /dev/null @@ -1,9 +0,0 @@ -{ - "RemapUnityFiles": - { - "Module.DLSSUtility.cpp.obj": [ - "DLSSUtility.cpp.obj", - "VelocityCombinePass.cpp.obj" - ] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp deleted file mode 100644 index 7b233e76..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp.dep.json deleted file mode 100644 index 6e094386..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp.dep.json +++ /dev/null @@ -1,86 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealeditor\\development\\dlssutility\\module.dlssutility.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidenceeditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealeditor\\development\\dlssutility\\definitions.dlssutility.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\private\\dlssutility.cpp", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\public\\dlssutility.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\interfaces\\ipluginmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\plugindescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\custombuildsteps.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\localizationdescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\moduledescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\pluginreferencedescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\versescope.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\private\\velocitycombinepass.cpp", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraph.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stridedview.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphutils.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenefilterrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenerendertargets.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextures.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\customdepthrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\scenerendertargetparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scenetexturesconfig.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gbufferinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\rendertargettemp.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenerendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivatebase.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitedrawlist.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitematerials.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitevisualize.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteeditor.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\virtualshadowmapdefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\shaderprintparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessambientocclusionmobile.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumentranslucencyvolumelighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenradiancecacheinterpolation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenfrontlayertranslucency.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdata.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\strata\\strata.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\stratadefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\gpuscene.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\raytracinginstancebufferutil.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.inl" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj deleted file mode 100644 index 03310464..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response deleted file mode 100644 index a79d7031..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response +++ /dev/null @@ -1,330 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\Module.DLSSUtility.cpp -/I . -/I Runtime\Renderer\Private -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSUtility\Private -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT -/I Runtime -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I 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Developer\ToolWidgets\Public -/I Runtime\Windows -/I Editor\AssetTagsEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT -/I Editor\AddContentDialog\Public -/I Developer\MeshUtilities\Public -/I Developer\MeshMergeUtilities\Public -/I Developer\HierarchicalLODUtilities\Public -/I Developer\MeshReductionInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT -/I Editor\SkeletalMeshEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT -/I Editor\Persona\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT -/I Editor\SkeletonEditor\Public -/I Developer\AnimationWidgets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT -/I Editor\AnimationEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT -/I Editor\AdvancedPreviewScene\Public -/I Editor\KismetCompiler\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT -/I Runtime\GameplayTasks\Classes -/I Runtime\GameplayTasks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT -/I Runtime\AIModule\Public -/I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT -/I Developer\AnimationDataController\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSUtility\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\Definitions.DLSSUtility.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\Module.DLSSUtility.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.dll.response deleted file mode 100644 index 04dfed44..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.dll.response +++ /dev/null @@ -1,72 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN:6 -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\Default.rc2.res" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RHI\UnrealEditor-RHI.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RenderCore\UnrealEditor-RenderCore.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Renderer\UnrealEditor-Renderer.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-DLSSUtility.dll" -/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.suppressed.lib" -/PDB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-DLSSUtility.pdb" -/ignore:4078 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.exp deleted file mode 100644 index 5bd991bf..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.lib deleted file mode 100644 index 3ea74da1..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.lib.response deleted file mode 100644 index 47078ab1..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.lib.response +++ /dev/null @@ -1,12 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-DLSSUtility.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.lib" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.suppressed.exp deleted file mode 100644 index da1a4bc9..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.suppressed.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.suppressed.lib deleted file mode 100644 index 42c7bc28..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/DLSSUtility/UnrealEditor-DLSSUtility.suppressed.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/Default.rc2.res deleted file mode 100644 index 1e0b0ee7..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/Default.rc2.res and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/Default.rc2.res.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/Default.rc2.res.response deleted file mode 100644 index d07de280..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-NGXD3D11RHI.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h deleted file mode 100644 index 7b152c30..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h +++ /dev/null @@ -1,382 +0,0 @@ -#undef NGXD3D11RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define UE_MODULE_NAME "NGXD3D11RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define COREUOBJECT_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define D3D11RHI_API DLLIMPORT -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API DLLIMPORT -#define NGXD3D11RHI_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json deleted file mode 100644 index 13bf24ac..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d11rhi\\private\\ngxd3d11rhi.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidenceeditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealeditor\\development\\ngxd3d11rhi\\definitions.ngxd3d11rhi.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d11rhi\\public\\ngxd3d11rhi.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\id3d11dynamicrhi.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\windows\\d3d11thirdparty.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h", - "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h", - "c:\\program files (x86)\\windows 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..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT -/I Runtime\Experimental\Dataflow\Engine\Public -/I Developer\MeshBuilder\Public -/I Runtime\MeshUtilitiesCommon\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT -/I Editor\ToolMenusEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT -/I Developer\ToolMenus\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT -/I Editor\StatusBar\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT -/I Runtime\Interchange -/I Runtime\Interchange\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT -/I Runtime\Interchange\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT -/I Developer\DeveloperToolSettings\Classes -/I Developer\DeveloperToolSettings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT -/I Editor\SubobjectDataInterface\Public -/I 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Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT -/I Developer\AnimationDataController\Public -/I Runtime\Windows\D3D11RHI\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public -/I ThirdParty\Windows -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D11RHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I ThirdParty\Windows\DirectX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.dll.response deleted file mode 100644 index dba95092..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.dll.response +++ /dev/null @@ -1,80 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN:6 -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\Default.rc2.res" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" -"ThirdParty\Windows\DirectX\Lib\x64\dxgi.lib" -"ThirdParty\Windows\DirectX\Lib\x64\d3d9.lib" -"ThirdParty\Windows\DirectX\Lib\x64\d3d11.lib" -"ThirdParty\Windows\DirectX\Lib\x64\dxguid.lib" -"ThirdParty\Windows\DirectX\Lib\x64\dinput8.lib" 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-"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXD3D11RHI.dll" -/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.suppressed.lib" -/PDB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXD3D11RHI.pdb" -/ignore:4078 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.exp deleted file mode 100644 index e4f900f6..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.lib deleted file mode 100644 index 1311d028..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.lib.response deleted file mode 100644 index 6cb3a0eb..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.lib.response +++ /dev/null @@ -1,12 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-NGXD3D11RHI.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.lib" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.suppressed.exp deleted file mode 100644 index 8a750675..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.suppressed.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.suppressed.lib deleted file mode 100644 index 5976e730..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D11RHI/UnrealEditor-NGXD3D11RHI.suppressed.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/Default.rc2.res deleted file mode 100644 index 634445dd..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/Default.rc2.res and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/Default.rc2.res.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/Default.rc2.res.response deleted file mode 100644 index 582fc454..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-NGXD3D12RHI.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D12RHI\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h deleted file mode 100644 index 2b9f2b78..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h +++ /dev/null @@ -1,392 +0,0 @@ -#undef NGXD3D12RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define UE_MODULE_NAME "NGXD3D12RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define COREUOBJECT_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0 -#define PROFILE 1 -#define D3D12RHI_API DLLIMPORT -#define WITH_PIX_EVENT_RUNTIME 1 -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API DLLIMPORT -#define D3D12_CORE_ENABLED 1 -#define D3D12_MAX_DEVICE_INTERFACE 10 -#define D3D12_MAX_COMMANDLIST_INTERFACE 6 -#define D3D12_SUPPORTS_INFO_QUEUE 1 -#define D3D12_SUPPORTS_DXGI_DEBUG 1 -#define DXGI_MAX_FACTORY_INTERFACE 6 -#define DXGI_MAX_SWAPCHAIN_INTERFACE 4 -#define NGXD3D12RHI_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json deleted file mode 100644 index 27ee733e..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json +++ /dev/null @@ -1,195 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d12rhi\\private\\ngxd3d12rhi.cpp", - "ProvidedModule": "", - "PCH": 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-"ThirdParty\Windows\DirectX\Lib\x64\d3d12.lib" -"ThirdParty\Windows\DirectX\Lib\x64\dxguid.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RenderCore\UnrealEditor-RenderCore.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RHI\UnrealEditor-RHI.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\D3D12RHI\UnrealEditor-D3D12RHI.lib" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXD3D12RHI.dll" -/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.suppressed.lib" -/PDB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXD3D12RHI.pdb" -/ignore:4078 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.exp deleted file mode 100644 index 3f9b2322..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.lib deleted file mode 100644 index 911c28f3..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.lib.response deleted file mode 100644 index 60aca98a..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.lib.response +++ /dev/null @@ -1,12 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-NGXD3D12RHI.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D12RHI\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.lib" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.suppressed.exp deleted file mode 100644 index 34f0b645..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.suppressed.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.suppressed.lib deleted file mode 100644 index a79774df..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXD3D12RHI/UnrealEditor-NGXD3D12RHI.suppressed.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/Default.rc2.res deleted file mode 100644 index f5624235..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/Default.rc2.res and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/Default.rc2.res.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/Default.rc2.res.response deleted file mode 100644 index 69896d8a..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-NGXRHI.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/Definitions.NGXRHI.h deleted file mode 100644 index 36263d45..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/Definitions.NGXRHI.h +++ /dev/null @@ -1,380 +0,0 @@ -#undef NGXRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define UE_MODULE_NAME "NGXRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define COREUOBJECT_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/NGXRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/NGXRHI.cpp.dep.json deleted file mode 100644 index 87853d9e..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/NGXRHI.cpp.dep.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\private\\ngxrhi.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidenceeditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealeditor\\development\\ngxrhi\\definitions.ngxrhi.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", - "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/NGXRHI.cpp.obj deleted file mode 100644 index fb04446c..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/NGXRHI.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/NGXRHI.cpp.obj.response deleted file mode 100644 index 5a6e83a2..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/NGXRHI.cpp.obj.response +++ /dev/null @@ -1,332 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp -/I . -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I Developer -/I Developer\TextureBuildUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT -/I Editor -/I Programs\UnrealLightmass\Public -/I Editor\UnrealEd\Classes -/I Editor\UnrealEd\Public -/I Developer\DirectoryWatcher\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT -/I Editor\Documentation\Public -/I Editor\MainFrame\Public -/I Runtime\Projects\Public -/I Runtime\SandboxFile\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT -/I Editor\EditorFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT -/I Editor\EditorSubsystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT -/I Runtime\InteractiveToolsFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT -/I Developer\SourceControl\Public -/I Developer\UncontrolledChangelists\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT -/I Editor\UnrealEdMessages\Classes -/I Editor\UnrealEdMessages\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT -/I Developer\GameplayDebugger\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT -/I Editor\BlueprintGraph\Classes -/I Editor\BlueprintGraph\Public -/I Runtime\Online -/I Runtime\Online\HTTP\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT -/I Developer\FunctionalTesting\Classes -/I Developer\FunctionalTesting\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT -/I Developer\AutomationController\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT -/I Runtime\AutomationTest\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT -/I Developer\Localization\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT -/I Editor\AudioEditor\Classes -/I Editor\AudioEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT -/I Runtime\AudioLink\AudioLinkEngine\Public -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT -/I Editor\LevelEditor\Public -/I Developer\Settings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT -/I Runtime\HeadMountedDisplay\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT -/I Editor\VREditor -/I Editor\VREditor\Public -/I Editor\CommonMenuExtensions\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT -/I Runtime\Landscape\Classes -/I Runtime\Landscape\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT -/I Editor\PropertyEditor\Public -/I Editor\ActorPickerMode\Public -/I Editor\SceneDepthPickerMode\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT -/I Editor\EditorConfig\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT -/I Editor\DetailCustomizations\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT -/I Editor\ClassViewer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT -/I Editor\GraphEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT -/I Editor\StructViewer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT -/I Editor\ContentBrowser\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT -/I Developer\AssetTools\Public -/I Developer\Merge\Public -/I Developer\CollectionManager\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT -/I Editor\ContentBrowserData\Public -/I ThirdParty\libSampleRate\Public -/I Runtime\NetworkFileSystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT -/I Runtime\UMG\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT -/I Runtime\MovieScene\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT -/I Runtime\TimeManagement\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT -/I Runtime\MovieSceneTracks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT -/I Runtime\Experimental\Animation -/I Runtime\Experimental\Animation\Constraints\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT -/I Runtime\PropertyPath\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT -/I Runtime\NavigationSystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT -/I Runtime\Experimental\GeometryCollectionEngine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT -/I Runtime\Experimental\FieldSystem\Source -/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT -/I Runtime\Experimental\ChaosSolverEngine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT -/I Runtime\Experimental\Dataflow -/I Runtime\Experimental\Dataflow\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT -/I Runtime\Experimental\Dataflow\Engine\Public -/I Developer\MeshBuilder\Public -/I Runtime\MeshUtilitiesCommon\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT -/I Editor\ToolMenusEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT -/I Developer\ToolMenus\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT -/I Editor\StatusBar\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT -/I Runtime\Interchange -/I Runtime\Interchange\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT -/I Runtime\Interchange\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT -/I Developer\DeveloperToolSettings\Classes -/I Developer\DeveloperToolSettings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT -/I Editor\SubobjectDataInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT -/I Editor\SubobjectEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT -/I Editor\Kismet\Classes -/I Editor\Kismet\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT -/I Developer\PhysicsUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT -/I Developer\ToolWidgets\Public -/I Runtime\Windows -/I Editor\AssetTagsEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT -/I Editor\AddContentDialog\Public -/I Developer\MeshUtilities\Public -/I Developer\MeshMergeUtilities\Public -/I Developer\HierarchicalLODUtilities\Public -/I Developer\MeshReductionInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT -/I Editor\SkeletalMeshEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT -/I Editor\Persona\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT -/I Editor\SkeletonEditor\Public -/I Developer\AnimationWidgets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT -/I Editor\AnimationEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT -/I Editor\AdvancedPreviewScene\Public -/I Editor\KismetCompiler\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT -/I Runtime\GameplayTasks\Classes -/I Runtime\GameplayTasks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT -/I Runtime\AIModule\Public -/I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT -/I Developer\AnimationDataController\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\Definitions.NGXRHI.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\NGXRHI.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\NGXRHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.dll.response deleted file mode 100644 index 150af01c..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.dll.response +++ /dev/null @@ -1,71 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN:6 -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\NGXRHI.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\Default.rc2.res" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RenderCore\UnrealEditor-RenderCore.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RHI\UnrealEditor-RHI.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXRHI.dll" -/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.suppressed.lib" -/PDB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXRHI.pdb" -/ignore:4078 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.exp deleted file mode 100644 index 6dac98a7..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.lib deleted file mode 100644 index b0ead251..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.lib.response deleted file mode 100644 index ab60ba21..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.lib.response +++ /dev/null @@ -1,12 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-NGXRHI.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\NGXRHI.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.lib" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.suppressed.exp deleted file mode 100644 index ce962aeb..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.suppressed.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.suppressed.lib deleted file mode 100644 index 7d64fb2f..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXRHI/UnrealEditor-NGXRHI.suppressed.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/Default.rc2.res deleted file mode 100644 index 84551bdf..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/Default.rc2.res and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/Default.rc2.res.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/Default.rc2.res.response deleted file mode 100644 index 1b3dfc7c..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-NGXVulkanRHI.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h deleted file mode 100644 index 91b5dd15..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h +++ /dev/null @@ -1,384 +0,0 @@ -#undef NGXVULKANRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define UE_MODULE_NAME "NGXVulkanRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define COREUOBJECT_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API DLLIMPORT -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API DLLIMPORT -#define NGXVULKANRHI_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json deleted file mode 100644 index 840fe8da..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json +++ /dev/null @@ -1,128 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxvulkanrhi\\private\\ngxvulkanrhi.cpp", 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-/I Developer\MeshMergeUtilities\Public -/I Developer\HierarchicalLODUtilities\Public -/I Developer\MeshReductionInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT -/I Editor\SkeletalMeshEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT -/I Editor\Persona\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT -/I Editor\SkeletonEditor\Public -/I Developer\AnimationWidgets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT -/I Editor\AnimationEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT -/I Editor\AdvancedPreviewScene\Public -/I Editor\KismetCompiler\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT -/I Runtime\GameplayTasks\Classes -/I Runtime\GameplayTasks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT -/I Runtime\AIModule\Public -/I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT -/I Developer\AnimationDataController\Public -/I Runtime\VulkanRHI\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I ThirdParty\Vulkan\Include -/external:I ThirdParty\Vulkan\Include\vulkan -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.dll.response deleted file mode 100644 index c6e5d470..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.dll.response +++ /dev/null @@ -1,74 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/DELAYLOAD:"vulkan-1.dll" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN:6 -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\Default.rc2.res" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RenderCore\UnrealEditor-RenderCore.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RHI\UnrealEditor-RHI.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\VulkanRHI\UnrealEditor-VulkanRHI.lib" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXVulkanRHI.dll" -/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.suppressed.lib" -/PDB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXVulkanRHI.pdb" -/ignore:4078 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.exp deleted file mode 100644 index 6a7365f0..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.lib deleted file mode 100644 index 209023ea..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.lib.response deleted file mode 100644 index 88c03e77..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.lib.response +++ /dev/null @@ -1,12 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-NGXVulkanRHI.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.lib" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.suppressed.exp deleted file mode 100644 index e02be8ce..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.suppressed.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.suppressed.lib deleted file mode 100644 index 59d158f1..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHI/UnrealEditor-NGXVulkanRHI.suppressed.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/Default.rc2.res deleted file mode 100644 index 00260992..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/Default.rc2.res and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/Default.rc2.res.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/Default.rc2.res.response deleted file mode 100644 index 454429b6..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-NGXVulkanRHIPreInit.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h deleted file mode 100644 index 7b93701d..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h +++ /dev/null @@ -1,383 +0,0 @@ -#undef NGXVULKANRHIPREINIT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define UE_MODULE_NAME "NGXVulkanRHIPreInit" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define COREUOBJECT_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API DLLIMPORT -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXVULKANRHIPREINIT_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json deleted file mode 100644 index 2d2c0c94..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json +++ /dev/null @@ -1,126 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\private\\ngxvulkanrhipreinit.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidenceeditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - 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..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT -/I Editor\SubobjectDataInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT -/I Editor\SubobjectEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT -/I Editor\Kismet\Classes -/I Editor\Kismet\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT -/I Developer\PhysicsUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT -/I Developer\ToolWidgets\Public -/I Runtime\Windows -/I Editor\AssetTagsEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT -/I Editor\AddContentDialog\Public -/I Developer\MeshUtilities\Public -/I Developer\MeshMergeUtilities\Public -/I Developer\HierarchicalLODUtilities\Public -/I Developer\MeshReductionInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT -/I Editor\SkeletalMeshEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT -/I Editor\Persona\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT -/I Editor\SkeletonEditor\Public -/I Developer\AnimationWidgets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT -/I Editor\AnimationEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT -/I Editor\AdvancedPreviewScene\Public -/I Editor\KismetCompiler\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT -/I Runtime\GameplayTasks\Classes -/I Runtime\GameplayTasks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT -/I Runtime\AIModule\Public -/I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT -/I Developer\AnimationDataController\Public -/I Runtime\VulkanRHI\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I ThirdParty\Vulkan\Include -/external:I ThirdParty\Vulkan\Include\vulkan -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.dll.response deleted file mode 100644 index e76dd189..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.dll.response +++ /dev/null @@ -1,73 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/DELAYLOAD:"vulkan-1.dll" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN:6 -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\Default.rc2.res" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RenderCore\UnrealEditor-RenderCore.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\RHI\UnrealEditor-RHI.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\VulkanRHI\UnrealEditor-VulkanRHI.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXVulkanRHIPreInit.dll" -/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.suppressed.lib" -/PDB:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Binaries\Win64\UnrealEditor-NGXVulkanRHIPreInit.pdb" -/ignore:4078 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.exp deleted file mode 100644 index 26bcae3c..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.lib deleted file mode 100644 index 52a23b84..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.lib.response deleted file mode 100644 index 2eb6a5f8..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.lib.response +++ /dev/null @@ -1,12 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-NGXVulkanRHIPreInit.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.lib" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.suppressed.exp deleted file mode 100644 index c1727361..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.suppressed.exp and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.suppressed.lib deleted file mode 100644 index 6ef08c32..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Development/NGXVulkanRHIPreInit/UnrealEditor-NGXVulkanRHIPreInit.suppressed.lib and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSS.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSS.init.gen.cpp deleted file mode 100644 index 7b99fae9..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSS.init.gen.cpp +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodeDLSS_init() {} - static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_DLSS; - FORCENOINLINE UPackage* Z_Construct_UPackage__Script_DLSS() - { - if (!Z_Registration_Info_UPackage__Script_DLSS.OuterSingleton) - { - static const UECodeGen_Private::FPackageParams PackageParams = { - "/Script/DLSS", - nullptr, - 0, - PKG_CompiledIn | 0x00000000, - 0xD1DE5FBF, - 0x44A63F5A, - METADATA_PARAMS(nullptr, 0) - }; - UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_DLSS.OuterSingleton, PackageParams); - } - return Z_Registration_Info_UPackage__Script_DLSS.OuterSingleton; - } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSS(Z_Construct_UPackage__Script_DLSS, TEXT("/Script/DLSS"), Z_Registration_Info_UPackage__Script_DLSS, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD1DE5FBF, 0x44A63F5A)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSClasses.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSClasses.h deleted file mode 100644 index 82953124..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSClasses.h +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#pragma once - - - diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSSettings.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSSettings.gen.cpp deleted file mode 100644 index 42608817..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSSettings.gen.cpp +++ /dev/null @@ -1,493 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#include "DLSS/Public/DLSSSettings.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodeDLSSSettings() {} -// Cross Module References - COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); - DLSS_API UClass* Z_Construct_UClass_UDLSSOverrideSettings(); - DLSS_API UClass* Z_Construct_UClass_UDLSSOverrideSettings_NoRegister(); - DLSS_API UClass* Z_Construct_UClass_UDLSSSettings(); - DLSS_API UClass* Z_Construct_UClass_UDLSSSettings_NoRegister(); - DLSS_API UEnum* Z_Construct_UEnum_DLSS_EDLSSSettingOverride(); - UPackage* Z_Construct_UPackage__Script_DLSS(); -// End Cross Module References - static FEnumRegistrationInfo Z_Registration_Info_UEnum_EDLSSSettingOverride; - static UEnum* EDLSSSettingOverride_StaticEnum() - { - if (!Z_Registration_Info_UEnum_EDLSSSettingOverride.OuterSingleton) - { - Z_Registration_Info_UEnum_EDLSSSettingOverride.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_DLSS_EDLSSSettingOverride, Z_Construct_UPackage__Script_DLSS(), TEXT("EDLSSSettingOverride")); - } - return Z_Registration_Info_UEnum_EDLSSSettingOverride.OuterSingleton; - } - template<> DLSS_API UEnum* StaticEnum() - { - return EDLSSSettingOverride_StaticEnum(); - } - struct Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics - { - static const UECodeGen_Private::FEnumeratorParam Enumerators[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; -#endif - static const UECodeGen_Private::FEnumParams EnumParams; - }; - const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enumerators[] = { - { "EDLSSSettingOverride::Enabled", (int64)EDLSSSettingOverride::Enabled }, - { "EDLSSSettingOverride::Disabled", (int64)EDLSSSettingOverride::Disabled }, - { "EDLSSSettingOverride::UseProjectSettings", (int64)EDLSSSettingOverride::UseProjectSettings }, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enum_MetaDataParams[] = { - { "Disabled.DisplayName", "False" }, - { "Disabled.Name", "EDLSSSettingOverride::Disabled" }, - { "Enabled.DisplayName", "True" }, - { "Enabled.Name", "EDLSSSettingOverride::Enabled" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "UseProjectSettings.DisplayName", "Use project settings" }, - { "UseProjectSettings.Name", "EDLSSSettingOverride::UseProjectSettings" }, - }; -#endif - const UECodeGen_Private::FEnumParams Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::EnumParams = { - (UObject*(*)())Z_Construct_UPackage__Script_DLSS, - nullptr, - "EDLSSSettingOverride", - "EDLSSSettingOverride", - Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enumerators, - UE_ARRAY_COUNT(Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enumerators), - RF_Public|RF_Transient|RF_MarkAsNative, - EEnumFlags::None, - (uint8)UEnum::ECppForm::EnumClass, - METADATA_PARAMS(Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enum_MetaDataParams)) - }; - UEnum* Z_Construct_UEnum_DLSS_EDLSSSettingOverride() - { - if (!Z_Registration_Info_UEnum_EDLSSSettingOverride.InnerSingleton) - { - UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EDLSSSettingOverride.InnerSingleton, Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::EnumParams); - } - return Z_Registration_Info_UEnum_EDLSSSettingOverride.InnerSingleton; - } - void UDLSSOverrideSettings::StaticRegisterNativesUDLSSOverrideSettings() - { - } - IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UDLSSOverrideSettings); - UClass* Z_Construct_UClass_UDLSSOverrideSettings_NoRegister() - { - return UDLSSOverrideSettings::StaticClass(); - } - struct Z_Construct_UClass_UDLSSOverrideSettings_Statics - { - static UObject* (*const DependentSingletons[])(); -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif - static const UECodeGen_Private::FBytePropertyParams NewProp_EnableDLSSInEditorViewportsOverride_Underlying; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_EnableDLSSInEditorViewportsOverride_MetaData[]; -#endif - static const UECodeGen_Private::FEnumPropertyParams NewProp_EnableDLSSInEditorViewportsOverride; - static const UECodeGen_Private::FBytePropertyParams NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData[]; -#endif - static const UECodeGen_Private::FEnumPropertyParams NewProp_EnableDLSSInPlayInEditorViewportsOverride; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData[]; -#endif - static void NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowDLSSIncompatiblePluginsToolsWarnings; - static const UECodeGen_Private::FBytePropertyParams NewProp_ShowDLSSSDebugOnScreenMessages_Underlying; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_ShowDLSSSDebugOnScreenMessages_MetaData[]; -#endif - static const UECodeGen_Private::FEnumPropertyParams NewProp_ShowDLSSSDebugOnScreenMessages; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UECodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UDLSSOverrideSettings_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UObject, - (UObject* (*)())Z_Construct_UPackage__Script_DLSS, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams[] = { - { "IncludePath", "DLSSSettings.h" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - }; -#endif - const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData[] = { - { "Category", "Level Editor - Viewport (Local)" }, - { "Comment", "/** This enables DLSS/DLAA in editor viewports. Saved to local user config only.*/" }, - { "DisplayName", "Enable DLSS/DLAA to be turned on in Editor viewports" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables DLSS/DLAA in editor viewports. Saved to local user config only." }, - }; -#endif - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride = { "EnableDLSSInEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSOverrideSettings, EnableDLSSInEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData)) }; // 1546296617 - const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData[] = { - { "Category", "Level Editor - Viewport (Local)" }, - { "Comment", "/** This enables DLSS/DLAA in play in editor viewports. Saved to local user config only. */" }, - { "DisplayName", "Enable DLSS/DLAA in Play In Editor viewports" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables DLSS/DLAA in play in editor viewports. Saved to local user config only." }, - }; -#endif - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride = { "EnableDLSSInPlayInEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSOverrideSettings, EnableDLSSInPlayInEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData)) }; // 1546296617 -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData[] = { - { "Category", "Editor (Local)" }, - { "Comment", "/** This enables warnings about plugins & tools that are incompatible with DLSS/DLAA in the editor. Saved to local user config only. */" }, - { "DisplayName", "Warn about incompatible plugins and tools" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables warnings about plugins & tools that are incompatible with DLSS/DLAA in the editor. Saved to local user config only." }, - }; -#endif - void Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit(void* Obj) - { - ((UDLSSOverrideSettings*)Obj)->bShowDLSSIncompatiblePluginsToolsWarnings = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings = { "bShowDLSSIncompatiblePluginsToolsWarnings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSOverrideSettings), &Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData)) }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData[] = { - { "Category", "Editor (Local)" }, - { "Comment", "/** This enables on screen warnings and errors about DLSS/DLAA */" }, - { "DisplayName", "Show various DLSS/DLAA on screen debug messages" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables on screen warnings and errors about DLSS/DLAA" }, - }; -#endif - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages = { "ShowDLSSSDebugOnScreenMessages", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSOverrideSettings, ShowDLSSSDebugOnScreenMessages), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData)) }; // 1546296617 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages, - }; - const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSOverrideSettings_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UECodeGen_Private::FClassParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::ClassParams = { - &UDLSSOverrideSettings::StaticClass, - "Engine", - &StaticCppClassTypeInfo, - DependentSingletons, - nullptr, - Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - 0, - UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers), - 0, - 0x001000E4u, - METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UDLSSOverrideSettings() - { - if (!Z_Registration_Info_UClass_UDLSSOverrideSettings.OuterSingleton) - { - UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDLSSOverrideSettings.OuterSingleton, Z_Construct_UClass_UDLSSOverrideSettings_Statics::ClassParams); - } - return Z_Registration_Info_UClass_UDLSSOverrideSettings.OuterSingleton; - } - template<> DLSS_API UClass* StaticClass() - { - return UDLSSOverrideSettings::StaticClass(); - } - DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSOverrideSettings); - UDLSSOverrideSettings::~UDLSSOverrideSettings() {} - void UDLSSSettings::StaticRegisterNativesUDLSSSettings() - { - } - IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UDLSSSettings); - UClass* Z_Construct_UClass_UDLSSSettings_NoRegister() - { - return UDLSSSettings::StaticClass(); - } - struct Z_Construct_UClass_UDLSSSettings_Statics - { - static UObject* (*const DependentSingletons[])(); -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSD3D12_MetaData[]; -#endif - static void NewProp_bEnableDLSSD3D12_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSD3D12; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSD3D11_MetaData[]; -#endif - static void NewProp_bEnableDLSSD3D11_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSD3D11; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSVulkan_MetaData[]; -#endif - static void NewProp_bEnableDLSSVulkan_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSVulkan; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSInEditorViewports_MetaData[]; -#endif - static void NewProp_bEnableDLSSInEditorViewports_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSInEditorViewports; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSInPlayInEditorViewports_MetaData[]; -#endif - static void NewProp_bEnableDLSSInPlayInEditorViewports_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSInPlayInEditorViewports; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bShowDLSSSDebugOnScreenMessages_MetaData[]; -#endif - static void NewProp_bShowDLSSSDebugOnScreenMessages_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowDLSSSDebugOnScreenMessages; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_GenericDLSSBinaryPath_MetaData[]; -#endif - static const UECodeGen_Private::FStrPropertyParams NewProp_GenericDLSSBinaryPath; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bGenericDLSSBinaryExists_MetaData[]; -#endif - static void NewProp_bGenericDLSSBinaryExists_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bGenericDLSSBinaryExists; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_NVIDIANGXApplicationId_MetaData[]; -#endif - static const UECodeGen_Private::FUInt32PropertyParams NewProp_NVIDIANGXApplicationId; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_CustomDLSSBinaryPath_MetaData[]; -#endif - static const UECodeGen_Private::FStrPropertyParams NewProp_CustomDLSSBinaryPath; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bCustomDLSSBinaryExists_MetaData[]; -#endif - static void NewProp_bCustomDLSSBinaryExists_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bCustomDLSSBinaryExists; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UECodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UDLSSSettings_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UObject, - (UObject* (*)())Z_Construct_UPackage__Script_DLSS, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams[] = { - { "DisplayName", "NVIDIA DLSS" }, - { "IncludePath", "DLSSSettings.h" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - }; -#endif -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData[] = { - { "Category", "Platforms" }, - { "Comment", "/** Enable DLSS/DLAA for D3D12, if the driver supports it at runtime */" }, - { "DisplayName", "Enable DLSS/DLAA for the D3D12RHI" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "Enable DLSS/DLAA for D3D12, if the driver supports it at runtime" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSD3D12 = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12 = { "bEnableDLSSD3D12", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData[] = { - { "Category", "Platforms" }, - { "Comment", "/** Enable DLSS/DLAA for D3D11, if the driver supports it at runtime */" }, - { "DisplayName", "Enable DLSS/DLAA for the D3D11RHI" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "Enable DLSS/DLAA for D3D11, if the driver supports it at runtime" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSD3D11 = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11 = { "bEnableDLSSD3D11", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData[] = { - { "Category", "Platforms" }, - { "Comment", "/** Enable DLSS/DLAA for Vulkan, if the driver supports it at runtime */" }, - { "DisplayName", "Enable DLSS/DLAA for the VulkanRHI" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "Enable DLSS/DLAA for Vulkan, if the driver supports it at runtime" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSVulkan = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan = { "bEnableDLSSVulkan", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData[] = { - { "Category", "Level Editor - Viewport" }, - { "Comment", "/** This enables DLSS/DLAA in editor viewports. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings.*/" }, - { "DisplayName", "Enable DLSS/DLAA to be turned on in Editor viewports" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables DLSS/DLAA in editor viewports. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSInEditorViewports = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports = { "bEnableDLSSInEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData[] = { - { "Category", "Level Editor - Viewport" }, - { "Comment", "/** This enables DLSS/DLAA in play in editor viewports. This project wide setting can be locally overridden in in the NVIDIA DLSS (Local) settings.*/" }, - { "DisplayName", "Enable DLSS/DLAA in Play In Editor viewports" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables DLSS/DLAA in play in editor viewports. This project wide setting can be locally overridden in in the NVIDIA DLSS (Local) settings." }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSInPlayInEditorViewports = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports = { "bEnableDLSSInPlayInEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData[] = { - { "Category", "Level Editor - Viewport" }, - { "Comment", "/** This enables on screen warnings and errors about DLSS/DLAA. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings. */" }, - { "DisplayName", "Show various DLSS/DLAA on screen debug messages" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables on screen warnings and errors about DLSS/DLAA. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bShowDLSSSDebugOnScreenMessages = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages = { "bShowDLSSSDebugOnScreenMessages", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData[] = { - { "Category", "General Settings" }, - { "Comment", "/** This is part of the DLSS plugin and used by most projects*/" }, - { "DisplayName", "Generic DLSS Binary Path" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This is part of the DLSS plugin and used by most projects" }, - }; -#endif - const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath = { "GenericDLSSBinaryPath", nullptr, (EPropertyFlags)0x0010000000024001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSSettings, GenericDLSSBinaryPath), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData[] = { - { "Category", "General Settings" }, - { "DisplayName", "Exists" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bGenericDLSSBinaryExists = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists = { "bGenericDLSSBinaryExists", nullptr, (EPropertyFlags)0x0010000000024001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData[] = { - { "Category", "General Settings" }, - { "Comment", "/** By default the DLSS plugin uses the UE Project ID to initialize DLSS. In some cases NVIDIA might provide a separate NVIDIA Application ID, which should be put here. Please refer to https://developer.nvidia.com/dlss for details*/" }, - { "DisplayName", "NVIDIA NGX Application ID" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "By default the DLSS plugin uses the UE Project ID to initialize DLSS. In some cases NVIDIA might provide a separate NVIDIA Application ID, which should be put here. Please refer to https://developer.nvidia.com/dlss for details" }, - }; -#endif - const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId = { "NVIDIANGXApplicationId", nullptr, (EPropertyFlags)0x0010040000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSSettings, NVIDIANGXApplicationId), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData[] = { - { "Category", "General Settings" }, - { "Comment", "/** In some cases NVIDIA might provide a project specific DLSS binary for your project. Please refer to https://developer.nvidia.com/dlss for details*/" }, - { "DisplayName", "Custom DLSS Binary Path" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "In some cases NVIDIA might provide a project specific DLSS binary for your project. Please refer to https://developer.nvidia.com/dlss for details" }, - }; -#endif - const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath = { "CustomDLSSBinaryPath", nullptr, (EPropertyFlags)0x0010040000024001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSSettings, CustomDLSSBinaryPath), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData[] = { - { "Category", "General Settings" }, - { "DisplayName", "Exists" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bCustomDLSSBinaryExists = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists = { "bCustomDLSSBinaryExists", nullptr, (EPropertyFlags)0x0010040000024001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData)) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDLSSSettings_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists, - }; - const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSSettings_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UECodeGen_Private::FClassParams Z_Construct_UClass_UDLSSSettings_Statics::ClassParams = { - &UDLSSSettings::StaticClass, - "Engine", - &StaticCppClassTypeInfo, - DependentSingletons, - nullptr, - Z_Construct_UClass_UDLSSSettings_Statics::PropPointers, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - 0, - UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::PropPointers), - 0, - 0x001000A6u, - METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UDLSSSettings() - { - if (!Z_Registration_Info_UClass_UDLSSSettings.OuterSingleton) - { - UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDLSSSettings.OuterSingleton, Z_Construct_UClass_UDLSSSettings_Statics::ClassParams); - } - return Z_Registration_Info_UClass_UDLSSSettings.OuterSingleton; - } - template<> DLSS_API UClass* StaticClass() - { - return UDLSSSettings::StaticClass(); - } - DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSSettings); - UDLSSSettings::~UDLSSSettings() {} - struct Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics - { - static const FEnumRegisterCompiledInInfo EnumInfo[]; - static const FClassRegisterCompiledInInfo ClassInfo[]; - }; - const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo[] = { - { EDLSSSettingOverride_StaticEnum, TEXT("EDLSSSettingOverride"), &Z_Registration_Info_UEnum_EDLSSSettingOverride, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1546296617U) }, - }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UDLSSOverrideSettings, UDLSSOverrideSettings::StaticClass, TEXT("UDLSSOverrideSettings"), &Z_Registration_Info_UClass_UDLSSOverrideSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSOverrideSettings), 445621193U) }, - { Z_Construct_UClass_UDLSSSettings, UDLSSSettings::StaticClass, TEXT("UDLSSSettings"), &Z_Registration_Info_UClass_UDLSSSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSSettings), 337713307U) }, - }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_2540373166(TEXT("/Script/DLSS"), - Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo), - nullptr, 0, - Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSSettings.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSSettings.generated.h deleted file mode 100644 index b111af91..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/DLSSSettings.generated.h +++ /dev/null @@ -1,192 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -// IWYU pragma: private, include "DLSSSettings.h" -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -#ifdef DLSS_DLSSSettings_generated_h -#error "DLSSSettings.generated.h already included, missing '#pragma once' in DLSSSettings.h" -#endif -#define DLSS_DLSSSettings_generated_h - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUDLSSOverrideSettings(); \ - friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSOverrideSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ -private: \ - static void StaticRegisterNativesUDLSSOverrideSettings(); \ - friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSOverrideSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \ - NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \ -public: \ - NO_API virtual ~UDLSSOverrideSettings(); - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \ - NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \ - NO_API virtual ~UDLSSOverrideSettings(); - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_28_PROLOG -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> DLSS_API UClass* StaticClass(); - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUDLSSSettings(); \ - friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ -private: \ - static void StaticRegisterNativesUDLSSSettings(); \ - friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSSettings(UDLSSSettings&&); \ - NO_API UDLSSSettings(const UDLSSSettings&); \ -public: \ - NO_API virtual ~UDLSSSettings(); - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSSettings(UDLSSSettings&&); \ - NO_API UDLSSSettings(const UDLSSSettings&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \ - NO_API virtual ~UDLSSSettings(); - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_53_PROLOG -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ -private: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> DLSS_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h - - -#define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \ - op(EDLSSSettingOverride::Enabled) \ - op(EDLSSSettingOverride::Disabled) \ - op(EDLSSSettingOverride::UseProjectSettings) - -enum class EDLSSSettingOverride : uint8; -template<> struct TIsUEnumClass { enum { Value = true }; }; -template<> DLSS_API UEnum* StaticEnum(); - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/Timestamp deleted file mode 100644 index 4e861639..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSS/UHT/Timestamp +++ /dev/null @@ -1 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp deleted file mode 100644 index 0c67d5e9..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {} - static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_DLSSBlueprint; - FORCENOINLINE UPackage* Z_Construct_UPackage__Script_DLSSBlueprint() - { - if (!Z_Registration_Info_UPackage__Script_DLSSBlueprint.OuterSingleton) - { - static const UECodeGen_Private::FPackageParams PackageParams = { - "/Script/DLSSBlueprint", - nullptr, - 0, - PKG_CompiledIn | 0x00000000, - 0xB8C1CDE6, - 0x6F9FE991, - METADATA_PARAMS(nullptr, 0) - }; - UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_DLSSBlueprint.OuterSingleton, PackageParams); - } - return Z_Registration_Info_UPackage__Script_DLSSBlueprint.OuterSingleton; - } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSSBlueprint(Z_Construct_UPackage__Script_DLSSBlueprint, TEXT("/Script/DLSSBlueprint"), Z_Registration_Info_UPackage__Script_DLSSBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB8C1CDE6, 0x6F9FE991)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSBlueprintClasses.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSBlueprintClasses.h deleted file mode 100644 index 82953124..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSBlueprintClasses.h +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#pragma once - - - diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp deleted file mode 100644 index b5080fb2..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp +++ /dev/null @@ -1,1108 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#include "DLSSBlueprint/Public/DLSSLibrary.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodeDLSSLibrary() {} -// Cross Module References - COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); - COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D(); - DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary(); - DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister(); - DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode(); - DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport(); - ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); - UPackage* Z_Construct_UPackage__Script_DLSSBlueprint(); -// End Cross Module References - static FEnumRegistrationInfo Z_Registration_Info_UEnum_UDLSSSupport; - static UEnum* UDLSSSupport_StaticEnum() - { - if (!Z_Registration_Info_UEnum_UDLSSSupport.OuterSingleton) - { - Z_Registration_Info_UEnum_UDLSSSupport.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSSupport")); - } - return Z_Registration_Info_UEnum_UDLSSSupport.OuterSingleton; - } - template<> DLSSBLUEPRINT_API UEnum* StaticEnum() - { - return UDLSSSupport_StaticEnum(); - } - struct Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics - { - static const UECodeGen_Private::FEnumeratorParam Enumerators[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; -#endif - static const UECodeGen_Private::FEnumParams EnumParams; - }; - const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enumerators[] = { - { "UDLSSSupport::Supported", (int64)UDLSSSupport::Supported }, - { "UDLSSSupport::NotSupported", (int64)UDLSSSupport::NotSupported }, - { "UDLSSSupport::NotSupportedIncompatibleHardware", (int64)UDLSSSupport::NotSupportedIncompatibleHardware }, - { "UDLSSSupport::NotSupportedDriverOutOfDate", (int64)UDLSSSupport::NotSupportedDriverOutOfDate }, - { "UDLSSSupport::NotSupportedOperatingSystemOutOfDate", (int64)UDLSSSupport::NotSupportedOperatingSystemOutOfDate }, - { "UDLSSSupport::NotSupportedByPlatformAtBuildTime", (int64)UDLSSSupport::NotSupportedByPlatformAtBuildTime }, - { "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive", (int64)UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive }, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enum_MetaDataParams[] = { - { "BlueprintType", "true" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "NotSupported.DisplayName", "Not Supported" }, - { "NotSupported.Name", "UDLSSSupport::NotSupported" }, - { "NotSupportedByPlatformAtBuildTime.DisplayName", "Platform Not Supported At Build Time" }, - { "NotSupportedByPlatformAtBuildTime.Name", "UDLSSSupport::NotSupportedByPlatformAtBuildTime" }, - { "NotSupportedByPlatformAtBuildTime.ToolTip", "This platform doesn't not support DLSS at build time. Currently DLSS is only supported on Windows 64" }, - { "NotSupportedDriverOutOfDate.DisplayName", "Driver Out of Date" }, - { "NotSupportedDriverOutOfDate.Name", "UDLSSSupport::NotSupportedDriverOutOfDate" }, - { "NotSupportedDriverOutOfDate.ToolTip", "The driver is outdated. Also see GetDLSSMinimumDriverVersion" }, - { "NotSupportedIncompatibleAPICaptureToolActive.DisplayName", "Incompatible API Capture Tool Active" }, - { "NotSupportedIncompatibleAPICaptureToolActive.Name", "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive" }, - { "NotSupportedIncompatibleAPICaptureToolActive.ToolTip", "DLSS is not compatible with an active API capture tool such as RenderDoc." }, - { "NotSupportedIncompatibleHardware.DisplayName", "Incompatible Hardware" }, - { "NotSupportedIncompatibleHardware.Name", "UDLSSSupport::NotSupportedIncompatibleHardware" }, - { "NotSupportedIncompatibleHardware.ToolTip", "DLSS requires an NVIDIA RTX GPU" }, - { "NotSupportedOperatingSystemOutOfDate.DisplayName", "Operating System Out of Date" }, - { "NotSupportedOperatingSystemOutOfDate.Name", "UDLSSSupport::NotSupportedOperatingSystemOutOfDate" }, - { "NotSupportedOperatingSystemOutOfDate.ToolTip", "DLSS requires at least Windows 10 Fall 2017 Creators Update 64-bit, (v1709, build 16299)" }, - { "Supported.DisplayName", "Supported" }, - { "Supported.Name", "UDLSSSupport::Supported" }, - }; -#endif - const UECodeGen_Private::FEnumParams Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::EnumParams = { - (UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint, - nullptr, - "UDLSSSupport", - "UDLSSSupport", - Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enumerators, - UE_ARRAY_COUNT(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enumerators), - RF_Public|RF_Transient|RF_MarkAsNative, - EEnumFlags::None, - (uint8)UEnum::ECppForm::EnumClass, - METADATA_PARAMS(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enum_MetaDataParams)) - }; - UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport() - { - if (!Z_Registration_Info_UEnum_UDLSSSupport.InnerSingleton) - { - UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_UDLSSSupport.InnerSingleton, Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::EnumParams); - } - return Z_Registration_Info_UEnum_UDLSSSupport.InnerSingleton; - } - static FEnumRegistrationInfo Z_Registration_Info_UEnum_UDLSSMode; - static UEnum* UDLSSMode_StaticEnum() - { - if (!Z_Registration_Info_UEnum_UDLSSMode.OuterSingleton) - { - Z_Registration_Info_UEnum_UDLSSMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSMode")); - } - return Z_Registration_Info_UEnum_UDLSSMode.OuterSingleton; - } - template<> DLSSBLUEPRINT_API UEnum* StaticEnum() - { - return UDLSSMode_StaticEnum(); - } - struct Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics - { - static const UECodeGen_Private::FEnumeratorParam Enumerators[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; -#endif - static const UECodeGen_Private::FEnumParams EnumParams; - }; - const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enumerators[] = { - { "UDLSSMode::Off", (int64)UDLSSMode::Off }, - { "UDLSSMode::Auto", (int64)UDLSSMode::Auto }, - { "UDLSSMode::UltraQuality", (int64)UDLSSMode::UltraQuality }, - { "UDLSSMode::Quality", (int64)UDLSSMode::Quality }, - { "UDLSSMode::Balanced", (int64)UDLSSMode::Balanced }, - { "UDLSSMode::Performance", (int64)UDLSSMode::Performance }, - { "UDLSSMode::UltraPerformance", (int64)UDLSSMode::UltraPerformance }, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enum_MetaDataParams[] = { - { "Auto.DisplayName", "Auto" }, - { "Auto.Name", "UDLSSMode::Auto" }, - { "Auto.ToolTip", "Not a real quality mode. Use Auto to query best settings for a given resolution with GetDLSSModeInformation" }, - { "Balanced.DisplayName", "Balanced" }, - { "Balanced.Name", "UDLSSMode::Balanced" }, - { "BlueprintType", "true" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "Off.DisplayName", "Off" }, - { "Off.Name", "UDLSSMode::Off" }, - { "Performance.DisplayName", "Performance" }, - { "Performance.Name", "UDLSSMode::Performance" }, - { "Quality.DisplayName", "Quality" }, - { "Quality.Name", "UDLSSMode::Quality" }, - { "UltraPerformance.DisplayName", "Ultra Performance" }, - { "UltraPerformance.Name", "UDLSSMode::UltraPerformance" }, - { "UltraQuality.DisplayName", "Ultra Quality" }, - { "UltraQuality.Name", "UDLSSMode::UltraQuality" }, - }; -#endif - const UECodeGen_Private::FEnumParams Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::EnumParams = { - (UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint, - nullptr, - "UDLSSMode", - "UDLSSMode", - Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enumerators, - UE_ARRAY_COUNT(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enumerators), - RF_Public|RF_Transient|RF_MarkAsNative, - EEnumFlags::None, - (uint8)UEnum::ECppForm::EnumClass, - METADATA_PARAMS(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enum_MetaDataParams)) - }; - UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode() - { - if (!Z_Registration_Info_UEnum_UDLSSMode.InnerSingleton) - { - UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_UDLSSMode.InnerSingleton, Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::EnumParams); - } - return Z_Registration_Info_UEnum_UDLSSMode.InnerSingleton; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDefaultDLSSMode) - { - P_FINISH; - P_NATIVE_BEGIN; - *(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDefaultDLSSMode(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSSharpness) - { - P_FINISH; - P_NATIVE_BEGIN; - *(float*)Z_Param__Result=UDLSSLibrary::GetDLSSSharpness(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSSharpness) - { - P_GET_PROPERTY(FFloatProperty,Z_Param_Sharpness); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::SetDLSSSharpness(Z_Param_Sharpness); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMode) - { - P_FINISH; - P_NATIVE_BEGIN; - *(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDLSSMode(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSMode) - { - P_GET_OBJECT(UObject,Z_Param_WorldContextObject); - P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::SetDLSSMode(Z_Param_WorldContextObject,UDLSSMode(Z_Param_DLSSMode)); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSScreenPercentageRange) - { - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::GetDLSSScreenPercentageRange(Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSModeInformation) - { - P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode); - P_GET_STRUCT(FVector2D,Z_Param_ScreenResolution); - P_GET_UBOOL_REF(Z_Param_Out_bIsSupported); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalScreenPercentage); - P_GET_UBOOL_REF(Z_Param_Out_bIsFixedScreenPercentage); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalSharpness); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::GetDLSSModeInformation(UDLSSMode(Z_Param_DLSSMode),Z_Param_ScreenResolution,Z_Param_Out_bIsSupported,Z_Param_Out_OptimalScreenPercentage,Z_Param_Out_bIsFixedScreenPercentage,Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage,Z_Param_Out_OptimalSharpness); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetSupportedDLSSModes) - { - P_FINISH; - P_NATIVE_BEGIN; - *(TArray*)Z_Param__Result=UDLSSLibrary::GetSupportedDLSSModes(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSModeSupported) - { - P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSModeSupported(UDLSSMode(Z_Param_DLSSMode)); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execIsDLAAEnabled) - { - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UDLSSLibrary::IsDLAAEnabled(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execEnableDLAA) - { - P_GET_UBOOL(Z_Param_bEnabled); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::EnableDLAA(Z_Param_bEnabled); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSEnabled) - { - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSEnabled(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execEnableDLSS) - { - P_GET_UBOOL(Z_Param_bEnabled); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::EnableDLSS(Z_Param_bEnabled); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMinimumDriverVersion) - { - P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMajor); - P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMinor); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::GetDLSSMinimumDriverVersion(Z_Param_Out_MinDriverVersionMajor,Z_Param_Out_MinDriverVersionMinor); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execQueryDLSSSupport) - { - P_FINISH; - P_NATIVE_BEGIN; - *(UDLSSSupport*)Z_Param__Result=UDLSSLibrary::QueryDLSSSupport(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSSupported) - { - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSSupported(); - P_NATIVE_END; - } - void UDLSSLibrary::StaticRegisterNativesUDLSSLibrary() - { - UClass* Class = UDLSSLibrary::StaticClass(); - static const FNameNativePtrPair Funcs[] = { - { "EnableDLAA", &UDLSSLibrary::execEnableDLAA }, - { "EnableDLSS", &UDLSSLibrary::execEnableDLSS }, - { "GetDefaultDLSSMode", &UDLSSLibrary::execGetDefaultDLSSMode }, - { "GetDLSSMinimumDriverVersion", &UDLSSLibrary::execGetDLSSMinimumDriverVersion }, - { "GetDLSSMode", &UDLSSLibrary::execGetDLSSMode }, - { "GetDLSSModeInformation", &UDLSSLibrary::execGetDLSSModeInformation }, - { "GetDLSSScreenPercentageRange", &UDLSSLibrary::execGetDLSSScreenPercentageRange }, - { "GetDLSSSharpness", &UDLSSLibrary::execGetDLSSSharpness }, - { "GetSupportedDLSSModes", &UDLSSLibrary::execGetSupportedDLSSModes }, - { "IsDLAAEnabled", &UDLSSLibrary::execIsDLAAEnabled }, - { "IsDLSSEnabled", &UDLSSLibrary::execIsDLSSEnabled }, - { "IsDLSSModeSupported", &UDLSSLibrary::execIsDLSSModeSupported }, - { "IsDLSSSupported", &UDLSSLibrary::execIsDLSSSupported }, - { "QueryDLSSSupport", &UDLSSLibrary::execQueryDLSSSupport }, - { "SetDLSSMode", &UDLSSLibrary::execSetDLSSMode }, - { "SetDLSSSharpness", &UDLSSLibrary::execSetDLSSSharpness }, - }; - FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); - } - struct Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics - { - struct DLSSLibrary_eventEnableDLAA_Parms - { - bool bEnabled; - }; - static void NewProp_bEnabled_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnabled; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit(void* Obj) - { - ((DLSSLibrary_eventEnableDLAA_Parms*)Obj)->bEnabled = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled = { "bEnabled", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventEnableDLAA_Parms), &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled */" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use EnableDLSS instead" }, - { "DisplayName", "Enable DLAA" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "EnableDLAA", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::DLSSLibrary_eventEnableDLAA_Parms), Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_EnableDLAA() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics - { - struct DLSSLibrary_eventEnableDLSS_Parms - { - bool bEnabled; - }; - static void NewProp_bEnabled_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnabled; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::NewProp_bEnabled_SetBit(void* Obj) - { - ((DLSSLibrary_eventEnableDLSS_Parms*)Obj)->bEnabled = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::NewProp_bEnabled = { "bEnabled", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventEnableDLSS_Parms), &Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::NewProp_bEnabled_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::NewProp_bEnabled, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/**\n\x09 * Enable/disable DLSS/DLAA\n\x09 * To select a DLSS quality mode, set an appropriate upscale screen percentage with r.ScreenPercentage. Use GetDlssModeInformation to find optimal screen percentage\n\x09 * To select DLAA, set the upscale screen percentage to 100 (r.ScreenPercentage=100)\n\x09 */" }, - { "DisplayName", "Enable DLSS" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Enable/disable DLSS/DLAA\nTo select a DLSS quality mode, set an appropriate upscale screen percentage with r.ScreenPercentage. Use GetDlssModeInformation to find optimal screen percentage\nTo select DLAA, set the upscale screen percentage to 100 (r.ScreenPercentage=100)" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "EnableDLSS", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::DLSSLibrary_eventEnableDLSS_Parms), Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_EnableDLSS() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics - { - struct DLSSLibrary_eventGetDefaultDLSSMode_Parms - { - UDLSSMode ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDefaultDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/* Find a reasonable default DLSS mode based on current hardware */" }, - { "DisplayName", "Get Default DLSS Mode" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Find a reasonable default DLSS mode based on current hardware" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDefaultDLSSMode", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::DLSSLibrary_eventGetDefaultDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics - { - struct DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms - { - int32 MinDriverVersionMajor; - int32 MinDriverVersionMinor; - }; - static const UECodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMajor; - static const UECodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMinor; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor = { "MinDriverVersionMajor", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMajor), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor = { "MinDriverVersionMinor", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMinor), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version.*/" }, - { "DisplayName", "Get DLSS Minimum DriverVersion" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version." }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMinimumDriverVersion", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics - { - struct DLSSLibrary_eventGetDLSSMode_Parms - { - UDLSSMode ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/* Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)*/" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use IsDLSSEnabled instead" }, - { "DisplayName", "Get DLSS Mode" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMode", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::DLSSLibrary_eventGetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics - { - struct DLSSLibrary_eventGetDLSSModeInformation_Parms - { - UDLSSMode DLSSMode; - FVector2D ScreenResolution; - bool bIsSupported; - float OptimalScreenPercentage; - bool bIsFixedScreenPercentage; - float MinScreenPercentage; - float MaxScreenPercentage; - float OptimalSharpness; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_DLSSMode; - static const UECodeGen_Private::FStructPropertyParams NewProp_ScreenResolution; - static void NewProp_bIsSupported_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsSupported; - static const UECodeGen_Private::FFloatPropertyParams NewProp_OptimalScreenPercentage; - static void NewProp_bIsFixedScreenPercentage_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsFixedScreenPercentage; - static const UECodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage; - static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage; - static const UECodeGen_Private::FFloatPropertyParams NewProp_OptimalSharpness; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution = { "ScreenResolution", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, ScreenResolution), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit(void* Obj) - { - ((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsSupported = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported = { "bIsSupported", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage = { "OptimalScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit(void* Obj) - { - ((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsFixedScreenPercentage = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage = { "bIsFixedScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness = { "OptimalSharpness", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalSharpness), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode */" }, - { "DisplayName", "Get DLSS Mode Information" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSModeInformation", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::DLSSLibrary_eventGetDLSSModeInformation_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics - { - struct DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms - { - float MinScreenPercentage; - float MaxScreenPercentage; - }; - static const UECodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage; - static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation*/" }, - { "DisplayName", "Get DLSS Screenpercentage Range" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSScreenPercentageRange", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics - { - struct DLSSLibrary_eventGetDLSSSharpness_Parms - { - float ReturnValue; - }; - static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSSharpness_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/*Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness) */" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use NIS sharpening instead" }, - { "DisplayName", "Get DLSS Sharpness" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness)" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSSharpness", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::DLSSLibrary_eventGetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics - { - struct DLSSLibrary_eventGetSupportedDLSSModes_Parms - { - TArray ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Inner_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue_Inner; - static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetSupportedDLSSModes_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Retrieves all supported DLSS modes. Can be used to populate UI */" }, - { "DisplayName", "Get Supported DLSS Modes" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Retrieves all supported DLSS modes. Can be used to populate UI" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetSupportedDLSSModes", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::DLSSLibrary_eventGetSupportedDLSSModes_Parms), Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics - { - struct DLSSLibrary_eventIsDLAAEnabled_Parms - { - bool ReturnValue; - }; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((DLSSLibrary_eventIsDLAAEnabled_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether DLAA is enabled */" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use IsDLSSEnabled instead" }, - { "DisplayName", "Is DLAA Enabled" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether DLAA is enabled" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLAAEnabled", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::DLSSLibrary_eventIsDLAAEnabled_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics - { - struct DLSSLibrary_eventIsDLSSEnabled_Parms - { - bool ReturnValue; - }; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((DLSSLibrary_eventIsDLSSEnabled_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSEnabled_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether DLSS/DLAA is enabled */" }, - { "DisplayName", "Is DLSS Enabled" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether DLSS/DLAA is enabled" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSEnabled", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::DLSSLibrary_eventIsDLSSEnabled_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics - { - struct DLSSLibrary_eventIsDLSSModeSupported_Parms - { - UDLSSMode DLSSMode; - bool ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_DLSSMode; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventIsDLSSModeSupported_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - void Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((DLSSLibrary_eventIsDLSSModeSupported_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether a DLSS mode is supported */" }, - { "DisplayName", "Is DLSS Mode Supported" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether a DLSS mode is supported" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSModeSupported", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::DLSSLibrary_eventIsDLSSModeSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics - { - struct DLSSLibrary_eventIsDLSSSupported_Parms - { - bool ReturnValue; - }; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((DLSSLibrary_eventIsDLSSSupported_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport*/" }, - { "DisplayName", "Is NVIDIA DLSS Supported" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSSupported", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::DLSSLibrary_eventIsDLSSSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics - { - struct DLSSLibrary_eventQueryDLSSSupport_Parms - { - UDLSSSupport ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventQueryDLSSSupport_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, METADATA_PARAMS(nullptr, 0) }; // 1776572494 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU\x09*/" }, - { "DisplayName", "Query NVIDIA DLSS Support" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "QueryDLSSSupport", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::DLSSLibrary_eventQueryDLSSSupport_Parms), Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics - { - struct DLSSLibrary_eventSetDLSSMode_Parms - { - UObject* WorldContextObject; - UDLSSMode DLSSMode; - }; - static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; - static const UECodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_DLSSMode; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSMode_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSMode_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_WorldContextObject, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)*/" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use EnableDLSS instead" }, - { "DisplayName", "Set DLSS Mode" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)" }, - { "WorldContext", "WorldContextObject" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSMode", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::DLSSLibrary_eventSetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics - { - struct DLSSLibrary_eventSetDLSSSharpness_Parms - { - float Sharpness; - }; - static const UECodeGen_Private::FFloatPropertyParams NewProp_Sharpness; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness = { "Sharpness", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSSharpness_Parms, Sharpness), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/* Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness) */" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use NIS sharpening instead" }, - { "DisplayName", "Set DLSS Sharpness" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness)" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSSharpness", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::DLSSLibrary_eventSetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams); - } - return ReturnFunction; - } - IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UDLSSLibrary); - UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister() - { - return UDLSSLibrary::StaticClass(); - } - struct Z_Construct_UClass_UDLSSLibrary_Statics - { - static UObject* (*const DependentSingletons[])(); - static const FClassFunctionLinkInfo FuncInfo[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UECodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UDLSSLibrary_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, - (UObject* (*)())Z_Construct_UPackage__Script_DLSSBlueprint, - }; - const FClassFunctionLinkInfo Z_Construct_UClass_UDLSSLibrary_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA, "EnableDLAA" }, // 206353102 - { &Z_Construct_UFunction_UDLSSLibrary_EnableDLSS, "EnableDLSS" }, // 956233490 - { &Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode, "GetDefaultDLSSMode" }, // 2865384849 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion, "GetDLSSMinimumDriverVersion" }, // 442299206 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode, "GetDLSSMode" }, // 2940971096 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation, "GetDLSSModeInformation" }, // 2405383823 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange, "GetDLSSScreenPercentageRange" }, // 1817790574 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness, "GetDLSSSharpness" }, // 3570438488 - { &Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes, "GetSupportedDLSSModes" }, // 2384865064 - { &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled, "IsDLAAEnabled" }, // 3857437038 - { &Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled, "IsDLSSEnabled" }, // 1566442875 - { &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported, "IsDLSSModeSupported" }, // 1634133924 - { &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported, "IsDLSSSupported" }, // 3155980436 - { &Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport, "QueryDLSSSupport" }, // 1813928821 - { &Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode, "SetDLSSMode" }, // 1450246239 - { &Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness, "SetDLSSSharpness" }, // 3574429581 - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams[] = { - { "IncludePath", "DLSSLibrary.h" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - }; -#endif - const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSLibrary_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UECodeGen_Private::FClassParams Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams = { - &UDLSSLibrary::StaticClass, - nullptr, - &StaticCppClassTypeInfo, - DependentSingletons, - FuncInfo, - nullptr, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - UE_ARRAY_COUNT(FuncInfo), - 0, - 0, - 0x000800A0u, - METADATA_PARAMS(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UDLSSLibrary() - { - if (!Z_Registration_Info_UClass_UDLSSLibrary.OuterSingleton) - { - UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDLSSLibrary.OuterSingleton, Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams); - } - return Z_Registration_Info_UClass_UDLSSLibrary.OuterSingleton; - } - template<> DLSSBLUEPRINT_API UClass* StaticClass() - { - return UDLSSLibrary::StaticClass(); - } - DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSLibrary); - UDLSSLibrary::~UDLSSLibrary() {} - struct Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics - { - static const FEnumRegisterCompiledInInfo EnumInfo[]; - static const FClassRegisterCompiledInInfo ClassInfo[]; - }; - const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo[] = { - { UDLSSSupport_StaticEnum, TEXT("UDLSSSupport"), &Z_Registration_Info_UEnum_UDLSSSupport, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1776572494U) }, - { UDLSSMode_StaticEnum, TEXT("UDLSSMode"), &Z_Registration_Info_UEnum_UDLSSMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4144951277U) }, - }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UDLSSLibrary, UDLSSLibrary::StaticClass, TEXT("UDLSSLibrary"), &Z_Registration_Info_UClass_UDLSSLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSLibrary), 3695960356U) }, - }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_3553304738(TEXT("/Script/DLSSBlueprint"), - Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo), - nullptr, 0, - Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h deleted file mode 100644 index 73f46896..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h +++ /dev/null @@ -1,165 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -// IWYU pragma: private, include "DLSSLibrary.h" -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -class UObject; -enum class UDLSSMode : uint8; -enum class UDLSSSupport : uint8; -#ifdef DLSSBLUEPRINT_DLSSLibrary_generated_h -#error "DLSSLibrary.generated.h already included, missing '#pragma once' in DLSSLibrary.h" -#endif -#define DLSSBLUEPRINT_DLSSLibrary_generated_h - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ - \ - DECLARE_FUNCTION(execGetDefaultDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSSharpness); \ - DECLARE_FUNCTION(execSetDLSSSharpness); \ - DECLARE_FUNCTION(execGetDLSSMode); \ - DECLARE_FUNCTION(execSetDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \ - DECLARE_FUNCTION(execGetDLSSModeInformation); \ - DECLARE_FUNCTION(execGetSupportedDLSSModes); \ - DECLARE_FUNCTION(execIsDLSSModeSupported); \ - DECLARE_FUNCTION(execIsDLAAEnabled); \ - DECLARE_FUNCTION(execEnableDLAA); \ - DECLARE_FUNCTION(execIsDLSSEnabled); \ - DECLARE_FUNCTION(execEnableDLSS); \ - DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \ - DECLARE_FUNCTION(execQueryDLSSSupport); \ - DECLARE_FUNCTION(execIsDLSSSupported); - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execGetDefaultDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSSharpness); \ - DECLARE_FUNCTION(execSetDLSSSharpness); \ - DECLARE_FUNCTION(execGetDLSSMode); \ - DECLARE_FUNCTION(execSetDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \ - DECLARE_FUNCTION(execGetDLSSModeInformation); \ - DECLARE_FUNCTION(execGetSupportedDLSSModes); \ - DECLARE_FUNCTION(execIsDLSSModeSupported); \ - DECLARE_FUNCTION(execIsDLAAEnabled); \ - DECLARE_FUNCTION(execEnableDLAA); \ - DECLARE_FUNCTION(execIsDLSSEnabled); \ - DECLARE_FUNCTION(execEnableDLSS); \ - DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \ - DECLARE_FUNCTION(execQueryDLSSSupport); \ - DECLARE_FUNCTION(execIsDLSSSupported); - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUDLSSLibrary(); \ - friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ -public: \ - DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \ - DECLARE_SERIALIZER(UDLSSLibrary) - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ -private: \ - static void StaticRegisterNativesUDLSSLibrary(); \ - friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ -public: \ - DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \ - DECLARE_SERIALIZER(UDLSSLibrary) - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \ - DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \ -public: \ - DLSSBLUEPRINT_API virtual ~UDLSSLibrary(); - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \ - DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \ - DLSSBLUEPRINT_API virtual ~UDLSSLibrary(); - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_55_PROLOG -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ - FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ -private: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> DLSSBLUEPRINT_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h - - -#define FOREACH_ENUM_UDLSSSUPPORT(op) \ - op(UDLSSSupport::Supported) \ - op(UDLSSSupport::NotSupported) \ - op(UDLSSSupport::NotSupportedIncompatibleHardware) \ - op(UDLSSSupport::NotSupportedDriverOutOfDate) \ - op(UDLSSSupport::NotSupportedOperatingSystemOutOfDate) \ - op(UDLSSSupport::NotSupportedByPlatformAtBuildTime) \ - op(UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive) - -enum class UDLSSSupport : uint8; -template<> struct TIsUEnumClass { enum { Value = true }; }; -template<> DLSSBLUEPRINT_API UEnum* StaticEnum(); - -#define FOREACH_ENUM_UDLSSMODE(op) \ - op(UDLSSMode::Off) \ - op(UDLSSMode::Auto) \ - op(UDLSSMode::UltraQuality) \ - op(UDLSSMode::Quality) \ - op(UDLSSMode::Balanced) \ - op(UDLSSMode::Performance) \ - op(UDLSSMode::UltraPerformance) - -enum class UDLSSMode : uint8; -template<> struct TIsUEnumClass { enum { Value = true }; }; -template<> DLSSBLUEPRINT_API UEnum* StaticEnum(); - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/Timestamp deleted file mode 100644 index b5f5afd8..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealEditor/Inc/DLSSBlueprint/UHT/Timestamp +++ /dev/null @@ -1 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/DLSS.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/DLSS.precompiled deleted file mode 100644 index cd0510d9..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/DLSS.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "Module.DLSS.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Definitions.DLSS.h deleted file mode 100644 index 07c650ec..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Definitions.DLSS.h +++ /dev/null @@ -1,220 +0,0 @@ -#undef DLSS_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "DLSS" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define COREUOBJECT_API -#define ENGINESETTINGS_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define NGXRHI_API -#define DLSS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Definitions.DLSS.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Definitions.DLSS.h.old deleted file mode 100644 index eb897e6a..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Definitions.DLSS.h.old +++ /dev/null @@ -1,220 +0,0 @@ -#undef DLSS_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidence -#define UE_MODULE_NAME "DLSS" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define COREUOBJECT_API -#define ENGINESETTINGS_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define NGXRHI_API -#define DLSS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/LiveCodingInfo.json deleted file mode 100644 index 616d374f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/LiveCodingInfo.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "RemapUnityFiles": - { - "Module.DLSS.cpp.obj": [ - "DLSS.init.gen.cpp.obj", - "DLSSSettings.gen.cpp.obj", - "DLSS.cpp.obj", - "DLSSDenoiser.cpp.obj", - "DLSSUpscaler.cpp.obj", - "DLSSUpscalerHistory.cpp.obj" - ] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp deleted file mode 100644 index a6e0fbbf..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp +++ /dev/null @@ -1,7 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp.dep.json deleted file mode 100644 index c3c9785f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp.dep.json +++ /dev/null @@ -1,214 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\dlss\\module.dlss.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\dlss\\definitions.dlss.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlss.init.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlss.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\public\\dlss.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerprivate.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextension.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextensioncontext.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\sceneviewextensioncontext.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scenetexturesconfig.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gbufferinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\temporalaa.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraph.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stridedview.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphutils.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenefilterrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenerendertargets.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextures.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\customdepthrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\scenerendertargetparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\rendertargettemp.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenerendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivatebase.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitedrawlist.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitematerials.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitevisualize.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\virtualshadowmapdefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\shaderprintparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessambientocclusionmobile.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumentranslucencyvolumelighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenradiancecacheinterpolation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenfrontlayertranslucency.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdata.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\strata\\strata.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\stratadefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\gpuscene.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\raytracinginstancebufferutil.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessmotionblur.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucentrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\volumerendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\screenrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\systemtextures.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\customresourcepool.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenspacedenoise.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\indirectlightrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivate.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\texturelayout3d.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendertargetpool.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenecore.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightsceneinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\depthrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\shaderbaseclasses.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenehitproxyrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\shadowrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsutils.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\hairstrandsinterface.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandscluster.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsvoxelization.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdeepshadow.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsclusters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandslut.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsvisibility.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandstransmittance.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsenvironment.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandscomposition.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdebug.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\simplemeshdrawcommandpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\subsurfaceprofile.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\subsurfaceprofile.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\texturelayout.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightmaprendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\lightmap.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\lightmaptexture2d.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\lightmaptexture2d.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\velocityrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\basepassrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\dbuffertextures.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\fogrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumetricfog.h", - 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-/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp.old deleted file mode 100644 index fb083e7c..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp.old +++ /dev/null @@ -1,7 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json deleted file mode 100644 index c4747169..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlssblueprint.init.gen.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\dlssblueprint\\definitions.dlssblueprint.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj deleted file mode 100644 index 3a1e0727..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response deleted file mode 100644 index 25db4628..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response +++ /dev/null @@ -1,175 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT\DLSSBlueprint.init.gen.cpp -/I . -/I Runtime\Renderer\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/I Runtime\Projects\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old deleted file mode 100644 index fe12d8d4..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old +++ /dev/null @@ -1,175 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT\DLSSBlueprint.init.gen.cpp -/I . -/I Runtime\Renderer\Private -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/I Runtime\Projects\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" 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-/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.precompiled deleted file mode 100644 index 0c1450db..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSBlueprint.precompiled +++ /dev/null @@ -1,6 +0,0 @@ -{ - "OutputFiles": [ - "DLSSBlueprint.init.gen.cpp.obj", - "DLSSLibrary.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSLibrary.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSLibrary.cpp.dep.json deleted file mode 100644 index 0fe9706c..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSLibrary.cpp.dep.json +++ /dev/null @@ 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a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSLibrary.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response deleted file mode 100644 index 2544c382..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response +++ /dev/null @@ -1,175 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp -/I . -/I Runtime\Renderer\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I 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Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/I Runtime\Projects\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\DLSSLibrary.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h deleted file mode 100644 index 3f0a4c53..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h +++ /dev/null @@ -1,222 +0,0 @@ -#undef DLSSBLUEPRINT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define WITH_DLSS 1 -#define UE_MODULE_NAME "DLSSBlueprint" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define COREUOBJECT_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define DLSS_API -#define WITH_DLSS 1 -#define DLSSBLUEPRINT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old deleted file mode 100644 index 2819a628..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old +++ /dev/null @@ -1,222 +0,0 @@ -#undef DLSSBLUEPRINT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidence -#define WITH_DLSS 1 -#define UE_MODULE_NAME "DLSSBlueprint" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define COREUOBJECT_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define DLSS_API -#define WITH_DLSS 1 -#define DLSSBLUEPRINT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/DLSSUtility.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/DLSSUtility.precompiled deleted file mode 100644 index 89b1c7ad..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/DLSSUtility.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "Module.DLSSUtility.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Definitions.DLSSUtility.h deleted file mode 100644 index a5aa0977..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Definitions.DLSSUtility.h +++ /dev/null @@ -1,216 +0,0 @@ -#undef DLSSUTILITY_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "DLSSUtility" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Definitions.DLSSUtility.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Definitions.DLSSUtility.h.old deleted file mode 100644 index 063db742..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Definitions.DLSSUtility.h.old +++ /dev/null @@ -1,216 +0,0 @@ -#undef DLSSUTILITY_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidence -#define UE_MODULE_NAME "DLSSUtility" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/LiveCodingInfo.json deleted file mode 100644 index 26d47121..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/LiveCodingInfo.json +++ /dev/null @@ -1,9 +0,0 @@ -{ - "RemapUnityFiles": - { - "Module.DLSSUtility.cpp.obj": [ - "DLSSUtility.cpp.obj", - "VelocityCombinePass.cpp.obj" - ] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp deleted file mode 100644 index 14dbe7b9..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.dep.json deleted file mode 100644 index 454fc6a9..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.dep.json +++ /dev/null @@ -1,85 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\dlssutility\\module.dlssutility.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\dlssutility\\definitions.dlssutility.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\private\\dlssutility.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\public\\dlssutility.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\interfaces\\ipluginmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\plugindescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\custombuildsteps.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\localizationdescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\moduledescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\pluginreferencedescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\versescope.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\private\\velocitycombinepass.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraph.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stridedview.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphutils.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenefilterrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenerendertargets.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextures.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\customdepthrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\scenerendertargetparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scenetexturesconfig.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gbufferinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\rendertargettemp.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenerendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivatebase.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitedrawlist.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitematerials.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitevisualize.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\virtualshadowmapdefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\shaderprintparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessambientocclusionmobile.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumentranslucencyvolumelighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenradiancecacheinterpolation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenfrontlayertranslucency.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdata.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\strata\\strata.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\stratadefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\gpuscene.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\raytracinginstancebufferutil.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.inl" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj deleted file mode 100644 index bf54a7f1..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response deleted file mode 100644 index fb6a5e49..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response +++ /dev/null @@ -1,167 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Module.DLSSUtility.cpp -/I . -/I Runtime\Renderer\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Private -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I Runtime -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I Runtime\Projects\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Definitions.DLSSUtility.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Module.DLSSUtility.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old deleted file mode 100644 index 5f31baa1..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old +++ /dev/null @@ -1,167 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Module.DLSSUtility.cpp -/I . -/I Runtime\Renderer\Private -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSUtility\Private -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I Runtime -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I Runtime\Projects\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSUtility\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Definitions.DLSSUtility.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Module.DLSSUtility.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.old deleted file mode 100644 index 7b233e76..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.old +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h deleted file mode 100644 index 839bed90..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h +++ /dev/null @@ -1,217 +0,0 @@ -#undef NGXD3D11RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXD3D11RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define D3D11RHI_API -#define HEADMOUNTEDDISPLAY_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define NGXD3D11RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old deleted file mode 100644 index e2ba1107..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old +++ /dev/null @@ -1,217 +0,0 @@ -#undef NGXD3D11RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidence -#define UE_MODULE_NAME "NGXD3D11RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define D3D11RHI_API -#define HEADMOUNTEDDISPLAY_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define NGXD3D11RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json deleted file mode 100644 index feb7d51a..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d11rhi\\private\\ngxd3d11rhi.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\ngxd3d11rhi\\definitions.ngxd3d11rhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d11rhi\\public\\ngxd3d11rhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\id3d11dynamicrhi.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\windows\\d3d11thirdparty.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h", - "c:\\program files (x86)\\windows 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ThirdParty\Windows\DirectX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old deleted file mode 100644 index 34f35aa0..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old +++ /dev/null @@ -1,173 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp -/I . -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D11RHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I 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E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public -/I ThirdParty\Windows -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D11RHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I ThirdParty\Windows\DirectX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.precompiled deleted file mode 100644 index 068290f8..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXD3D11RHI.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h deleted file mode 100644 index 492fe33a..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h +++ /dev/null @@ -1,227 +0,0 @@ -#undef NGXD3D12RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXD3D12RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0 -#define PROFILE 1 -#define D3D12RHI_API -#define WITH_PIX_EVENT_RUNTIME 1 -#define HEADMOUNTEDDISPLAY_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define D3D12_CORE_ENABLED 1 -#define D3D12_MAX_DEVICE_INTERFACE 10 -#define D3D12_MAX_COMMANDLIST_INTERFACE 6 -#define D3D12_SUPPORTS_INFO_QUEUE 1 -#define D3D12_SUPPORTS_DXGI_DEBUG 1 -#define DXGI_MAX_FACTORY_INTERFACE 6 -#define DXGI_MAX_SWAPCHAIN_INTERFACE 4 -#define NGXD3D12RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old deleted file mode 100644 index f813db89..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old +++ /dev/null @@ -1,227 +0,0 @@ -#undef NGXD3D12RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidence -#define UE_MODULE_NAME "NGXD3D12RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0 -#define PROFILE 1 -#define D3D12RHI_API -#define WITH_PIX_EVENT_RUNTIME 1 -#define HEADMOUNTEDDISPLAY_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define D3D12_CORE_ENABLED 1 -#define D3D12_MAX_DEVICE_INTERFACE 10 -#define D3D12_MAX_COMMANDLIST_INTERFACE 6 -#define D3D12_SUPPORTS_INFO_QUEUE 1 -#define D3D12_SUPPORTS_DXGI_DEBUG 1 -#define DXGI_MAX_FACTORY_INTERFACE 6 -#define DXGI_MAX_SWAPCHAIN_INTERFACE 4 -#define NGXD3D12RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json deleted file mode 100644 index 68277d79..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json +++ /dev/null @@ -1,195 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": 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ThirdParty\Windows\D3DX12\include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" 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cb02f036..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old +++ /dev/null @@ -1,174 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp -/I . -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D12RHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I Runtime\D3D12RHI\Public -/I ThirdParty\Windows -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT -/I Runtime\HeadMountedDisplay\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D12RHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I ThirdParty\Windows\PIX\include -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I ThirdParty\Windows\DirectX\include -/external:I ThirdParty\Windows\D3DX12\include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.precompiled deleted file mode 100644 index e5de0e06..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXD3D12RHI.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/Definitions.NGXRHI.h deleted file mode 100644 index ba38a9d6..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/Definitions.NGXRHI.h +++ /dev/null @@ -1,214 +0,0 @@ -#undef NGXRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/Definitions.NGXRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/Definitions.NGXRHI.h.old deleted file mode 100644 index 75e70847..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/Definitions.NGXRHI.h.old +++ /dev/null @@ -1,214 +0,0 @@ -#undef NGXRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidence -#define UE_MODULE_NAME "NGXRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.dep.json deleted file mode 100644 index 346afb5e..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.dep.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\private\\ngxrhi.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\ngxrhi\\definitions.ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj deleted file mode 100644 index d52b0f46..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj.response deleted file mode 100644 index 224ee25e..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj.response +++ /dev/null @@ -1,166 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp -/I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXRHI\Definitions.NGXRHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXRHI\NGXRHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXRHI\NGXRHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj.response.old deleted file mode 100644 index 97515632..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj.response.old +++ /dev/null @@ -1,166 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp -/I . -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXRHI\Definitions.NGXRHI.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXRHI\NGXRHI.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXRHI\NGXRHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.precompiled deleted file mode 100644 index 9ba7af36..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXRHI.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h deleted file mode 100644 index f914040c..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h +++ /dev/null @@ -1,218 +0,0 @@ -#undef NGXVULKANRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXVulkanRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define NGXVULKANRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old deleted file mode 100644 index 0add6343..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old +++ /dev/null @@ -1,218 +0,0 @@ -#undef NGXVULKANRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidence -#define UE_MODULE_NAME "NGXVulkanRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define NGXVULKANRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json deleted file mode 100644 index 0e23a0ac..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json +++ /dev/null @@ -1,128 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhi\\private\\ngxvulkanrhi.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\ngxvulkanrhi\\definitions.ngxvulkanrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhi\\public\\ngxvulkanrhi.h", - 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b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response deleted file mode 100644 index 52d8f10a..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response +++ /dev/null @@ -1,170 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp -/I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I 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100644 index d1ad2d54..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXVulkanRHI.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h deleted file mode 100644 index c9f5bd47..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h +++ /dev/null @@ -1,217 +0,0 @@ -#undef NGXVULKANRHIPREINIT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXVulkanRHIPreInit" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXVULKANRHIPREINIT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old deleted file mode 100644 index e8af1d64..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old +++ /dev/null @@ -1,217 +0,0 @@ -#undef NGXVULKANRHIPREINIT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidence -#define UE_MODULE_NAME "NGXVulkanRHIPreInit" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXVULKANRHIPREINIT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json deleted file mode 100644 index 5a2fc05f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "RemapUnityFiles": - { - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json deleted file mode 100644 index f2b2e0e2..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json +++ /dev/null @@ -1,126 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\private\\ngxvulkanrhipreinit.cpp", - "ProvidedModule": "", - "PCH": 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40a47839..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response deleted file mode 100644 index d4b00c39..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response +++ /dev/null @@ -1,169 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp -/I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I 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"C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old deleted file mode 100644 index 129adcff..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old +++ /dev/null @@ -1,169 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp -/I . -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I Runtime\VulkanRHI\Public -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source -/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I ThirdParty\Vulkan\Include -/external:I ThirdParty\Vulkan\Include\vulkan -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.precompiled deleted file mode 100644 index f677e0f8..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXVulkanRHIPreInit.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp deleted file mode 100644 index c9da8f08..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodeDLSS_init() {} - static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_DLSS; - FORCENOINLINE UPackage* Z_Construct_UPackage__Script_DLSS() - { - if (!Z_Registration_Info_UPackage__Script_DLSS.OuterSingleton) - { - static const UECodeGen_Private::FPackageParams PackageParams = { - "/Script/DLSS", - nullptr, - 0, - PKG_CompiledIn | 0x00000000, - 0xAED4C3F5, - 0x44A63F5A, - METADATA_PARAMS(nullptr, 0) - }; - UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_DLSS.OuterSingleton, PackageParams); - } - return Z_Registration_Info_UPackage__Script_DLSS.OuterSingleton; - } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSS(Z_Construct_UPackage__Script_DLSS, TEXT("/Script/DLSS"), Z_Registration_Info_UPackage__Script_DLSS, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xAED4C3F5, 0x44A63F5A)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSClasses.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSClasses.h deleted file mode 100644 index 82953124..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSClasses.h +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#pragma once - - - diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp deleted file mode 100644 index 6b95ee21..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp +++ /dev/null @@ -1,493 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#include "DLSS/Public/DLSSSettings.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodeDLSSSettings() {} -// Cross Module References - COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); - DLSS_API UClass* Z_Construct_UClass_UDLSSOverrideSettings(); - DLSS_API UClass* Z_Construct_UClass_UDLSSOverrideSettings_NoRegister(); - DLSS_API UClass* Z_Construct_UClass_UDLSSSettings(); - DLSS_API UClass* Z_Construct_UClass_UDLSSSettings_NoRegister(); - DLSS_API UEnum* Z_Construct_UEnum_DLSS_EDLSSSettingOverride(); - UPackage* Z_Construct_UPackage__Script_DLSS(); -// End Cross Module References - static FEnumRegistrationInfo Z_Registration_Info_UEnum_EDLSSSettingOverride; - static UEnum* EDLSSSettingOverride_StaticEnum() - { - if (!Z_Registration_Info_UEnum_EDLSSSettingOverride.OuterSingleton) - { - Z_Registration_Info_UEnum_EDLSSSettingOverride.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_DLSS_EDLSSSettingOverride, Z_Construct_UPackage__Script_DLSS(), TEXT("EDLSSSettingOverride")); - } - return Z_Registration_Info_UEnum_EDLSSSettingOverride.OuterSingleton; - } - template<> DLSS_API UEnum* StaticEnum() - { - return EDLSSSettingOverride_StaticEnum(); - } - struct Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics - { - static const UECodeGen_Private::FEnumeratorParam Enumerators[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; -#endif - static const UECodeGen_Private::FEnumParams EnumParams; - }; - const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enumerators[] = { - { "EDLSSSettingOverride::Enabled", (int64)EDLSSSettingOverride::Enabled }, - { "EDLSSSettingOverride::Disabled", (int64)EDLSSSettingOverride::Disabled }, - { "EDLSSSettingOverride::UseProjectSettings", (int64)EDLSSSettingOverride::UseProjectSettings }, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enum_MetaDataParams[] = { - { "Disabled.DisplayName", "False" }, - { "Disabled.Name", "EDLSSSettingOverride::Disabled" }, - { "Enabled.DisplayName", "True" }, - { "Enabled.Name", "EDLSSSettingOverride::Enabled" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "UseProjectSettings.DisplayName", "Use project settings" }, - { "UseProjectSettings.Name", "EDLSSSettingOverride::UseProjectSettings" }, - }; -#endif - const UECodeGen_Private::FEnumParams Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::EnumParams = { - (UObject*(*)())Z_Construct_UPackage__Script_DLSS, - nullptr, - "EDLSSSettingOverride", - "EDLSSSettingOverride", - Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enumerators, - UE_ARRAY_COUNT(Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enumerators), - RF_Public|RF_Transient|RF_MarkAsNative, - EEnumFlags::None, - (uint8)UEnum::ECppForm::EnumClass, - METADATA_PARAMS(Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::Enum_MetaDataParams)) - }; - UEnum* Z_Construct_UEnum_DLSS_EDLSSSettingOverride() - { - if (!Z_Registration_Info_UEnum_EDLSSSettingOverride.InnerSingleton) - { - UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EDLSSSettingOverride.InnerSingleton, Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Statics::EnumParams); - } - return Z_Registration_Info_UEnum_EDLSSSettingOverride.InnerSingleton; - } - void UDLSSOverrideSettings::StaticRegisterNativesUDLSSOverrideSettings() - { - } - IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UDLSSOverrideSettings); - UClass* Z_Construct_UClass_UDLSSOverrideSettings_NoRegister() - { - return UDLSSOverrideSettings::StaticClass(); - } - struct Z_Construct_UClass_UDLSSOverrideSettings_Statics - { - static UObject* (*const DependentSingletons[])(); -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif - static const UECodeGen_Private::FBytePropertyParams NewProp_EnableDLSSInEditorViewportsOverride_Underlying; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_EnableDLSSInEditorViewportsOverride_MetaData[]; -#endif - static const UECodeGen_Private::FEnumPropertyParams NewProp_EnableDLSSInEditorViewportsOverride; - static const UECodeGen_Private::FBytePropertyParams NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData[]; -#endif - static const UECodeGen_Private::FEnumPropertyParams NewProp_EnableDLSSInPlayInEditorViewportsOverride; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData[]; -#endif - static void NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowDLSSIncompatiblePluginsToolsWarnings; - static const UECodeGen_Private::FBytePropertyParams NewProp_ShowDLSSSDebugOnScreenMessages_Underlying; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_ShowDLSSSDebugOnScreenMessages_MetaData[]; -#endif - static const UECodeGen_Private::FEnumPropertyParams NewProp_ShowDLSSSDebugOnScreenMessages; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UECodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UDLSSOverrideSettings_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UObject, - (UObject* (*)())Z_Construct_UPackage__Script_DLSS, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams[] = { - { "IncludePath", "DLSSSettings.h" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - }; -#endif - const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData[] = { - { "Category", "Level Editor - Viewport (Local)" }, - { "Comment", "/** This enables DLSS/DLAA in editor viewports. Saved to local user config only.*/" }, - { "DisplayName", "Enable DLSS/DLAA to be turned on in Editor viewports" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables DLSS/DLAA in editor viewports. Saved to local user config only." }, - }; -#endif - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride = { "EnableDLSSInEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSOverrideSettings, EnableDLSSInEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData)) }; // 1546296617 - const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData[] = { - { "Category", "Level Editor - Viewport (Local)" }, - { "Comment", "/** This enables DLSS/DLAA in play in editor viewports. Saved to local user config only. */" }, - { "DisplayName", "Enable DLSS/DLAA in Play In Editor viewports" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables DLSS/DLAA in play in editor viewports. Saved to local user config only." }, - }; -#endif - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride = { "EnableDLSSInPlayInEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSOverrideSettings, EnableDLSSInPlayInEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData)) }; // 1546296617 -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData[] = { - { "Category", "Editor (Local)" }, - { "Comment", "/** This enables warnings about plugins & tools that are incompatible with DLSS/DLAA in the editor. Saved to local user config only. */" }, - { "DisplayName", "Warn about incompatible plugins and tools" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables warnings about plugins & tools that are incompatible with DLSS/DLAA in the editor. Saved to local user config only." }, - }; -#endif - void Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit(void* Obj) - { - ((UDLSSOverrideSettings*)Obj)->bShowDLSSIncompatiblePluginsToolsWarnings = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings = { "bShowDLSSIncompatiblePluginsToolsWarnings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSOverrideSettings), &Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData)) }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData[] = { - { "Category", "Editor (Local)" }, - { "Comment", "/** This enables on screen warnings and errors about DLSS/DLAA */" }, - { "DisplayName", "Show various DLSS/DLAA on screen debug messages" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables on screen warnings and errors about DLSS/DLAA" }, - }; -#endif - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages = { "ShowDLSSSDebugOnScreenMessages", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSOverrideSettings, ShowDLSSSDebugOnScreenMessages), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData)) }; // 1546296617 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages, - }; - const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSOverrideSettings_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UECodeGen_Private::FClassParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::ClassParams = { - &UDLSSOverrideSettings::StaticClass, - "Engine", - &StaticCppClassTypeInfo, - DependentSingletons, - nullptr, - Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - 0, - UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers), - 0, - 0x001000E4u, - METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UDLSSOverrideSettings() - { - if (!Z_Registration_Info_UClass_UDLSSOverrideSettings.OuterSingleton) - { - UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDLSSOverrideSettings.OuterSingleton, Z_Construct_UClass_UDLSSOverrideSettings_Statics::ClassParams); - } - return Z_Registration_Info_UClass_UDLSSOverrideSettings.OuterSingleton; - } - template<> DLSS_API UClass* StaticClass() - { - return UDLSSOverrideSettings::StaticClass(); - } - DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSOverrideSettings); - UDLSSOverrideSettings::~UDLSSOverrideSettings() {} - void UDLSSSettings::StaticRegisterNativesUDLSSSettings() - { - } - IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UDLSSSettings); - UClass* Z_Construct_UClass_UDLSSSettings_NoRegister() - { - return UDLSSSettings::StaticClass(); - } - struct Z_Construct_UClass_UDLSSSettings_Statics - { - static UObject* (*const DependentSingletons[])(); -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSD3D12_MetaData[]; -#endif - static void NewProp_bEnableDLSSD3D12_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSD3D12; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSD3D11_MetaData[]; -#endif - static void NewProp_bEnableDLSSD3D11_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSD3D11; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSVulkan_MetaData[]; -#endif - static void NewProp_bEnableDLSSVulkan_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSVulkan; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSInEditorViewports_MetaData[]; -#endif - static void NewProp_bEnableDLSSInEditorViewports_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSInEditorViewports; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSInPlayInEditorViewports_MetaData[]; -#endif - static void NewProp_bEnableDLSSInPlayInEditorViewports_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSInPlayInEditorViewports; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bShowDLSSSDebugOnScreenMessages_MetaData[]; -#endif - static void NewProp_bShowDLSSSDebugOnScreenMessages_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowDLSSSDebugOnScreenMessages; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_GenericDLSSBinaryPath_MetaData[]; -#endif - static const UECodeGen_Private::FStrPropertyParams NewProp_GenericDLSSBinaryPath; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bGenericDLSSBinaryExists_MetaData[]; -#endif - static void NewProp_bGenericDLSSBinaryExists_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bGenericDLSSBinaryExists; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_NVIDIANGXApplicationId_MetaData[]; -#endif - static const UECodeGen_Private::FUInt32PropertyParams NewProp_NVIDIANGXApplicationId; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_CustomDLSSBinaryPath_MetaData[]; -#endif - static const UECodeGen_Private::FStrPropertyParams NewProp_CustomDLSSBinaryPath; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam NewProp_bCustomDLSSBinaryExists_MetaData[]; -#endif - static void NewProp_bCustomDLSSBinaryExists_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bCustomDLSSBinaryExists; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UECodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UDLSSSettings_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UObject, - (UObject* (*)())Z_Construct_UPackage__Script_DLSS, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams[] = { - { "DisplayName", "NVIDIA DLSS" }, - { "IncludePath", "DLSSSettings.h" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - }; -#endif -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData[] = { - { "Category", "Platforms" }, - { "Comment", "/** Enable DLSS/DLAA for D3D12, if the driver supports it at runtime */" }, - { "DisplayName", "Enable DLSS/DLAA for the D3D12RHI" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "Enable DLSS/DLAA for D3D12, if the driver supports it at runtime" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSD3D12 = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12 = { "bEnableDLSSD3D12", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData[] = { - { "Category", "Platforms" }, - { "Comment", "/** Enable DLSS/DLAA for D3D11, if the driver supports it at runtime */" }, - { "DisplayName", "Enable DLSS/DLAA for the D3D11RHI" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "Enable DLSS/DLAA for D3D11, if the driver supports it at runtime" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSD3D11 = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11 = { "bEnableDLSSD3D11", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData[] = { - { "Category", "Platforms" }, - { "Comment", "/** Enable DLSS/DLAA for Vulkan, if the driver supports it at runtime */" }, - { "DisplayName", "Enable DLSS/DLAA for the VulkanRHI" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "Enable DLSS/DLAA for Vulkan, if the driver supports it at runtime" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSVulkan = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan = { "bEnableDLSSVulkan", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData[] = { - { "Category", "Level Editor - Viewport" }, - { "Comment", "/** This enables DLSS/DLAA in editor viewports. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings.*/" }, - { "DisplayName", "Enable DLSS/DLAA to be turned on in Editor viewports" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables DLSS/DLAA in editor viewports. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSInEditorViewports = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports = { "bEnableDLSSInEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData[] = { - { "Category", "Level Editor - Viewport" }, - { "Comment", "/** This enables DLSS/DLAA in play in editor viewports. This project wide setting can be locally overridden in in the NVIDIA DLSS (Local) settings.*/" }, - { "DisplayName", "Enable DLSS/DLAA in Play In Editor viewports" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables DLSS/DLAA in play in editor viewports. This project wide setting can be locally overridden in in the NVIDIA DLSS (Local) settings." }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bEnableDLSSInPlayInEditorViewports = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports = { "bEnableDLSSInPlayInEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData[] = { - { "Category", "Level Editor - Viewport" }, - { "Comment", "/** This enables on screen warnings and errors about DLSS/DLAA. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings. */" }, - { "DisplayName", "Show various DLSS/DLAA on screen debug messages" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This enables on screen warnings and errors about DLSS/DLAA. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bShowDLSSSDebugOnScreenMessages = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages = { "bShowDLSSSDebugOnScreenMessages", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData[] = { - { "Category", "General Settings" }, - { "Comment", "/** This is part of the DLSS plugin and used by most projects*/" }, - { "DisplayName", "Generic DLSS Binary Path" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "This is part of the DLSS plugin and used by most projects" }, - }; -#endif - const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath = { "GenericDLSSBinaryPath", nullptr, (EPropertyFlags)0x0010000000024001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSSettings, GenericDLSSBinaryPath), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData[] = { - { "Category", "General Settings" }, - { "DisplayName", "Exists" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bGenericDLSSBinaryExists = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists = { "bGenericDLSSBinaryExists", nullptr, (EPropertyFlags)0x0010000000024001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData[] = { - { "Category", "General Settings" }, - { "Comment", "/** By default the DLSS plugin uses the UE Project ID to initialize DLSS. In some cases NVIDIA might provide a separate NVIDIA Application ID, which should be put here. Please refer to https://developer.nvidia.com/dlss for details*/" }, - { "DisplayName", "NVIDIA NGX Application ID" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "By default the DLSS plugin uses the UE Project ID to initialize DLSS. In some cases NVIDIA might provide a separate NVIDIA Application ID, which should be put here. Please refer to https://developer.nvidia.com/dlss for details" }, - }; -#endif - const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId = { "NVIDIANGXApplicationId", nullptr, (EPropertyFlags)0x0010040000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSSettings, NVIDIANGXApplicationId), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData[] = { - { "Category", "General Settings" }, - { "Comment", "/** In some cases NVIDIA might provide a project specific DLSS binary for your project. Please refer to https://developer.nvidia.com/dlss for details*/" }, - { "DisplayName", "Custom DLSS Binary Path" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - { "ToolTip", "In some cases NVIDIA might provide a project specific DLSS binary for your project. Please refer to https://developer.nvidia.com/dlss for details" }, - }; -#endif - const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath = { "CustomDLSSBinaryPath", nullptr, (EPropertyFlags)0x0010040000024001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UDLSSSettings, CustomDLSSBinaryPath), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData)) }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData[] = { - { "Category", "General Settings" }, - { "DisplayName", "Exists" }, - { "ModuleRelativePath", "Public/DLSSSettings.h" }, - }; -#endif - void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_SetBit(void* Obj) - { - ((UDLSSSettings*)Obj)->bCustomDLSSBinaryExists = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists = { "bCustomDLSSBinaryExists", nullptr, (EPropertyFlags)0x0010040000024001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData)) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDLSSSettings_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists, - }; - const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSSettings_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UECodeGen_Private::FClassParams Z_Construct_UClass_UDLSSSettings_Statics::ClassParams = { - &UDLSSSettings::StaticClass, - "Engine", - &StaticCppClassTypeInfo, - DependentSingletons, - nullptr, - Z_Construct_UClass_UDLSSSettings_Statics::PropPointers, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - 0, - UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::PropPointers), - 0, - 0x001000A6u, - METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UDLSSSettings() - { - if (!Z_Registration_Info_UClass_UDLSSSettings.OuterSingleton) - { - UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDLSSSettings.OuterSingleton, Z_Construct_UClass_UDLSSSettings_Statics::ClassParams); - } - return Z_Registration_Info_UClass_UDLSSSettings.OuterSingleton; - } - template<> DLSS_API UClass* StaticClass() - { - return UDLSSSettings::StaticClass(); - } - DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSSettings); - UDLSSSettings::~UDLSSSettings() {} - struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics - { - static const FEnumRegisterCompiledInInfo EnumInfo[]; - static const FClassRegisterCompiledInInfo ClassInfo[]; - }; - const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo[] = { - { EDLSSSettingOverride_StaticEnum, TEXT("EDLSSSettingOverride"), &Z_Registration_Info_UEnum_EDLSSSettingOverride, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1546296617U) }, - }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UDLSSOverrideSettings, UDLSSOverrideSettings::StaticClass, TEXT("UDLSSOverrideSettings"), &Z_Registration_Info_UClass_UDLSSOverrideSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSOverrideSettings), 445621193U) }, - { Z_Construct_UClass_UDLSSSettings, UDLSSSettings::StaticClass, TEXT("UDLSSSettings"), &Z_Registration_Info_UClass_UDLSSSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSSettings), 337713307U) }, - }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_2540373166(TEXT("/Script/DLSS"), - Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo), - nullptr, 0, - Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h deleted file mode 100644 index 6e27f7e5..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h +++ /dev/null @@ -1,192 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -// IWYU pragma: private, include "DLSSSettings.h" -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -#ifdef DLSS_DLSSSettings_generated_h -#error "DLSSSettings.generated.h already included, missing '#pragma once' in DLSSSettings.h" -#endif -#define DLSS_DLSSSettings_generated_h - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUDLSSOverrideSettings(); \ - friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSOverrideSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ -private: \ - static void StaticRegisterNativesUDLSSOverrideSettings(); \ - friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSOverrideSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \ - NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \ -public: \ - NO_API virtual ~UDLSSOverrideSettings(); - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \ - NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \ - NO_API virtual ~UDLSSOverrideSettings(); - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_28_PROLOG -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> DLSS_API UClass* StaticClass(); - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUDLSSSettings(); \ - friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ -private: \ - static void StaticRegisterNativesUDLSSSettings(); \ - friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSSettings(UDLSSSettings&&); \ - NO_API UDLSSSettings(const UDLSSSettings&); \ -public: \ - NO_API virtual ~UDLSSSettings(); - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSSettings(UDLSSSettings&&); \ - NO_API UDLSSSettings(const UDLSSSettings&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \ - NO_API virtual ~UDLSSSettings(); - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_53_PROLOG -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ -private: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> DLSS_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h - - -#define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \ - op(EDLSSSettingOverride::Enabled) \ - op(EDLSSSettingOverride::Disabled) \ - op(EDLSSSettingOverride::UseProjectSettings) - -enum class EDLSSSettingOverride : uint8; -template<> struct TIsUEnumClass { enum { Value = true }; }; -template<> DLSS_API UEnum* StaticEnum(); - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp deleted file mode 100644 index 38404575..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp +++ /dev/null @@ -1 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp deleted file mode 100644 index dd3d2c80..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {} - static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_DLSSBlueprint; - FORCENOINLINE UPackage* Z_Construct_UPackage__Script_DLSSBlueprint() - { - if (!Z_Registration_Info_UPackage__Script_DLSSBlueprint.OuterSingleton) - { - static const UECodeGen_Private::FPackageParams PackageParams = { - "/Script/DLSSBlueprint", - nullptr, - 0, - PKG_CompiledIn | 0x00000000, - 0x009DB90B, - 0x6F9FE991, - METADATA_PARAMS(nullptr, 0) - }; - UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_DLSSBlueprint.OuterSingleton, PackageParams); - } - return Z_Registration_Info_UPackage__Script_DLSSBlueprint.OuterSingleton; - } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSSBlueprint(Z_Construct_UPackage__Script_DLSSBlueprint, TEXT("/Script/DLSSBlueprint"), Z_Registration_Info_UPackage__Script_DLSSBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x009DB90B, 0x6F9FE991)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprintClasses.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprintClasses.h deleted file mode 100644 index 82953124..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprintClasses.h +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#pragma once - - - diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp deleted file mode 100644 index a1812a8e..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp +++ /dev/null @@ -1,1108 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#include "DLSSBlueprint/Public/DLSSLibrary.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodeDLSSLibrary() {} -// Cross Module References - COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); - COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D(); - DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary(); - DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister(); - DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode(); - DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport(); - ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); - UPackage* Z_Construct_UPackage__Script_DLSSBlueprint(); -// End Cross Module References - static FEnumRegistrationInfo Z_Registration_Info_UEnum_UDLSSSupport; - static UEnum* UDLSSSupport_StaticEnum() - { - if (!Z_Registration_Info_UEnum_UDLSSSupport.OuterSingleton) - { - Z_Registration_Info_UEnum_UDLSSSupport.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSSupport")); - } - return Z_Registration_Info_UEnum_UDLSSSupport.OuterSingleton; - } - template<> DLSSBLUEPRINT_API UEnum* StaticEnum() - { - return UDLSSSupport_StaticEnum(); - } - struct Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics - { - static const UECodeGen_Private::FEnumeratorParam Enumerators[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; -#endif - static const UECodeGen_Private::FEnumParams EnumParams; - }; - const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enumerators[] = { - { "UDLSSSupport::Supported", (int64)UDLSSSupport::Supported }, - { "UDLSSSupport::NotSupported", (int64)UDLSSSupport::NotSupported }, - { "UDLSSSupport::NotSupportedIncompatibleHardware", (int64)UDLSSSupport::NotSupportedIncompatibleHardware }, - { "UDLSSSupport::NotSupportedDriverOutOfDate", (int64)UDLSSSupport::NotSupportedDriverOutOfDate }, - { "UDLSSSupport::NotSupportedOperatingSystemOutOfDate", (int64)UDLSSSupport::NotSupportedOperatingSystemOutOfDate }, - { "UDLSSSupport::NotSupportedByPlatformAtBuildTime", (int64)UDLSSSupport::NotSupportedByPlatformAtBuildTime }, - { "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive", (int64)UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive }, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enum_MetaDataParams[] = { - { "BlueprintType", "true" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "NotSupported.DisplayName", "Not Supported" }, - { "NotSupported.Name", "UDLSSSupport::NotSupported" }, - { "NotSupportedByPlatformAtBuildTime.DisplayName", "Platform Not Supported At Build Time" }, - { "NotSupportedByPlatformAtBuildTime.Name", "UDLSSSupport::NotSupportedByPlatformAtBuildTime" }, - { "NotSupportedByPlatformAtBuildTime.ToolTip", "This platform doesn't not support DLSS at build time. Currently DLSS is only supported on Windows 64" }, - { "NotSupportedDriverOutOfDate.DisplayName", "Driver Out of Date" }, - { "NotSupportedDriverOutOfDate.Name", "UDLSSSupport::NotSupportedDriverOutOfDate" }, - { "NotSupportedDriverOutOfDate.ToolTip", "The driver is outdated. Also see GetDLSSMinimumDriverVersion" }, - { "NotSupportedIncompatibleAPICaptureToolActive.DisplayName", "Incompatible API Capture Tool Active" }, - { "NotSupportedIncompatibleAPICaptureToolActive.Name", "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive" }, - { "NotSupportedIncompatibleAPICaptureToolActive.ToolTip", "DLSS is not compatible with an active API capture tool such as RenderDoc." }, - { "NotSupportedIncompatibleHardware.DisplayName", "Incompatible Hardware" }, - { "NotSupportedIncompatibleHardware.Name", "UDLSSSupport::NotSupportedIncompatibleHardware" }, - { "NotSupportedIncompatibleHardware.ToolTip", "DLSS requires an NVIDIA RTX GPU" }, - { "NotSupportedOperatingSystemOutOfDate.DisplayName", "Operating System Out of Date" }, - { "NotSupportedOperatingSystemOutOfDate.Name", "UDLSSSupport::NotSupportedOperatingSystemOutOfDate" }, - { "NotSupportedOperatingSystemOutOfDate.ToolTip", "DLSS requires at least Windows 10 Fall 2017 Creators Update 64-bit, (v1709, build 16299)" }, - { "Supported.DisplayName", "Supported" }, - { "Supported.Name", "UDLSSSupport::Supported" }, - }; -#endif - const UECodeGen_Private::FEnumParams Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::EnumParams = { - (UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint, - nullptr, - "UDLSSSupport", - "UDLSSSupport", - Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enumerators, - UE_ARRAY_COUNT(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enumerators), - RF_Public|RF_Transient|RF_MarkAsNative, - EEnumFlags::None, - (uint8)UEnum::ECppForm::EnumClass, - METADATA_PARAMS(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::Enum_MetaDataParams)) - }; - UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport() - { - if (!Z_Registration_Info_UEnum_UDLSSSupport.InnerSingleton) - { - UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_UDLSSSupport.InnerSingleton, Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Statics::EnumParams); - } - return Z_Registration_Info_UEnum_UDLSSSupport.InnerSingleton; - } - static FEnumRegistrationInfo Z_Registration_Info_UEnum_UDLSSMode; - static UEnum* UDLSSMode_StaticEnum() - { - if (!Z_Registration_Info_UEnum_UDLSSMode.OuterSingleton) - { - Z_Registration_Info_UEnum_UDLSSMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSMode")); - } - return Z_Registration_Info_UEnum_UDLSSMode.OuterSingleton; - } - template<> DLSSBLUEPRINT_API UEnum* StaticEnum() - { - return UDLSSMode_StaticEnum(); - } - struct Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics - { - static const UECodeGen_Private::FEnumeratorParam Enumerators[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; -#endif - static const UECodeGen_Private::FEnumParams EnumParams; - }; - const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enumerators[] = { - { "UDLSSMode::Off", (int64)UDLSSMode::Off }, - { "UDLSSMode::Auto", (int64)UDLSSMode::Auto }, - { "UDLSSMode::UltraQuality", (int64)UDLSSMode::UltraQuality }, - { "UDLSSMode::Quality", (int64)UDLSSMode::Quality }, - { "UDLSSMode::Balanced", (int64)UDLSSMode::Balanced }, - { "UDLSSMode::Performance", (int64)UDLSSMode::Performance }, - { "UDLSSMode::UltraPerformance", (int64)UDLSSMode::UltraPerformance }, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enum_MetaDataParams[] = { - { "Auto.DisplayName", "Auto" }, - { "Auto.Name", "UDLSSMode::Auto" }, - { "Auto.ToolTip", "Not a real quality mode. Use Auto to query best settings for a given resolution with GetDLSSModeInformation" }, - { "Balanced.DisplayName", "Balanced" }, - { "Balanced.Name", "UDLSSMode::Balanced" }, - { "BlueprintType", "true" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "Off.DisplayName", "Off" }, - { "Off.Name", "UDLSSMode::Off" }, - { "Performance.DisplayName", "Performance" }, - { "Performance.Name", "UDLSSMode::Performance" }, - { "Quality.DisplayName", "Quality" }, - { "Quality.Name", "UDLSSMode::Quality" }, - { "UltraPerformance.DisplayName", "Ultra Performance" }, - { "UltraPerformance.Name", "UDLSSMode::UltraPerformance" }, - { "UltraQuality.DisplayName", "Ultra Quality" }, - { "UltraQuality.Name", "UDLSSMode::UltraQuality" }, - }; -#endif - const UECodeGen_Private::FEnumParams Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::EnumParams = { - (UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint, - nullptr, - "UDLSSMode", - "UDLSSMode", - Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enumerators, - UE_ARRAY_COUNT(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enumerators), - RF_Public|RF_Transient|RF_MarkAsNative, - EEnumFlags::None, - (uint8)UEnum::ECppForm::EnumClass, - METADATA_PARAMS(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::Enum_MetaDataParams)) - }; - UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode() - { - if (!Z_Registration_Info_UEnum_UDLSSMode.InnerSingleton) - { - UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_UDLSSMode.InnerSingleton, Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Statics::EnumParams); - } - return Z_Registration_Info_UEnum_UDLSSMode.InnerSingleton; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDefaultDLSSMode) - { - P_FINISH; - P_NATIVE_BEGIN; - *(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDefaultDLSSMode(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSSharpness) - { - P_FINISH; - P_NATIVE_BEGIN; - *(float*)Z_Param__Result=UDLSSLibrary::GetDLSSSharpness(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSSharpness) - { - P_GET_PROPERTY(FFloatProperty,Z_Param_Sharpness); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::SetDLSSSharpness(Z_Param_Sharpness); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMode) - { - P_FINISH; - P_NATIVE_BEGIN; - *(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDLSSMode(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSMode) - { - P_GET_OBJECT(UObject,Z_Param_WorldContextObject); - P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::SetDLSSMode(Z_Param_WorldContextObject,UDLSSMode(Z_Param_DLSSMode)); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSScreenPercentageRange) - { - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::GetDLSSScreenPercentageRange(Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSModeInformation) - { - P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode); - P_GET_STRUCT(FVector2D,Z_Param_ScreenResolution); - P_GET_UBOOL_REF(Z_Param_Out_bIsSupported); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalScreenPercentage); - P_GET_UBOOL_REF(Z_Param_Out_bIsFixedScreenPercentage); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage); - P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalSharpness); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::GetDLSSModeInformation(UDLSSMode(Z_Param_DLSSMode),Z_Param_ScreenResolution,Z_Param_Out_bIsSupported,Z_Param_Out_OptimalScreenPercentage,Z_Param_Out_bIsFixedScreenPercentage,Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage,Z_Param_Out_OptimalSharpness); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetSupportedDLSSModes) - { - P_FINISH; - P_NATIVE_BEGIN; - *(TArray*)Z_Param__Result=UDLSSLibrary::GetSupportedDLSSModes(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSModeSupported) - { - P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSModeSupported(UDLSSMode(Z_Param_DLSSMode)); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execIsDLAAEnabled) - { - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UDLSSLibrary::IsDLAAEnabled(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execEnableDLAA) - { - P_GET_UBOOL(Z_Param_bEnabled); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::EnableDLAA(Z_Param_bEnabled); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSEnabled) - { - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSEnabled(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execEnableDLSS) - { - P_GET_UBOOL(Z_Param_bEnabled); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::EnableDLSS(Z_Param_bEnabled); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMinimumDriverVersion) - { - P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMajor); - P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMinor); - P_FINISH; - P_NATIVE_BEGIN; - UDLSSLibrary::GetDLSSMinimumDriverVersion(Z_Param_Out_MinDriverVersionMajor,Z_Param_Out_MinDriverVersionMinor); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execQueryDLSSSupport) - { - P_FINISH; - P_NATIVE_BEGIN; - *(UDLSSSupport*)Z_Param__Result=UDLSSLibrary::QueryDLSSSupport(); - P_NATIVE_END; - } - DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSSupported) - { - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSSupported(); - P_NATIVE_END; - } - void UDLSSLibrary::StaticRegisterNativesUDLSSLibrary() - { - UClass* Class = UDLSSLibrary::StaticClass(); - static const FNameNativePtrPair Funcs[] = { - { "EnableDLAA", &UDLSSLibrary::execEnableDLAA }, - { "EnableDLSS", &UDLSSLibrary::execEnableDLSS }, - { "GetDefaultDLSSMode", &UDLSSLibrary::execGetDefaultDLSSMode }, - { "GetDLSSMinimumDriverVersion", &UDLSSLibrary::execGetDLSSMinimumDriverVersion }, - { "GetDLSSMode", &UDLSSLibrary::execGetDLSSMode }, - { "GetDLSSModeInformation", &UDLSSLibrary::execGetDLSSModeInformation }, - { "GetDLSSScreenPercentageRange", &UDLSSLibrary::execGetDLSSScreenPercentageRange }, - { "GetDLSSSharpness", &UDLSSLibrary::execGetDLSSSharpness }, - { "GetSupportedDLSSModes", &UDLSSLibrary::execGetSupportedDLSSModes }, - { "IsDLAAEnabled", &UDLSSLibrary::execIsDLAAEnabled }, - { "IsDLSSEnabled", &UDLSSLibrary::execIsDLSSEnabled }, - { "IsDLSSModeSupported", &UDLSSLibrary::execIsDLSSModeSupported }, - { "IsDLSSSupported", &UDLSSLibrary::execIsDLSSSupported }, - { "QueryDLSSSupport", &UDLSSLibrary::execQueryDLSSSupport }, - { "SetDLSSMode", &UDLSSLibrary::execSetDLSSMode }, - { "SetDLSSSharpness", &UDLSSLibrary::execSetDLSSSharpness }, - }; - FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); - } - struct Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics - { - struct DLSSLibrary_eventEnableDLAA_Parms - { - bool bEnabled; - }; - static void NewProp_bEnabled_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnabled; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit(void* Obj) - { - ((DLSSLibrary_eventEnableDLAA_Parms*)Obj)->bEnabled = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled = { "bEnabled", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventEnableDLAA_Parms), &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled */" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use EnableDLSS instead" }, - { "DisplayName", "Enable DLAA" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "EnableDLAA", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::DLSSLibrary_eventEnableDLAA_Parms), Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_EnableDLAA() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics - { - struct DLSSLibrary_eventEnableDLSS_Parms - { - bool bEnabled; - }; - static void NewProp_bEnabled_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnabled; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::NewProp_bEnabled_SetBit(void* Obj) - { - ((DLSSLibrary_eventEnableDLSS_Parms*)Obj)->bEnabled = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::NewProp_bEnabled = { "bEnabled", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventEnableDLSS_Parms), &Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::NewProp_bEnabled_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::NewProp_bEnabled, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/**\n\x09 * Enable/disable DLSS/DLAA\n\x09 * To select a DLSS quality mode, set an appropriate upscale screen percentage with r.ScreenPercentage. Use GetDlssModeInformation to find optimal screen percentage\n\x09 * To select DLAA, set the upscale screen percentage to 100 (r.ScreenPercentage=100)\n\x09 */" }, - { "DisplayName", "Enable DLSS" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Enable/disable DLSS/DLAA\nTo select a DLSS quality mode, set an appropriate upscale screen percentage with r.ScreenPercentage. Use GetDlssModeInformation to find optimal screen percentage\nTo select DLAA, set the upscale screen percentage to 100 (r.ScreenPercentage=100)" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "EnableDLSS", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::DLSSLibrary_eventEnableDLSS_Parms), Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_EnableDLSS() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_EnableDLSS_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics - { - struct DLSSLibrary_eventGetDefaultDLSSMode_Parms - { - UDLSSMode ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDefaultDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/* Find a reasonable default DLSS mode based on current hardware */" }, - { "DisplayName", "Get Default DLSS Mode" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Find a reasonable default DLSS mode based on current hardware" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDefaultDLSSMode", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::DLSSLibrary_eventGetDefaultDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics - { - struct DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms - { - int32 MinDriverVersionMajor; - int32 MinDriverVersionMinor; - }; - static const UECodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMajor; - static const UECodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMinor; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor = { "MinDriverVersionMajor", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMajor), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor = { "MinDriverVersionMinor", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMinor), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version.*/" }, - { "DisplayName", "Get DLSS Minimum DriverVersion" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version." }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMinimumDriverVersion", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics - { - struct DLSSLibrary_eventGetDLSSMode_Parms - { - UDLSSMode ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/* Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)*/" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use IsDLSSEnabled instead" }, - { "DisplayName", "Get DLSS Mode" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMode", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::DLSSLibrary_eventGetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics - { - struct DLSSLibrary_eventGetDLSSModeInformation_Parms - { - UDLSSMode DLSSMode; - FVector2D ScreenResolution; - bool bIsSupported; - float OptimalScreenPercentage; - bool bIsFixedScreenPercentage; - float MinScreenPercentage; - float MaxScreenPercentage; - float OptimalSharpness; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_DLSSMode; - static const UECodeGen_Private::FStructPropertyParams NewProp_ScreenResolution; - static void NewProp_bIsSupported_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsSupported; - static const UECodeGen_Private::FFloatPropertyParams NewProp_OptimalScreenPercentage; - static void NewProp_bIsFixedScreenPercentage_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsFixedScreenPercentage; - static const UECodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage; - static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage; - static const UECodeGen_Private::FFloatPropertyParams NewProp_OptimalSharpness; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution = { "ScreenResolution", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, ScreenResolution), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit(void* Obj) - { - ((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsSupported = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported = { "bIsSupported", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage = { "OptimalScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit(void* Obj) - { - ((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsFixedScreenPercentage = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage = { "bIsFixedScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness = { "OptimalSharpness", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalSharpness), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode */" }, - { "DisplayName", "Get DLSS Mode Information" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSModeInformation", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::DLSSLibrary_eventGetDLSSModeInformation_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics - { - struct DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms - { - float MinScreenPercentage; - float MaxScreenPercentage; - }; - static const UECodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage; - static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation*/" }, - { "DisplayName", "Get DLSS Screenpercentage Range" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSScreenPercentageRange", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics - { - struct DLSSLibrary_eventGetDLSSSharpness_Parms - { - float ReturnValue; - }; - static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSSharpness_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/*Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness) */" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use NIS sharpening instead" }, - { "DisplayName", "Get DLSS Sharpness" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness)" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSSharpness", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::DLSSLibrary_eventGetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics - { - struct DLSSLibrary_eventGetSupportedDLSSModes_Parms - { - TArray ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Inner_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue_Inner; - static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventGetSupportedDLSSModes_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Retrieves all supported DLSS modes. Can be used to populate UI */" }, - { "DisplayName", "Get Supported DLSS Modes" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Retrieves all supported DLSS modes. Can be used to populate UI" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetSupportedDLSSModes", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::DLSSLibrary_eventGetSupportedDLSSModes_Parms), Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics - { - struct DLSSLibrary_eventIsDLAAEnabled_Parms - { - bool ReturnValue; - }; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((DLSSLibrary_eventIsDLAAEnabled_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether DLAA is enabled */" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use IsDLSSEnabled instead" }, - { "DisplayName", "Is DLAA Enabled" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether DLAA is enabled" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLAAEnabled", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::DLSSLibrary_eventIsDLAAEnabled_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics - { - struct DLSSLibrary_eventIsDLSSEnabled_Parms - { - bool ReturnValue; - }; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((DLSSLibrary_eventIsDLSSEnabled_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSEnabled_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether DLSS/DLAA is enabled */" }, - { "DisplayName", "Is DLSS Enabled" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether DLSS/DLAA is enabled" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSEnabled", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::DLSSLibrary_eventIsDLSSEnabled_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics - { - struct DLSSLibrary_eventIsDLSSModeSupported_Parms - { - UDLSSMode DLSSMode; - bool ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_DLSSMode; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventIsDLSSModeSupported_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - void Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((DLSSLibrary_eventIsDLSSModeSupported_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether a DLSS mode is supported */" }, - { "DisplayName", "Is DLSS Mode Supported" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether a DLSS mode is supported" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSModeSupported", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::DLSSLibrary_eventIsDLSSModeSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics - { - struct DLSSLibrary_eventIsDLSSSupported_Parms - { - bool ReturnValue; - }; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - void Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((DLSSLibrary_eventIsDLSSSupported_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport*/" }, - { "DisplayName", "Is NVIDIA DLSS Supported" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSSupported", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::DLSSLibrary_eventIsDLSSSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics - { - struct DLSSLibrary_eventQueryDLSSSupport_Parms - { - UDLSSSupport ReturnValue; - }; - static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventQueryDLSSSupport_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, METADATA_PARAMS(nullptr, 0) }; // 1776572494 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU\x09*/" }, - { "DisplayName", "Query NVIDIA DLSS Support" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "QueryDLSSSupport", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::DLSSLibrary_eventQueryDLSSSupport_Parms), Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics - { - struct DLSSLibrary_eventSetDLSSMode_Parms - { - UObject* WorldContextObject; - UDLSSMode DLSSMode; - }; - static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; - static const UECodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying; - static const UECodeGen_Private::FEnumPropertyParams NewProp_DLSSMode; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSMode_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSMode_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) }; // 4144951277 - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_WorldContextObject, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/** Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)*/" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use EnableDLSS instead" }, - { "DisplayName", "Set DLSS Mode" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)" }, - { "WorldContext", "WorldContextObject" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSMode", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::DLSSLibrary_eventSetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics - { - struct DLSSLibrary_eventSetDLSSSharpness_Parms - { - float Sharpness; - }; - static const UECodeGen_Private::FFloatPropertyParams NewProp_Sharpness; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness = { "Sharpness", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSSharpness_Parms, Sharpness), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams[] = { - { "Category", "DLSS" }, - { "Comment", "/* Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness) */" }, - { "DeprecatedFunction", "" }, - { "DeprecationMessage", "Use NIS sharpening instead" }, - { "DisplayName", "Set DLSS Sharpness" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - { "ToolTip", "Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness)" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSSharpness", nullptr, nullptr, sizeof(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::DLSSLibrary_eventSetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams); - } - return ReturnFunction; - } - IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UDLSSLibrary); - UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister() - { - return UDLSSLibrary::StaticClass(); - } - struct Z_Construct_UClass_UDLSSLibrary_Statics - { - static UObject* (*const DependentSingletons[])(); - static const FClassFunctionLinkInfo FuncInfo[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UECodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UDLSSLibrary_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, - (UObject* (*)())Z_Construct_UPackage__Script_DLSSBlueprint, - }; - const FClassFunctionLinkInfo Z_Construct_UClass_UDLSSLibrary_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA, "EnableDLAA" }, // 206353102 - { &Z_Construct_UFunction_UDLSSLibrary_EnableDLSS, "EnableDLSS" }, // 956233490 - { &Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode, "GetDefaultDLSSMode" }, // 2865384849 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion, "GetDLSSMinimumDriverVersion" }, // 442299206 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode, "GetDLSSMode" }, // 2940971096 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation, "GetDLSSModeInformation" }, // 2405383823 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange, "GetDLSSScreenPercentageRange" }, // 1817790574 - { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness, "GetDLSSSharpness" }, // 3570438488 - { &Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes, "GetSupportedDLSSModes" }, // 2384865064 - { &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled, "IsDLAAEnabled" }, // 3857437038 - { &Z_Construct_UFunction_UDLSSLibrary_IsDLSSEnabled, "IsDLSSEnabled" }, // 1566442875 - { &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported, "IsDLSSModeSupported" }, // 1634133924 - { &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported, "IsDLSSSupported" }, // 3155980436 - { &Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport, "QueryDLSSSupport" }, // 1813928821 - { &Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode, "SetDLSSMode" }, // 1450246239 - { &Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness, "SetDLSSSharpness" }, // 3574429581 - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams[] = { - { "IncludePath", "DLSSLibrary.h" }, - { "ModuleRelativePath", "Public/DLSSLibrary.h" }, - }; -#endif - const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSLibrary_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UECodeGen_Private::FClassParams Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams = { - &UDLSSLibrary::StaticClass, - nullptr, - &StaticCppClassTypeInfo, - DependentSingletons, - FuncInfo, - nullptr, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - UE_ARRAY_COUNT(FuncInfo), - 0, - 0, - 0x000800A0u, - METADATA_PARAMS(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UDLSSLibrary() - { - if (!Z_Registration_Info_UClass_UDLSSLibrary.OuterSingleton) - { - UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDLSSLibrary.OuterSingleton, Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams); - } - return Z_Registration_Info_UClass_UDLSSLibrary.OuterSingleton; - } - template<> DLSSBLUEPRINT_API UClass* StaticClass() - { - return UDLSSLibrary::StaticClass(); - } - DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSLibrary); - UDLSSLibrary::~UDLSSLibrary() {} - struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics - { - static const FEnumRegisterCompiledInInfo EnumInfo[]; - static const FClassRegisterCompiledInInfo ClassInfo[]; - }; - const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo[] = { - { UDLSSSupport_StaticEnum, TEXT("UDLSSSupport"), &Z_Registration_Info_UEnum_UDLSSSupport, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1776572494U) }, - { UDLSSMode_StaticEnum, TEXT("UDLSSMode"), &Z_Registration_Info_UEnum_UDLSSMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4144951277U) }, - }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UDLSSLibrary, UDLSSLibrary::StaticClass, TEXT("UDLSSLibrary"), &Z_Registration_Info_UClass_UDLSSLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSLibrary), 3695960356U) }, - }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_3553304738(TEXT("/Script/DLSSBlueprint"), - Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo), - nullptr, 0, - Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h deleted file mode 100644 index 4ead7ea2..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h +++ /dev/null @@ -1,165 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -// IWYU pragma: private, include "DLSSLibrary.h" -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -class UObject; -enum class UDLSSMode : uint8; -enum class UDLSSSupport : uint8; -#ifdef DLSSBLUEPRINT_DLSSLibrary_generated_h -#error "DLSSLibrary.generated.h already included, missing '#pragma once' in DLSSLibrary.h" -#endif -#define DLSSBLUEPRINT_DLSSLibrary_generated_h - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ - \ - DECLARE_FUNCTION(execGetDefaultDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSSharpness); \ - DECLARE_FUNCTION(execSetDLSSSharpness); \ - DECLARE_FUNCTION(execGetDLSSMode); \ - DECLARE_FUNCTION(execSetDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \ - DECLARE_FUNCTION(execGetDLSSModeInformation); \ - DECLARE_FUNCTION(execGetSupportedDLSSModes); \ - DECLARE_FUNCTION(execIsDLSSModeSupported); \ - DECLARE_FUNCTION(execIsDLAAEnabled); \ - DECLARE_FUNCTION(execEnableDLAA); \ - DECLARE_FUNCTION(execIsDLSSEnabled); \ - DECLARE_FUNCTION(execEnableDLSS); \ - DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \ - DECLARE_FUNCTION(execQueryDLSSSupport); \ - DECLARE_FUNCTION(execIsDLSSSupported); - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execGetDefaultDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSSharpness); \ - DECLARE_FUNCTION(execSetDLSSSharpness); \ - DECLARE_FUNCTION(execGetDLSSMode); \ - DECLARE_FUNCTION(execSetDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \ - DECLARE_FUNCTION(execGetDLSSModeInformation); \ - DECLARE_FUNCTION(execGetSupportedDLSSModes); \ - DECLARE_FUNCTION(execIsDLSSModeSupported); \ - DECLARE_FUNCTION(execIsDLAAEnabled); \ - DECLARE_FUNCTION(execEnableDLAA); \ - DECLARE_FUNCTION(execIsDLSSEnabled); \ - DECLARE_FUNCTION(execEnableDLSS); \ - DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \ - DECLARE_FUNCTION(execQueryDLSSSupport); \ - DECLARE_FUNCTION(execIsDLSSSupported); - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUDLSSLibrary(); \ - friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ -public: \ - DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \ - DECLARE_SERIALIZER(UDLSSLibrary) - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ -private: \ - static void StaticRegisterNativesUDLSSLibrary(); \ - friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ -public: \ - DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \ - DECLARE_SERIALIZER(UDLSSLibrary) - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \ - DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \ -public: \ - DLSSBLUEPRINT_API virtual ~UDLSSLibrary(); - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \ - DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \ - DLSSBLUEPRINT_API virtual ~UDLSSLibrary(); - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_55_PROLOG -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ - FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ -private: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> DLSSBLUEPRINT_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h - - -#define FOREACH_ENUM_UDLSSSUPPORT(op) \ - op(UDLSSSupport::Supported) \ - op(UDLSSSupport::NotSupported) \ - op(UDLSSSupport::NotSupportedIncompatibleHardware) \ - op(UDLSSSupport::NotSupportedDriverOutOfDate) \ - op(UDLSSSupport::NotSupportedOperatingSystemOutOfDate) \ - op(UDLSSSupport::NotSupportedByPlatformAtBuildTime) \ - op(UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive) - -enum class UDLSSSupport : uint8; -template<> struct TIsUEnumClass { enum { Value = true }; }; -template<> DLSSBLUEPRINT_API UEnum* StaticEnum(); - -#define FOREACH_ENUM_UDLSSMODE(op) \ - op(UDLSSMode::Off) \ - op(UDLSSMode::Auto) \ - op(UDLSSMode::UltraQuality) \ - op(UDLSSMode::Quality) \ - op(UDLSSMode::Balanced) \ - op(UDLSSMode::Performance) \ - op(UDLSSMode::UltraPerformance) - -enum class UDLSSMode : uint8; -template<> struct TIsUEnumClass { enum { Value = true }; }; -template<> DLSSBLUEPRINT_API UEnum* StaticEnum(); - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp deleted file mode 100644 index 3d0efaaf..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp +++ /dev/null @@ -1 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/DLSS.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/DLSS.precompiled deleted file mode 100644 index cd0510d9..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/DLSS.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "Module.DLSS.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h deleted file mode 100644 index bc873065..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h +++ /dev/null @@ -1,211 +0,0 @@ -#undef DLSS_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME northBaniYasdev -#define UE_TARGET_NAME northBaniYasdev -#define UE_MODULE_NAME "DLSS" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define COREUOBJECT_API -#define ENGINESETTINGS_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define NGXRHI_API -#define DLSS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h.old deleted file mode 100644 index 4114d86d..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h.old +++ /dev/null @@ -1,211 +0,0 @@ -#undef DLSS_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "DLSS" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define COREUOBJECT_API -#define ENGINESETTINGS_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define NGXRHI_API -#define DLSS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp deleted file mode 100644 index c43de6c5..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp +++ /dev/null @@ -1,7 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp" -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp" -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json deleted file mode 100644 index 2a7bf457..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json +++ /dev/null @@ -1,214 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\module.dlss.cpp", - "ProvidedModule": "", - "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\definitions.dlss.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlss.init.gen.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.gen.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlss.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\public\\dlss.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerprivate.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextension.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextensioncontext.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\sceneviewextensioncontext.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scenetexturesconfig.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gbufferinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\temporalaa.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraph.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stridedview.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphutils.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenefilterrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenerendertargets.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextures.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\customdepthrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\scenerendertargetparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\rendertargettemp.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenerendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivatebase.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitedrawlist.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitematerials.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitevisualize.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\virtualshadowmapdefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\shaderprintparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessambientocclusionmobile.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumentranslucencyvolumelighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenradiancecacheinterpolation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenfrontlayertranslucency.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdata.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\strata\\strata.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\stratadefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\gpuscene.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\raytracinginstancebufferutil.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessmotionblur.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucentrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\volumerendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\screenrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\systemtextures.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\customresourcepool.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenspacedenoise.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\indirectlightrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivate.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\texturelayout3d.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendertargetpool.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenecore.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightsceneinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\depthrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\shaderbaseclasses.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenehitproxyrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\shadowrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsutils.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\hairstrandsinterface.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandscluster.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsvoxelization.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdeepshadow.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsclusters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandslut.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsvisibility.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandstransmittance.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsenvironment.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandscomposition.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdebug.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\simplemeshdrawcommandpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\subsurfaceprofile.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\subsurfaceprofile.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\texturelayout.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightmaprendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\lightmap.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\lightmaptexture2d.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\lightmaptexture2d.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\velocityrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\basepassrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\dbuffertextures.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\fogrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumetricfog.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucentlighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\planarreflectionrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\reflectionenvironment.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\oit\\oitparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumetriccloudrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumelighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\lightcomponent.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\lightcomponentbase.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\lightcomponentbase.generated.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\lightcomponent.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\mapbuilddataregistry.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\texturecube.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\texturecube.generated.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\mapbuilddataregistry.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\mobilebasepassrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\debugviewmoderendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\debugviewmodeinterface.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\visualizetexture.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\wildcardstring.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightmapdensityrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumetricfogshared.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\precomputedvolumetriclightmap.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\math\\packedvector.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\raytracing\\raytracingoptions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\raytracing\\raytracingieslightprofiles.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\raytracing\\raytracingscene.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\raytracingdebugtypes.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenviewstate.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumetricrendertargetviewstatedata.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\dynamicbvh.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\math\\bounds.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\primitiveinstanceupdatecommand.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\oit\\oit.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\shadingenergyconservation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\spanallocator.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\basepassrendering.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextureparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\interfaces\\ipluginmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\plugindescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\custombuildsteps.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\localizationdescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\moduledescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\pluginreferencedescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\versescope.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\enginesettings\\classes\\generalprojectsettings.h", - "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\enginesettings\\uht\\generalprojectsettings.generated.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\messagedialog.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessing.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\deferredshadingrenderer.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenscenerendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenscenedata.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumensparsespanarray.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenuniquelist.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\experimental\\containers\\sherwoodhashtable.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumensurfacecachefeedback.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\binaryheap.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumen.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distancefieldlightingshared.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\distancefieldatlas.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\asynccompilationhelpers.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\notifications\\notificationmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\coreasynctasknotificationimpl.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\asynctasknotification.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\assetcompilingmanager.h", - 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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\legacyscreenpercentagedriver.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.cpp" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj deleted file mode 100644 index 2ba7691b..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response deleted file mode 100644 index 8798cf03..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response +++ /dev/null @@ -1,173 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp -/I . -/I Runtime\Renderer\Private -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I 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Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I Runtime\Projects\Public -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" 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-/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response.old deleted file mode 100644 index bc6f4cb3..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response.old +++ /dev/null @@ -1,173 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp -/I . -/I Runtime\Renderer\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I Runtime\Projects\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Definitions.DLSS.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.old deleted file mode 100644 index a6e0fbbf..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.old +++ /dev/null @@ -1,7 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json deleted file mode 100644 index 7bf84283..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlssblueprint.init.gen.cpp", - "ProvidedModule": "", - "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssblueprint\\definitions.dlssblueprint.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj deleted file mode 100644 index fa8d8955..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response deleted file mode 100644 index e8e661e6..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response +++ /dev/null @@ -1,175 +0,0 @@ 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-{ - "OutputFiles": [ - "DLSSBlueprint.init.gen.cpp.obj", - "DLSSLibrary.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.dep.json deleted file mode 100644 index c31f5df5..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.dep.json +++ /dev/null @@ -1,101 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssblueprint\\private\\dlsslibrary.cpp", - "ProvidedModule": "", - "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - 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files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response deleted file mode 100644 index 0aca8ed7..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response +++ /dev/null @@ -1,175 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp -/I . -/I Runtime\Renderer\Private -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I 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-/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h deleted file mode 100644 index 78316e99..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h +++ /dev/null @@ -1,213 +0,0 @@ -#undef DLSSBLUEPRINT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME northBaniYasdev -#define UE_TARGET_NAME northBaniYasdev -#define WITH_DLSS 1 -#define UE_MODULE_NAME "DLSSBlueprint" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define COREUOBJECT_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define DLSS_API -#define WITH_DLSS 1 -#define DLSSBLUEPRINT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old deleted file mode 100644 index 2501d8d6..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old +++ /dev/null @@ -1,213 +0,0 @@ -#undef DLSSBLUEPRINT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define WITH_DLSS 1 -#define UE_MODULE_NAME "DLSSBlueprint" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define COREUOBJECT_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define DLSS_API -#define WITH_DLSS 1 -#define DLSSBLUEPRINT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/DLSSUtility.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/DLSSUtility.precompiled deleted file mode 100644 index 89b1c7ad..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/DLSSUtility.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "Module.DLSSUtility.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h deleted file mode 100644 index 2ccd4909..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h +++ /dev/null @@ -1,207 +0,0 @@ -#undef DLSSUTILITY_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME northBaniYasdev -#define UE_TARGET_NAME northBaniYasdev -#define UE_MODULE_NAME "DLSSUtility" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old deleted file mode 100644 index 979b5c23..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old +++ /dev/null @@ -1,207 +0,0 @@ -#undef DLSSUTILITY_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "DLSSUtility" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp deleted file mode 100644 index 28fcb9c4..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json deleted file mode 100644 index 5452808f..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json +++ /dev/null @@ -1,85 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\module.dlssutility.cpp", - "ProvidedModule": "", - "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\definitions.dlssutility.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\private\\dlssutility.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\public\\dlssutility.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\interfaces\\ipluginmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\plugindescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\custombuildsteps.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\localizationdescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\moduledescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\pluginreferencedescriptor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\versescope.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\private\\velocitycombinepass.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraph.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stridedview.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphutils.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenefilterrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenerendertargets.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextures.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\customdepthrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\scenerendertargetparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scenetexturesconfig.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gbufferinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\rendertargettemp.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenerendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivatebase.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitedrawlist.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitematerials.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitevisualize.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\virtualshadowmapdefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\shaderprintparameters.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessambientocclusionmobile.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumentranslucencyvolumelighting.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenradiancecacheinterpolation.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenfrontlayertranslucency.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdata.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\strata\\strata.h", - "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\stratadefinitions.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\gpuscene.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\raytracinginstancebufferutil.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.inl" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj deleted file mode 100644 index 0165d7fa..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response deleted file mode 100644 index a894db94..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response +++ /dev/null @@ -1,167 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp -/I . -/I Runtime\Renderer\Private -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Private -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I Runtime -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I 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-/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I Runtime\Projects\Public -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Definitions.DLSSUtility.h" -/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" -/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old deleted file mode 100644 index 5f6daf06..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old +++ /dev/null @@ -1,167 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp -/I . -/I Runtime\Renderer\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Private -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I Runtime -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I Runtime\Projects\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Definitions.DLSSUtility.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old deleted file mode 100644 index 14dbe7b9..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h deleted file mode 100644 index 57cc78ea..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h +++ /dev/null @@ -1,208 +0,0 @@ -#undef NGXD3D11RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME northBaniYasdev -#define UE_TARGET_NAME northBaniYasdev -#define UE_MODULE_NAME "NGXD3D11RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define D3D11RHI_API -#define HEADMOUNTEDDISPLAY_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define NGXD3D11RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old deleted file mode 100644 index f621b151..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old +++ /dev/null @@ -1,208 +0,0 @@ -#undef NGXD3D11RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXD3D11RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define D3D11RHI_API -#define HEADMOUNTEDDISPLAY_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define NGXD3D11RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json deleted file mode 100644 index 544010c5..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d11rhi\\private\\ngxd3d11rhi.cpp", - "ProvidedModule": "", - "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d11rhi\\definitions.ngxd3d11rhi.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d11rhi\\public\\ngxd3d11rhi.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\id3d11dynamicrhi.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\windows\\d3d11thirdparty.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", - 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-/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I Runtime\Windows -/I Runtime\Windows\D3D11RHI\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT -/I Runtime\HeadMountedDisplay\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/I ThirdParty\Windows -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I ThirdParty\Windows\DirectX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.precompiled deleted file mode 100644 index 068290f8..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXD3D11RHI.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h deleted file mode 100644 index 6a0eba12..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h +++ /dev/null @@ -1,216 +0,0 @@ -#undef NGXD3D12RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME northBaniYasdev -#define UE_TARGET_NAME northBaniYasdev -#define UE_MODULE_NAME "NGXD3D12RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0 -#define D3D12RHI_API -#define HEADMOUNTEDDISPLAY_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define D3D12_CORE_ENABLED 1 -#define D3D12_MAX_DEVICE_INTERFACE 10 -#define D3D12_MAX_COMMANDLIST_INTERFACE 6 -#define D3D12_SUPPORTS_INFO_QUEUE 1 -#define D3D12_SUPPORTS_DXGI_DEBUG 1 -#define DXGI_MAX_FACTORY_INTERFACE 6 -#define DXGI_MAX_SWAPCHAIN_INTERFACE 4 -#define NGXD3D12RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old deleted file mode 100644 index 6c1d6e99..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old +++ /dev/null @@ -1,216 +0,0 @@ -#undef NGXD3D12RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXD3D12RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0 -#define D3D12RHI_API -#define HEADMOUNTEDDISPLAY_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define D3D12_CORE_ENABLED 1 -#define D3D12_MAX_DEVICE_INTERFACE 10 -#define D3D12_MAX_COMMANDLIST_INTERFACE 6 -#define D3D12_SUPPORTS_INFO_QUEUE 1 -#define D3D12_SUPPORTS_DXGI_DEBUG 1 -#define DXGI_MAX_FACTORY_INTERFACE 6 -#define DXGI_MAX_SWAPCHAIN_INTERFACE 4 -#define NGXD3D12RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json deleted file mode 100644 index 7027d3e4..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json +++ /dev/null @@ -1,195 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": 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-/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.precompiled deleted file mode 100644 index e5de0e06..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXD3D12RHI.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h deleted file mode 100644 index e04d0ad3..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h +++ /dev/null @@ -1,205 +0,0 @@ -#undef NGXRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME northBaniYasdev -#define UE_TARGET_NAME northBaniYasdev -#define UE_MODULE_NAME "NGXRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h.old deleted file mode 100644 index 214c01a8..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h.old +++ /dev/null @@ -1,205 +0,0 @@ -#undef NGXRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json deleted file mode 100644 index 88fb81fa..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\private\\ngxrhi.cpp", - "ProvidedModule": "", - "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxrhi\\definitions.ngxrhi.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj deleted file mode 100644 index d4da31e4..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response deleted file mode 100644 index 0a2272b1..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response +++ /dev/null @@ -1,166 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp -/I . -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\Definitions.NGXRHI.h" -/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.obj" -/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old deleted file mode 100644 index 613630e9..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old +++ /dev/null @@ -1,166 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp -/I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\Definitions.NGXRHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.precompiled deleted file mode 100644 index 9ba7af36..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXRHI.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h deleted file mode 100644 index 49bf4708..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h +++ /dev/null @@ -1,209 +0,0 @@ -#undef NGXVULKANRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME northBaniYasdev -#define UE_TARGET_NAME northBaniYasdev -#define UE_MODULE_NAME "NGXVulkanRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define NGXVULKANRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old deleted file mode 100644 index c9a0c419..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old +++ /dev/null @@ -1,209 +0,0 @@ -#undef NGXVULKANRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXVulkanRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXRHI_API -#define NGXVULKANRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json deleted file mode 100644 index 25b7c7b7..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json +++ /dev/null @@ -1,128 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhi\\private\\ngxvulkanrhi.cpp", - "ProvidedModule": "", - "PCH": 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a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj deleted file mode 100644 index 0cd33128..00000000 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response deleted file mode 100644 index 5a1073ea..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response +++ /dev/null @@ -1,170 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp -/I . -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Private -/I Runtime -/I Runtime\TraceLog\Public 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ThirdParty\Vulkan\Include -/external:I ThirdParty\Vulkan\Include\vulkan -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" -/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" -/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old deleted file mode 100644 index 7ca6dd23..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old +++ /dev/null @@ -1,170 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp -/I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I Runtime\VulkanRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/external:I ThirdParty\Vulkan\Include -/external:I ThirdParty\Vulkan\Include\vulkan -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.precompiled deleted file mode 100644 index d1ad2d54..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXVulkanRHI.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h deleted file mode 100644 index d259fa3e..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h +++ /dev/null @@ -1,208 +0,0 @@ -#undef NGXVULKANRHIPREINIT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME northBaniYasdev -#define UE_TARGET_NAME northBaniYasdev -#define UE_MODULE_NAME "NGXVulkanRHIPreInit" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXVULKANRHIPREINIT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old deleted file mode 100644 index 789a22cb..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old +++ /dev/null @@ -1,208 +0,0 @@ -#undef NGXVULKANRHIPREINIT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "NGXVulkanRHIPreInit" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define COREUOBJECT_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define VK_USE_PLATFORM_WIN32_KHR 1 -#define VK_USE_PLATFORM_WIN32_KHX 1 -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NV_WINDOWS 1 -#define NGXVULKANRHIPREINIT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json deleted file mode 100644 index 07c67314..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json +++ /dev/null @@ -1,126 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\private\\ngxvulkanrhipreinit.cpp", - "ProvidedModule": "", - "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhipreinit\\definitions.ngxvulkanrhipreinit.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\public\\ngxvulkanrhipreinit.h", - "f:\\ue\\ue_5.1\\engine\\source\\runtime\\vulkanrhi\\public\\ivulkandynamicrhi.h", - 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a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response +++ /dev/null @@ -1,169 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp -/I . -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I 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-/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old deleted file mode 100644 index ba3ba65a..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old +++ /dev/null @@ -1,169 +0,0 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp -/I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I 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Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I 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E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.precompiled b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.precompiled deleted file mode 100644 index f677e0f8..00000000 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.precompiled +++ /dev/null @@ -1,5 +0,0 @@ -{ - "OutputFiles": [ - "NGXVulkanRHIPreInit.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Definitions.manageTextFile.h deleted file mode 100644 index a4e60f1e..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Definitions.manageTextFile.h +++ /dev/null @@ -1,175 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Definitions.manageTextFile.h.old deleted file mode 100644 index c7d3cb14..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Definitions.manageTextFile.h.old +++ /dev/null @@ -1,175 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/LiveCodingInfo.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/LiveCodingInfo.json deleted file mode 100644 index fe52392a..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/LiveCodingInfo.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "RemapUnityFiles": - { - "Module.manageTextFile.cpp.obj": [ - "manageTextFile.cpp.obj", - "manageTextFileBPLibrary.cpp.obj" - ], - "Module.manageTextFile.gen.cpp.obj": [ - "manageTextFile.init.gen.cpp.obj", - "manageTextFileBPLibrary.gen.cpp.obj" - ] - } -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp deleted file mode 100644 index 3cf9592e..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.obj deleted file mode 100644 index 86543f77..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.obj.response deleted file mode 100644 index c0ec791f..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.obj.response +++ /dev/null @@ -1,376 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I Runtime\TraceLog\Public\Trace -/I Runtime\TraceLog\Public\Trace\Detail -/I Runtime\TraceLog\Public\Trace\Detail\Protocols -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint -/I Runtime\Engine\Public\Curves -/I Runtime\Engine\Public\EdGraph -/I Runtime\Engine\Public\HLOD -/I Runtime\Engine\Public\Internationalization -/I Runtime\Engine\Public\Net -/I Runtime\Engine\Public\Net\Util -/I Runtime\Engine\Public\ODSC -/I Runtime\Engine\Public\PacketHandlers -/I Runtime\Engine\Public\Performance -/I Runtime\Engine\Public\Physics -/I Runtime\Engine\Public\Physics\Experimental -/I Runtime\Engine\Public\Physics\ImmediatePhysics -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared -/I Runtime\Engine\Public\Physics\Tests -/I Runtime\Engine\Public\ProfilingDebugging -/I Runtime\Engine\Public\Rendering -/I Runtime\Engine\Public\Slate -/I Runtime\Engine\Public\Streaming -/I Runtime\Engine\Public\Subsystems -/I Runtime\Engine\Public\Tests -/I Runtime\Engine\Public\VisualLogger -/I Runtime\Engine\Public\VT -/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Core -/I Runtime\Net\Core\Public\Net -/I Runtime\Net\Core\Public\Net\Core -/I Runtime\Net\Core\Public\Net\Core\Analytics -/I Runtime\Net\Core\Public\Net\Core\Misc -/I Runtime\Net\Core\Public\Net\Core\PushModel -/I Runtime\Net\Core\Public\Net\Core\Trace -/I Runtime\Net\Core\Public\Net\Core\Trace\Private -/I Runtime\ApplicationCore\Public -/I Runtime\ApplicationCore -/I Runtime\ApplicationCore\Public\GenericPlatform -/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility -/I Runtime\ApplicationCore\Public\HAL -/I Runtime\ApplicationCore\Public\Windows -/I Runtime\ApplicationCore\Public\Windows\Accessibility -/I Runtime\RHI\Public -/I Runtime\RHI -/I Runtime\RHI\Public\Tests -/I Runtime\Json\Public -/I Runtime\Json 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ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.cpp" -/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h" -/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.old deleted file mode 100644 index 8c41efcd..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.old +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.txt b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.txt deleted file mode 100644 index aec18c75..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.txt +++ /dev/null @@ -1,6 +0,0 @@ -E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h -E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp -E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h -E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp -E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h -E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp deleted file mode 100644 index 3c8ec8e9..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp" -#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj deleted file mode 100644 index 112a0eaa..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response deleted file mode 100644 index 344658b1..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response +++ /dev/null @@ -1,376 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I Runtime\TraceLog\Public\Trace -/I Runtime\TraceLog\Public\Trace\Detail -/I Runtime\TraceLog\Public\Trace\Detail\Protocols -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint 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Runtime\Experimental\Voronoi -/I Runtime\Experimental\Voronoi\Public\Voronoi -/I ThirdParty -/I Runtime\SignalProcessing\Public -/I Runtime\SignalProcessing -/I Runtime\SignalProcessing\Public\DSP -/I Runtime\SignalProcessing\Public\DSP\Encoders -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions -/I Runtime\AudioExtensions\Public -/I Runtime\AudioExtensions -/I Runtime\AudioMixerCore\Public -/I Runtime\AudioMixerCore -/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess -/I Runtime\PropertyAccess\Public -/I Runtime\PropertyAccess -/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface -/I Runtime\ClothingSystemRuntimeInterface\Public -/I Runtime\ClothingSystemRuntimeInterface -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Runtime\AudioMixer -/I Runtime\AudioMixer\Public\Components -/I Runtime\AudioMixer\Public\Quartz -/I Runtime\AudioMixer\Public\SoundFileIO -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TargetPlatform -/I Developer\TargetPlatform\Public\Common -/I Developer\TargetPlatform\Public\Interfaces -/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore -/I Runtime\AnimationCore\Public -/I Runtime\AnimationCore -/I E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp" -/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h" -/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response.old deleted file mode 100644 index 9d636e8f..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response.old +++ /dev/null @@ -1,376 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I 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Runtime\ClothingSystemRuntimeInterface\Public -/I Runtime\ClothingSystemRuntimeInterface -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Runtime\AudioMixer -/I Runtime\AudioMixer\Public\Components -/I Runtime\AudioMixer\Public\Quartz -/I Runtime\AudioMixer\Public\SoundFileIO -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TargetPlatform -/I Developer\TargetPlatform\Public\Common -/I Developer\TargetPlatform\Public\Interfaces -/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore -/I Runtime\AnimationCore\Public -/I Runtime\AnimationCore -/I E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp" -/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h" -/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.old deleted file mode 100644 index fb2bbccd..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.old +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp" -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.txt b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.txt deleted file mode 100644 index bce20f89..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.gen.cpp.txt +++ /dev/null @@ -1,7 +0,0 @@ -E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h -E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp -E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h -e:\projects\sibintel\plugins\managetextfile\intermediate\build\win64\ue4\inc\managetextfile\manageTextFileBPLibrary.generated.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/manageTextFile.precompiled b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/manageTextFile.precompiled deleted file mode 100644 index 8940b7ec..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/manageTextFile.precompiled +++ /dev/null @@ -1,6 +0,0 @@ -{ - "OutputFiles": [ - "Module.manageTextFile.cpp.obj", - "Module.manageTextFile.gen.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/Timestamp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/Timestamp deleted file mode 100644 index ca68aa70..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/Timestamp +++ /dev/null @@ -1 +0,0 @@ -E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp deleted file mode 100644 index 8f6a9aac..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable : 4883) -#endif -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {} - UPackage* Z_Construct_UPackage__Script_manageTextFile() - { - static UPackage* ReturnPackage = nullptr; - if (!ReturnPackage) - { - static const UE4CodeGen_Private::FPackageParams PackageParams = { - "/Script/manageTextFile", - nullptr, - 0, - PKG_CompiledIn | 0x00000000, - 0x5918ABC1, - 0xBD24B3C9, - METADATA_PARAMS(nullptr, 0) - }; - UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); - } - return ReturnPackage; - } -PRAGMA_ENABLE_DEPRECATION_WARNINGS -#ifdef _MSC_VER -#pragma warning (pop) -#endif diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp deleted file mode 100644 index 5e861a4d..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp +++ /dev/null @@ -1,393 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#include "manageTextFile/Public/manageTextFileBPLibrary.h" -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable : 4883) -#endif -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {} -// Cross Module References - MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister(); - MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary(); - ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); - UPackage* Z_Construct_UPackage__Script_manageTextFile(); -// End Cross Module References - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY(FStrProperty,Z_Param_Text); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY(FStrProperty,Z_Param_Text); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); - P_NATIVE_END; - } - void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary() - { - UClass* Class = UmanageTextFileBPLibrary::StaticClass(); - static const FNameNativePtrPair Funcs[] = { - { "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile }, - { "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile }, - { "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile }, - { "FileExists", &UmanageTextFileBPLibrary::execFileExists }, - { "readFile", &UmanageTextFileBPLibrary::execreadFile }, - }; - FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics - { - struct manageTextFileBPLibrary_eventAppendStringToFile_Parms - { - FString Path; - FString FileName; - FString Text; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics - { - struct manageTextFileBPLibrary_eventCreateTextFile_Parms - { - FString Path; - FString FileName; - FString Text; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics - { - struct manageTextFileBPLibrary_eventDeleteFile_Parms - { - FString Path; - FString FileName; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics - { - struct manageTextFileBPLibrary_eventFileExists_Parms - { - FString Path; - FString FileName; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics - { - struct manageTextFileBPLibrary_eventreadFile_Parms - { - FString Path; - FString FileName; - FString Str; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Str; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams); - } - return ReturnFunction; - } - UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister() - { - return UmanageTextFileBPLibrary::StaticClass(); - } - struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics - { - static UObject* (*const DependentSingletons[])(); - static const FClassFunctionLinkInfo FuncInfo[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UE4CodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, - (UObject* (*)())Z_Construct_UPackage__Script_manageTextFile, - }; - const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 3293587808 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 684613733 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 2555306395 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 3458440503 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 2216498156 - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = { - { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, - { "IncludePath", "manageTextFileBPLibrary.h" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, - }; -#endif - const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = { - &UmanageTextFileBPLibrary::StaticClass, - nullptr, - &StaticCppClassTypeInfo, - DependentSingletons, - FuncInfo, - nullptr, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - UE_ARRAY_COUNT(FuncInfo), - 0, - 0, - 0x000000A0u, - METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UmanageTextFileBPLibrary() - { - static UClass* OuterClass = nullptr; - if (!OuterClass) - { - UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams); - } - return OuterClass; - } - IMPLEMENT_CLASS(UmanageTextFileBPLibrary, 3929819677); - template<> MANAGETEXTFILE_API UClass* StaticClass() - { - return UmanageTextFileBPLibrary::StaticClass(); - } - static FCompiledInDefer Z_CompiledInDefer_UClass_UmanageTextFileBPLibrary(Z_Construct_UClass_UmanageTextFileBPLibrary, &UmanageTextFileBPLibrary::StaticClass, TEXT("/Script/manageTextFile"), TEXT("UmanageTextFileBPLibrary"), false, nullptr, nullptr, nullptr); - DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary); -PRAGMA_ENABLE_DEPRECATION_WARNINGS -#ifdef _MSC_VER -#pragma warning (pop) -#endif diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.generated.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.generated.h deleted file mode 100644 index d4f68d49..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.generated.h +++ /dev/null @@ -1,111 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h -#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h" -#endif -#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h - -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ - \ - DECLARE_FUNCTION(execreadFile); \ - DECLARE_FUNCTION(execDeleteFile); \ - DECLARE_FUNCTION(execFileExists); \ - DECLARE_FUNCTION(execAppendStringToFile); \ - DECLARE_FUNCTION(execCreateTextFile); - - -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execreadFile); \ - DECLARE_FUNCTION(execDeleteFile); \ - DECLARE_FUNCTION(execFileExists); \ - DECLARE_FUNCTION(execAppendStringToFile); \ - DECLARE_FUNCTION(execCreateTextFile); - - -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ - friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ -public: \ - DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ - DECLARE_SERIALIZER(UmanageTextFileBPLibrary) - - -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ -private: \ - static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ - friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ -public: \ - DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ - DECLARE_SERIALIZER(UmanageTextFileBPLibrary) - - -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ - NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ -public: - - -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ - NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) - - -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ - SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ -static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> MANAGETEXTFILE_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h - - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileClasses.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileClasses.h deleted file mode 100644 index 82953124..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileClasses.h +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#pragma once - - - diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Definitions.manageTextFile.h deleted file mode 100644 index 2cd98c51..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Definitions.manageTextFile.h +++ /dev/null @@ -1,171 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Definitions.manageTextFile.h.old deleted file mode 100644 index 17e92ec7..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Definitions.manageTextFile.h.old +++ /dev/null @@ -1,171 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp deleted file mode 100644 index 3cf9592e..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj deleted file mode 100644 index f5e6abec..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response deleted file mode 100644 index 0d782b3a..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response +++ /dev/null @@ -1,376 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I 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Runtime\SlateCore\Public\Brushes -/I Runtime\SlateCore\Public\Debugging -/I Runtime\SlateCore\Public\FastUpdate -/I Runtime\SlateCore\Public\Fonts -/I Runtime\SlateCore\Public\Input -/I Runtime\SlateCore\Public\Layout -/I Runtime\SlateCore\Public\Rendering -/I Runtime\SlateCore\Public\Sound -/I Runtime\SlateCore\Public\Styling -/I Runtime\SlateCore\Public\Textures -/I Runtime\SlateCore\Public\Trace -/I Runtime\SlateCore\Public\Types -/I Runtime\SlateCore\Public\Widgets -/I Runtime\SlateCore\Public\Widgets\Accessibility -/I Runtime\SlateCore\Public\Widgets\Images -/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I Runtime\InputCore -/I Runtime\InputCore\Public\GenericPlatform -/I Runtime\InputCore\Public\HAL -/I Runtime\InputCore\Public\Windows -/I ..\Intermediate\Build\Win64\UE4\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\Slate -/I Runtime\Slate\Public\Framework -/I Runtime\Slate\Public\Framework\Application -/I 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..\Intermediate\Build\Win64\UE4\Inc\AnimationCore -/I Runtime\AnimationCore\Public -/I Runtime\AnimationCore -/I E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows 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b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old deleted file mode 100644 index ca8ce26e..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old +++ /dev/null @@ -1,376 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I 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Runtime\DeveloperSettings\Public\Engine -/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\PacketHandler -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration -/I Runtime\AudioPlatformConfiguration\Public -/I Runtime\AudioPlatformConfiguration -/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription -/I Runtime\MeshDescription\Public -/I Runtime\MeshDescription -/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription -/I Runtime\StaticMeshDescription\Public -/I Runtime\StaticMeshDescription -/I Runtime\PakFile\Public -/I Runtime\PakFile -/I Runtime\RSA\Public -/I Runtime\RSA -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming -/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore -/I Runtime\PhysicsCore\Public -/I Runtime\PhysicsCore -/I Runtime\PhysicsCore\Public\Chaos -/I Runtime\PhysicsCore\Public\PhysicalMaterials -/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\Chaos -/I Runtime\Experimental\Chaos\Public\Chaos -/I Runtime\Experimental\Chaos\Public\Chaos\Collision -/I Runtime\Experimental\Chaos\Public\Chaos\Evolution -/I Runtime\Experimental\Chaos\Public\Chaos\Framework -/I Runtime\Experimental\Chaos\Public\Chaos\Joint -/I Runtime\Experimental\Chaos\Public\Chaos\Particle -/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger -/I Runtime\Experimental\Chaos\Public\Field -/I Runtime\Experimental\Chaos\Public\Framework -/I Runtime\Experimental\Chaos\Public\GeometryCollection -/I Runtime\Experimental\Chaos\Public\PhysicsProxy -/I Runtime\Experimental\ChaosCore\Public -/I 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Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Module.manageTextFile.cpp" -/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h" -/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.old deleted file mode 100644 index 8c41efcd..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.old +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.txt b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.txt deleted file mode 100644 index a461d66e..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.txt +++ /dev/null @@ -1,6 +0,0 @@ -E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h -E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp -E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h -E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp -E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h -E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp deleted file mode 100644 index 3c8ec8e9..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp" -#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj deleted file mode 100644 index c5cf5e20..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj.response deleted file mode 100644 index bc3e3b33..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj.response +++ /dev/null @@ -1,376 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I 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ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Module.manageTextFile.gen.cpp" -/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h" -/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Module.manageTextFile.gen.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.old deleted file mode 100644 index fb2bbccd..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.old +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp" -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.txt b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.txt deleted file mode 100644 index a11a5ed3..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.txt +++ /dev/null @@ -1,7 +0,0 @@ -E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h -E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp -E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h -e:\projects\sibintel\plugins\managetextfile\intermediate\build\win64\ue4\inc\managetextfile\manageTextFileBPLibrary.generated.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/manageTextFile.precompiled b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/manageTextFile.precompiled deleted file mode 100644 index 8940b7ec..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/manageTextFile.precompiled +++ /dev/null @@ -1,6 +0,0 @@ -{ - "OutputFiles": [ - "Module.manageTextFile.cpp.obj", - "Module.manageTextFile.gen.cpp.obj" - ] -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Default.rc2.res b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Default.rc2.res deleted file mode 100644 index cba6d98e..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Default.rc2.res and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Definitions.manageTextFile.h deleted file mode 100644 index b90731f1..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Definitions.manageTextFile.h +++ /dev/null @@ -1,289 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UBT_MODULE_MANIFEST "UE4Editor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UE4Editor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Ivazowsky -#define UE_TARGET_NAME UE4Editor -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API DLLIMPORT -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_API DLLIMPORT -#define JSON_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define PROPERTYACCESS_API DLLIMPORT -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORSTYLE_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define UNREALAUDIO_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define INTROTUTORIALS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define WITH_OGGVORBIS 1 -#define XAUDIO2_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define USE_EMBREE 1 -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define MANAGETEXTFILE_API DLLEXPORT diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/LiveCodingInfo.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/LiveCodingInfo.json deleted file mode 100644 index fe52392a..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/LiveCodingInfo.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "RemapUnityFiles": - { - "Module.manageTextFile.cpp.obj": [ - "manageTextFile.cpp.obj", - "manageTextFileBPLibrary.cpp.obj" - ], - "Module.manageTextFile.gen.cpp.obj": [ - "manageTextFile.init.gen.cpp.obj", - "manageTextFileBPLibrary.gen.cpp.obj" - ] - } -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp deleted file mode 100644 index 8c41efcd..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj deleted file mode 100644 index 0c929633..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response deleted file mode 100644 index f92f1859..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response +++ /dev/null @@ -1,275 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate -/I Runtime\Slate\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper -/I Runtime\ImageWrapper\Public -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I Runtime\Net\Common\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription -/I Runtime\StaticMeshDescription\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I ThirdParty -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess -/I Runtime\PropertyAccess\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd -/I Editor -/I Programs\UnrealLightmass\Public -/I Developer\Android\AndroidDeviceDetection\Public\Interfaces -/I Editor\UnrealEd\Classes -/I Editor\UnrealEd\Public -/I Developer -/I Developer\DirectoryWatcher\Public -/I Editor\Documentation\Public -/I Runtime\Projects\Public -/I Runtime\SandboxFile\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle -/I Editor\EditorStyle\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl -/I Developer\SourceControl\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages -/I Editor\UnrealEdMessages\Classes -/I Editor\UnrealEdMessages\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger -/I Developer\GameplayDebugger\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph -/I Editor\BlueprintGraph\Classes -/I Editor\BlueprintGraph\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem -/I Editor\EditorSubsystem\Public -/I Runtime\Online -/I Runtime\Online\HTTP\Public -/I Runtime\UnrealAudio\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting -/I Developer\FunctionalTesting\Classes -/I Developer\FunctionalTesting\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController -/I Developer\AutomationController\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization -/I Developer\Localization\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor -/I Editor\AudioEditor\Classes -/I Editor\AudioEditor\Public -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer\TargetPlatform\Public -/I 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ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I 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-/FI"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Definitions.manageTextFile.h" -/Fo"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.txt b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.txt deleted file mode 100644 index b61edefd..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.txt +++ /dev/null @@ -1,6 +0,0 @@ -E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Definitions.manageTextFile.h -E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp -E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h -E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp -E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h -E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Inc\manageTextFile\manageTextFileBPLibrary.generated.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp deleted file mode 100644 index cc1b1037..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFile.init.gen.cpp" -#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj deleted file mode 100644 index 7c7b55c7..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response deleted file mode 100644 index fb64b326..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response +++ /dev/null @@ -1,275 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I 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ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" -"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.gen.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Definitions.manageTextFile.h" -/Fo"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp.txt b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp.txt deleted file mode 100644 index 7e575b0a..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.gen.cpp.txt +++ /dev/null @@ -1,7 +0,0 @@ -E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Definitions.manageTextFile.h -E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFile.init.gen.cpp -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp -E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h -e:\projects\ivazowsky\plugins\managetextfile\intermediate\build\win64\ue4editor\inc\managetextfile\manageTextFileBPLibrary.generated.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.dll.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.dll.response deleted file mode 100644 index 07405c36..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.dll.response +++ /dev/null @@ -1,72 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest -/NOLOGO -/DEBUG -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.17763.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.17763.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN -"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" -"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.cpp.obj" -"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" -"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Default.rc2.res" -"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib" -"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" -"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Slate\UE4Editor-Slate.lib" -"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlateCore\UE4Editor-SlateCore.lib" -"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Binaries\Win64\UE4Editor-manageTextFile.dll" -/IMPLIB:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\UE4Editor-manageTextFile.suppressed.lib" -/PDB:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Binaries\Win64\UE4Editor-manageTextFile.pdb" -/ignore:4078 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.exp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.exp deleted file mode 100644 index 89fa4f02..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.exp and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib deleted file mode 100644 index 3f8d96b4..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib.response deleted file mode 100644 index 1f6c627c..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib.response +++ /dev/null @@ -1,13 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UE4Editor-manageTextFile.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" -"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.cpp.obj" -"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" -"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Default.rc2.res" -/OUT:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\UE4Editor-manageTextFile.lib" \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.exp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.exp deleted file mode 100644 index d1ff08f4..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.exp and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.lib b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.lib deleted file mode 100644 index 82936f38..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.lib and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/Timestamp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/Timestamp deleted file mode 100644 index 160cd2e4..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/Timestamp +++ /dev/null @@ -1 +0,0 @@ -E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFile.init.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFile.init.gen.cpp deleted file mode 100644 index 8f6a9aac..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFile.init.gen.cpp +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable : 4883) -#endif -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {} - UPackage* Z_Construct_UPackage__Script_manageTextFile() - { - static UPackage* ReturnPackage = nullptr; - if (!ReturnPackage) - { - static const UE4CodeGen_Private::FPackageParams PackageParams = { - "/Script/manageTextFile", - nullptr, - 0, - PKG_CompiledIn | 0x00000000, - 0x5918ABC1, - 0xBD24B3C9, - METADATA_PARAMS(nullptr, 0) - }; - UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); - } - return ReturnPackage; - } -PRAGMA_ENABLE_DEPRECATION_WARNINGS -#ifdef _MSC_VER -#pragma warning (pop) -#endif diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp deleted file mode 100644 index 5e861a4d..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp +++ /dev/null @@ -1,393 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#include "manageTextFile/Public/manageTextFileBPLibrary.h" -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable : 4883) -#endif -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {} -// Cross Module References - MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister(); - MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary(); - ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); - UPackage* Z_Construct_UPackage__Script_manageTextFile(); -// End Cross Module References - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY(FStrProperty,Z_Param_Text); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY(FStrProperty,Z_Param_Text); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); - P_NATIVE_END; - } - void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary() - { - UClass* Class = UmanageTextFileBPLibrary::StaticClass(); - static const FNameNativePtrPair Funcs[] = { - { "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile }, - { "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile }, - { "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile }, - { "FileExists", &UmanageTextFileBPLibrary::execFileExists }, - { "readFile", &UmanageTextFileBPLibrary::execreadFile }, - }; - FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics - { - struct manageTextFileBPLibrary_eventAppendStringToFile_Parms - { - FString Path; - FString FileName; - FString Text; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics - { - struct manageTextFileBPLibrary_eventCreateTextFile_Parms - { - FString Path; - FString FileName; - FString Text; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics - { - struct manageTextFileBPLibrary_eventDeleteFile_Parms - { - FString Path; - FString FileName; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics - { - struct manageTextFileBPLibrary_eventFileExists_Parms - { - FString Path; - FString FileName; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics - { - struct manageTextFileBPLibrary_eventreadFile_Parms - { - FString Path; - FString FileName; - FString Str; - bool ReturnValue; - }; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UE4CodeGen_Private::FStrPropertyParams NewProp_Str; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UE4CodeGen_Private::FFunctionParams FuncParams; - }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1; - } - const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = { - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str, - (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams); - } - return ReturnFunction; - } - UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister() - { - return UmanageTextFileBPLibrary::StaticClass(); - } - struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics - { - static UObject* (*const DependentSingletons[])(); - static const FClassFunctionLinkInfo FuncInfo[]; -#if WITH_METADATA - static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UE4CodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, - (UObject* (*)())Z_Construct_UPackage__Script_manageTextFile, - }; - const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 3293587808 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 684613733 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 2555306395 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 3458440503 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 2216498156 - }; -#if WITH_METADATA - const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = { - { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, - { "IncludePath", "manageTextFileBPLibrary.h" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, - }; -#endif - const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = { - &UmanageTextFileBPLibrary::StaticClass, - nullptr, - &StaticCppClassTypeInfo, - DependentSingletons, - FuncInfo, - nullptr, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - UE_ARRAY_COUNT(FuncInfo), - 0, - 0, - 0x000000A0u, - METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UmanageTextFileBPLibrary() - { - static UClass* OuterClass = nullptr; - if (!OuterClass) - { - UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams); - } - return OuterClass; - } - IMPLEMENT_CLASS(UmanageTextFileBPLibrary, 3929819677); - template<> MANAGETEXTFILE_API UClass* StaticClass() - { - return UmanageTextFileBPLibrary::StaticClass(); - } - static FCompiledInDefer Z_CompiledInDefer_UClass_UmanageTextFileBPLibrary(Z_Construct_UClass_UmanageTextFileBPLibrary, &UmanageTextFileBPLibrary::StaticClass, TEXT("/Script/manageTextFile"), TEXT("UmanageTextFileBPLibrary"), false, nullptr, nullptr, nullptr); - DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary); -PRAGMA_ENABLE_DEPRECATION_WARNINGS -#ifdef _MSC_VER -#pragma warning (pop) -#endif diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileBPLibrary.generated.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileBPLibrary.generated.h deleted file mode 100644 index e12d0b1a..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileBPLibrary.generated.h +++ /dev/null @@ -1,111 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h -#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h" -#endif -#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h - -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ - \ - DECLARE_FUNCTION(execreadFile); \ - DECLARE_FUNCTION(execDeleteFile); \ - DECLARE_FUNCTION(execFileExists); \ - DECLARE_FUNCTION(execAppendStringToFile); \ - DECLARE_FUNCTION(execCreateTextFile); - - -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execreadFile); \ - DECLARE_FUNCTION(execDeleteFile); \ - DECLARE_FUNCTION(execFileExists); \ - DECLARE_FUNCTION(execAppendStringToFile); \ - DECLARE_FUNCTION(execCreateTextFile); - - -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ - friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ -public: \ - DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ - DECLARE_SERIALIZER(UmanageTextFileBPLibrary) - - -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ -private: \ - static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ - friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ -public: \ - DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ - DECLARE_SERIALIZER(UmanageTextFileBPLibrary) - - -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ - NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ -public: - - -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ - NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) - - -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ - Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ -static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> MANAGETEXTFILE_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h - - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileClasses.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileClasses.h deleted file mode 100644 index 82953124..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileClasses.h +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#pragma once - - - diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res deleted file mode 100644 index d66a2b2b..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response deleted file mode 100644 index 4d52420d..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response +++ /dev/null @@ -1,73 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DWITH_LOW_LEVEL_TESTS=0 -/DWITH_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=1 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_UTF8_TCHARS=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_SERVER_CODE_TRUSTED=1 -/DWITH_SERVER_CODE_UNTRUSTED=0 -/DUE_FNAME_OUTLINE_NUMBER=0 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DWITH_PROCESS_PRIORITY_CONTROL=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-manageTextFile.dll" -/DBUILT_FROM_CHANGELIST=23058290 -/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence -/fo "E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response.old deleted file mode 100644 index 8baa74c1..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response.old +++ /dev/null @@ -1,67 +0,0 @@ -/nologo -/D_WIN64 -/l 0x409 -/I "." -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/DIS_PROGRAM=0 -/DUE_EDITOR=1 -/DENABLE_PGO_PROFILE=0 -/DUSE_VORBIS_FOR_STREAMING=1 -/DUSE_XMA2_FOR_STREAMING=1 -/DWITH_DEV_AUTOMATION_TESTS=1 -/DWITH_PERF_AUTOMATION_TESTS=1 -/DUNICODE -/D_UNICODE -/D__UNREAL__ -/DIS_MONOLITHIC=0 -/DWITH_ENGINE=1 -/DWITH_UNREAL_DEVELOPER_TOOLS=1 -/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 -/DWITH_APPLICATION_CORE=1 -/DWITH_COREUOBJECT=1 -/DWITH_VERSE=0 -/DUSE_STATS_WITHOUT_ENGINE=0 -/DWITH_PLUGIN_SUPPORT=0 -/DWITH_ACCESSIBILITY=1 -/DWITH_PERFCOUNTERS=1 -/DUSE_LOGGING_IN_SHIPPING=0 -/DWITH_LOGGING_TO_MEMORY=0 -/DUSE_CACHE_FREED_OS_ALLOCS=1 -/DUSE_CHECKS_IN_SHIPPING=0 -/DUSE_ESTIMATED_UTCNOW=0 -/DWITH_EDITOR=1 -/DWITH_IOSTORE_IN_EDITOR=1 -/DWITH_SERVER_CODE=1 -/DWITH_PUSH_MODEL=1 -/DWITH_CEF3=1 -/DWITH_LIVE_CODING=1 -/DWITH_CPP_MODULES=0 -/DWITH_CPP_COROUTINES=0 -/DUBT_MODULE_MANIFEST="UnrealEditor.modules" -/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" -/DUBT_COMPILED_PLATFORM=Win64 -/DUBT_COMPILED_TARGET=Editor -/DUE_APP_NAME="UnrealEditor" -/DNDIS_MINIPORT_MAJOR_VERSION=0 -/DWIN32=1 -/D_WIN32_WINNT=0x0601 -/DWINVER=0x0601 -/DPLATFORM_WINDOWS=1 -/DPLATFORM_MICROSOFT=1 -/DOVERRIDE_PLATFORM_HEADER_NAME=Windows -/DRHI_RAYTRACING=1 -/DNDEBUG=1 -/DUE_BUILD_DEVELOPMENT=1 -/DORIGINAL_FILE_NAME="UnrealEditor-manageTextFile.dll" -/DBUILT_FROM_CHANGELIST=20979098 -/DBUILD_VERSION=++UE5+Release-5.0-CL-20979098 -/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" -/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." -/DPROJECT_PRODUCT_IDENTIFIER=nksJukovaDev -/fo "E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" -"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h deleted file mode 100644 index ce5e3d95..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h +++ /dev/null @@ -1,378 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidenceEditor -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define COREUOBJECT_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define UE_WITH_IRIS 0 -#define IRISSTUB_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define MANAGETEXTFILE_API DLLEXPORT diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h.old deleted file mode 100644 index 0cf579af..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h.old +++ /dev/null @@ -1,359 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 0 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME UnrealEditor -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define COREUOBJECT_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API DLLIMPORT -#define TRACELOG_API DLLIMPORT -#define INCLUDE_CHAOS 1 -#define WITH_PHYSX 1 -#define PHYSICS_INTERFACE_PHYSX 0 -#define WITH_APEX 0 -#define WITH_APEX_CLOTHING 0 -#define WITH_PHYSX_COOKING 0 -#define WITH_NVCLOTH 0 -#define WITH_CHAOS 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 -#define WITH_CHAOS_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define GAMEPLAYTAGS_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define INCLUDE_CHAOS 1 -#define WITH_PHYSX 1 -#define PHYSICS_INTERFACE_PHYSX 0 -#define WITH_APEX 0 -#define WITH_APEX_CLOTHING 0 -#define WITH_PHYSX_COOKING 0 -#define WITH_NVCLOTH 0 -#define WITH_CHAOS 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 -#define WITH_CHAOS_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 1 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 1 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define INCLUDE_CHAOS 1 -#define WITH_PHYSX 1 -#define PHYSICS_INTERFACE_PHYSX 0 -#define WITH_APEX 0 -#define WITH_APEX_CLOTHING 0 -#define WITH_PHYSX_COOKING 0 -#define WITH_NVCLOTH 0 -#define WITH_CHAOS 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 -#define WITH_CHAOS_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define EDITORSTYLE_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define GAMEPLAYDEBUGGER_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define INTROTUTORIALS_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define INCLUDE_CHAOS 1 -#define WITH_PHYSX 1 -#define PHYSICS_INTERFACE_PHYSX 0 -#define WITH_APEX 0 -#define WITH_APEX_CLOTHING 0 -#define WITH_PHYSX_COOKING 0 -#define WITH_NVCLOTH 0 -#define WITH_CHAOS 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 -#define WITH_CHAOS_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define LANDSCAPE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define CONTENTBROWSER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define PLATFORM_CONSOLE_DYNAMIC_LINK 0 -#define UELIBSAMPLERATE_API DLLIMPORT -#define ENABLE_HTTP_FOR_NFS 1 -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define INCLUDE_CHAOS 1 -#define WITH_PHYSX 1 -#define PHYSICS_INTERFACE_PHYSX 0 -#define WITH_APEX 0 -#define WITH_APEX_CLOTHING 0 -#define WITH_PHYSX_COOKING 0 -#define WITH_NVCLOTH 0 -#define WITH_CHAOS 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 -#define WITH_CHAOS_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define INCLUDE_CHAOS 1 -#define WITH_PHYSX 1 -#define PHYSICS_INTERFACE_PHYSX 0 -#define WITH_APEX 0 -#define WITH_APEX_CLOTHING 0 -#define WITH_PHYSX_COOKING 0 -#define WITH_NVCLOTH 0 -#define WITH_CHAOS 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 -#define WITH_CHAOS_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define INCLUDE_CHAOS 1 -#define WITH_PHYSX 1 -#define PHYSICS_INTERFACE_PHYSX 0 -#define WITH_APEX 0 -#define WITH_APEX_CLOTHING 0 -#define WITH_PHYSX_COOKING 0 -#define WITH_NVCLOTH 0 -#define WITH_CHAOS 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 -#define WITH_CHAOS_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define ADDCONTENTDIALOG_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define HIERARCHICALLODUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define SKELETALMESHEDITOR_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_GAMEPLAY_DEBUGGER 1 -#define AIMODULE_API DLLIMPORT -#define INCLUDE_CHAOS 1 -#define WITH_PHYSX 1 -#define PHYSICS_INTERFACE_PHYSX 0 -#define WITH_APEX 0 -#define WITH_APEX_CLOTHING 0 -#define WITH_PHYSX_COOKING 0 -#define WITH_NVCLOTH 0 -#define WITH_CHAOS 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 -#define WITH_CHAOS_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define MANAGETEXTFILE_API DLLEXPORT diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/LiveCodingInfo.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/LiveCodingInfo.json deleted file mode 100644 index 489903ee..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/LiveCodingInfo.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "RemapUnityFiles": - { - "Module.manageTextFile.cpp.obj": [ - "manageTextFile.init.gen.cpp.obj", - "manageTextFileBPLibrary.gen.cpp.obj", - "manageTextFile.cpp.obj", - "manageTextFileBPLibrary.cpp.obj" - ] - } -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp deleted file mode 100644 index 0e417e05..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp +++ /dev/null @@ -1,5 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.dep.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.dep.json deleted file mode 100644 index 5dca7a74..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.dep.json +++ /dev/null @@ -1,20 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\module.managetextfile.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidenceeditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\definitions.managetextfile.h", - "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", - "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", - "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", - "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", - "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", - "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", - "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.json deleted file mode 100644 index 4217b3db..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\module.managetextfile.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\unrealeditor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", - "Includes": [ - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\definitions.managetextfile.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\managetextfilebplibrary.generated.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj deleted file mode 100644 index bac1082e..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response deleted file mode 100644 index c1c43b63..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response +++ /dev/null @@ -1,330 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp -/I . -/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I Developer -/I Developer\TextureBuildUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT -/I Editor -/I Programs\UnrealLightmass\Public -/I Editor\UnrealEd\Classes -/I Editor\UnrealEd\Public -/I Developer\DirectoryWatcher\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT -/I Editor\Documentation\Public -/I Editor\MainFrame\Public -/I Runtime\Projects\Public -/I Runtime\SandboxFile\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT -/I Editor\EditorFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT -/I Editor\EditorSubsystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT -/I Runtime\InteractiveToolsFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT -/I Developer\SourceControl\Public -/I Developer\UncontrolledChangelists\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT -/I Editor\UnrealEdMessages\Classes -/I Editor\UnrealEdMessages\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT -/I Developer\GameplayDebugger\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT -/I Editor\BlueprintGraph\Classes -/I Editor\BlueprintGraph\Public -/I Runtime\Online -/I Runtime\Online\HTTP\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT -/I Developer\FunctionalTesting\Classes -/I Developer\FunctionalTesting\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT -/I Developer\AutomationController\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT -/I Runtime\AutomationTest\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT -/I Developer\Localization\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT -/I Editor\AudioEditor\Classes -/I Editor\AudioEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT -/I Runtime\AudioLink\AudioLinkEngine\Public -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT -/I Editor\LevelEditor\Public -/I Developer\Settings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT -/I Runtime\HeadMountedDisplay\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT -/I Editor\VREditor -/I Editor\VREditor\Public -/I Editor\CommonMenuExtensions\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT -/I Runtime\Landscape\Classes -/I Runtime\Landscape\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT -/I Editor\PropertyEditor\Public -/I Editor\ActorPickerMode\Public -/I Editor\SceneDepthPickerMode\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT -/I Editor\EditorConfig\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT -/I Editor\DetailCustomizations\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT -/I Editor\ClassViewer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT -/I Editor\GraphEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT -/I Editor\StructViewer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT -/I Editor\ContentBrowser\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT -/I Developer\AssetTools\Public -/I Developer\Merge\Public -/I Developer\CollectionManager\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT -/I Editor\ContentBrowserData\Public -/I ThirdParty\libSampleRate\Public -/I Runtime\NetworkFileSystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT -/I Runtime\UMG\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT -/I Runtime\MovieScene\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT -/I Runtime\TimeManagement\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT -/I Runtime\MovieSceneTracks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT -/I Runtime\Experimental\Animation -/I Runtime\Experimental\Animation\Constraints\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT -/I Runtime\PropertyPath\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT -/I Runtime\NavigationSystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT -/I Runtime\Experimental\GeometryCollectionEngine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT -/I Runtime\MaterialShaderQualitySettings\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT -/I Runtime\Experimental\FieldSystem\Source -/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT -/I Runtime\Experimental\ChaosSolverEngine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT -/I Runtime\Experimental\Dataflow -/I Runtime\Experimental\Dataflow\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT -/I Runtime\Experimental\Dataflow\Engine\Public -/I Developer\MeshBuilder\Public -/I Runtime\MeshUtilitiesCommon\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT -/I Editor\ToolMenusEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT -/I Developer\ToolMenus\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT -/I Editor\StatusBar\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT -/I Runtime\Interchange -/I Runtime\Interchange\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT -/I Runtime\Interchange\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT -/I 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(x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Definitions.manageTextFile.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old deleted file mode 100644 index 22ddfbe4..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old +++ /dev/null @@ -1,322 +0,0 @@ -E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp -/I . -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public 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Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd -/I Editor -/I Programs\UnrealLightmass\Public -/I Editor\UnrealEd\Classes -/I Editor\UnrealEd\Public -/I Developer -/I Developer\DirectoryWatcher\Public -/I Editor\Documentation\Public -/I Runtime\Projects\Public -/I Runtime\SandboxFile\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework -/I Editor\EditorFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem -/I Editor\EditorSubsystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework -/I Runtime\InteractiveToolsFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime -/I Runtime\TypedElementRuntime\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorStyle -/I Editor\EditorStyle\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl -/I Developer\SourceControl\Public -/I Developer\UncontrolledChangelists\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages -/I Editor\UnrealEdMessages\Classes 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Runtime\AudioMixer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine -/I Runtime\AudioLink\AudioLinkEngine\Public -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor -/I Editor\LevelEditor\Public -/I Developer\Settings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IntroTutorials -/I Editor\IntroTutorials\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay -/I Runtime\HeadMountedDisplay\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor -/I Editor\VREditor -/I Editor\VREditor\Public -/I Editor\CommonMenuExtensions\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape -/I Runtime\Landscape\Classes -/I Runtime\Landscape\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor -/I Editor\PropertyEditor\Public -/I Editor\ActorPickerMode\Public -/I Editor\SceneDepthPickerMode\Public -/I 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..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor -/I Editor\ToolMenusEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus -/I Developer\ToolMenus\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar -/I Editor\StatusBar\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore -/I Runtime\Experimental\Interchange -/I Runtime\Experimental\Interchange\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine -/I Runtime\Experimental\Interchange\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings -/I Developer\DeveloperToolSettings\Classes -/I Developer\DeveloperToolSettings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface -/I Editor\SubobjectDataInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor -/I Editor\SubobjectEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet -/I Editor\Kismet\Classes -/I 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..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools -/I Developer\AssetTools\Public -/I Editor\KismetCompiler\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks -/I Runtime\GameplayTasks\Classes -/I Runtime\GameplayTasks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule -/I Runtime\AIModule\Public -/I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothingSystemRuntimeInterface -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController -/I Developer\AnimationDataController\Public -/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Inc\manageTextFile -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public -/I ThirdParty\mimalloc\include -/I ThirdParty\LibTiff\Source\Win64 -/I ThirdParty\LibTiff\Source -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Definitions.manageTextFile.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.old deleted file mode 100644 index 1e888ec6..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.old +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp deleted file mode 100644 index 188e6ea3..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/manageTextFile.init.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.json deleted file mode 100644 index 31772760..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\module.managetextfile.gen.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\unrealeditor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", - "Includes": [ - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\definitions.managetextfile.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\managetextfile.init.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\managetextfilebplibrary.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\managetextfilebplibrary.generated.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj deleted file mode 100644 index de1f1dd0..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response deleted file mode 100644 index 34e13193..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response +++ /dev/null @@ -1,322 +0,0 @@ -E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp -/I . -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd -/I Editor -/I Programs\UnrealLightmass\Public -/I Editor\UnrealEd\Classes -/I Editor\UnrealEd\Public -/I Developer -/I Developer\DirectoryWatcher\Public -/I Editor\Documentation\Public -/I Runtime\Projects\Public -/I Runtime\SandboxFile\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework -/I Editor\EditorFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem -/I Editor\EditorSubsystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework -/I Runtime\InteractiveToolsFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime -/I Runtime\TypedElementRuntime\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorStyle -/I Editor\EditorStyle\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl -/I Developer\SourceControl\Public -/I Developer\UncontrolledChangelists\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages -/I Editor\UnrealEdMessages\Classes -/I Editor\UnrealEdMessages\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger -/I Developer\GameplayDebugger\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph -/I Editor\BlueprintGraph\Classes -/I Editor\BlueprintGraph\Public -/I Runtime\Online -/I Runtime\Online\HTTP\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting -/I Developer\FunctionalTesting\Classes -/I Developer\FunctionalTesting\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController -/I Developer\AutomationController\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest -/I Runtime\AutomationTest\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization -/I Developer\Localization\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor -/I Editor\AudioEditor\Classes -/I Editor\AudioEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine -/I Runtime\AudioLink\AudioLinkEngine\Public -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor -/I Editor\LevelEditor\Public -/I Developer\Settings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IntroTutorials -/I Editor\IntroTutorials\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay -/I Runtime\HeadMountedDisplay\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor -/I Editor\VREditor -/I Editor\VREditor\Public -/I Editor\CommonMenuExtensions\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape -/I Runtime\Landscape\Classes -/I Runtime\Landscape\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor -/I Editor\PropertyEditor\Public -/I Editor\ActorPickerMode\Public -/I Editor\SceneDepthPickerMode\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig -/I Editor\EditorConfig\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations -/I Editor\DetailCustomizations\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer -/I Editor\ClassViewer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor -/I Editor\GraphEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer -/I Editor\StructViewer\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser -/I Editor\ContentBrowser\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData -/I Editor\ContentBrowserData\Public -/I Developer\CollectionManager\Public -/I ThirdParty\libSampleRate\Public -/I Runtime\NetworkFileSystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG -/I Runtime\UMG\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene -/I Runtime\MovieScene\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement -/I Runtime\TimeManagement\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks -/I Runtime\MovieSceneTracks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath -/I Runtime\PropertyPath\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem -/I Runtime\NavigationSystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine -/I Runtime\Experimental\GeometryCollectionEngine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialShaderQualitySettings -/I Runtime\MaterialShaderQualitySettings\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine -/I Runtime\Experimental\FieldSystem\Source -/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine -/I Runtime\Experimental\ChaosSolverEngine\Public -/I Developer\MeshBuilder\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor -/I Editor\ToolMenusEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus -/I Developer\ToolMenus\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar -/I Editor\StatusBar\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore -/I Runtime\Experimental\Interchange -/I Runtime\Experimental\Interchange\Core\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine -/I Runtime\Experimental\Interchange\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings -/I Developer\DeveloperToolSettings\Classes -/I Developer\DeveloperToolSettings\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface -/I Editor\SubobjectDataInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor -/I Editor\SubobjectEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet -/I Editor\Kismet\Classes -/I Editor\Kismet\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities -/I Developer\PhysicsUtilities\Public -/I Developer\ToolWidgets\Public -/I Runtime\Windows -/I Editor\AssetTagsEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog -/I Editor\AddContentDialog\Public -/I Developer\MeshUtilities\Public -/I Developer\MeshMergeUtilities\Public -/I Developer\HierarchicalLODUtilities\Public -/I Developer\MeshReductionInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor -/I Editor\SkeletalMeshEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona -/I Editor\Persona\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor -/I Editor\SkeletonEditor\Public -/I Developer\AnimationWidgets\Public -/I Editor\AnimationEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene -/I Editor\AdvancedPreviewScene\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools -/I Developer\AssetTools\Public -/I Editor\KismetCompiler\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks -/I Runtime\GameplayTasks\Classes -/I Runtime\GameplayTasks\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule -/I Runtime\AIModule\Public -/I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothingSystemRuntimeInterface -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController -/I Developer\AnimationDataController\Public -/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Inc\manageTextFile -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public -/I ThirdParty\mimalloc\include -/I ThirdParty\LibTiff\Source\Win64 -/I ThirdParty\LibTiff\Source -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Definitions.manageTextFile.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response deleted file mode 100644 index f56fbc36..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response +++ /dev/null @@ -1,71 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN:6 -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" -"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Binaries\Win64\UnrealEditor-manageTextFile.dll" -/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\UnrealEditor-manageTextFile.suppressed.lib" -/PDB:"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Binaries\Win64\UnrealEditor-manageTextFile.pdb" -/ignore:4078 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response.old deleted file mode 100644 index 8406f0ce..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response.old +++ /dev/null @@ -1,72 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN -"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" -"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" -"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" -"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" -"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"delayimp.lib" -"wininet.lib" -"rpcrt4.lib" -"ws2_32.lib" -"dbghelp.lib" -"comctl32.lib" -"Winmm.lib" -"kernel32.lib" -"user32.lib" -"gdi32.lib" -"winspool.lib" -"comdlg32.lib" -"advapi32.lib" -"shell32.lib" -"ole32.lib" -"oleaut32.lib" -"uuid.lib" -"odbc32.lib" -"odbccp32.lib" -"netapi32.lib" -"iphlpapi.lib" -"setupapi.lib" -"dwmapi.lib" -"imm32.lib" -/OUT:"E:\Projects\nksJukova\Plugins\manageTextFile\Binaries\Win64\UnrealEditor-manageTextFile.dll" -/IMPLIB:"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\UnrealEditor-manageTextFile.suppressed.lib" -/PDB:"E:\Projects\nksJukova\Plugins\manageTextFile\Binaries\Win64\UnrealEditor-manageTextFile.pdb" -/ignore:4078 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.exp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.exp deleted file mode 100644 index c5575299..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.exp and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib deleted file mode 100644 index d9e82e79..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response deleted file mode 100644 index fdc20bce..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response +++ /dev/null @@ -1,12 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-manageTextFile.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" -"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" -"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" -/OUT:"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\UnrealEditor-manageTextFile.lib" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response.old deleted file mode 100644 index 611798d6..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response.old +++ /dev/null @@ -1,13 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-manageTextFile.dll" -/IGNORE:4221 -/NODEFAULTLIB -"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" -"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" -"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" -"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" -/OUT:"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\UnrealEditor-manageTextFile.lib" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.exp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.exp deleted file mode 100644 index eeee2135..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.exp and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.lib b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.lib deleted file mode 100644 index 995ff0e0..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.lib and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/Timestamp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/Timestamp deleted file mode 100644 index 5728c3c1..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/Timestamp +++ /dev/null @@ -1 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp deleted file mode 100644 index 53d83d1d..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {} - static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_manageTextFile; - FORCENOINLINE UPackage* Z_Construct_UPackage__Script_manageTextFile() - { - if (!Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton) - { - static const UECodeGen_Private::FPackageParams PackageParams = { - "/Script/manageTextFile", - nullptr, - 0, - PKG_CompiledIn | 0x00000000, - 0x157CF452, - 0xBC1EB389, - METADATA_PARAMS(nullptr, 0) - }; - UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton, PackageParams); - } - return Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton; - } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_manageTextFile(Z_Construct_UPackage__Script_manageTextFile, TEXT("/Script/manageTextFile"), Z_Registration_Info_UPackage__Script_manageTextFile, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x157CF452, 0xBC1EB389)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp deleted file mode 100644 index 8c832e5f..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp +++ /dev/null @@ -1,396 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#include "manageTextFile/Public/manageTextFileBPLibrary.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {} -// Cross Module References - ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); - MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary(); - MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister(); - UPackage* Z_Construct_UPackage__Script_manageTextFile(); -// End Cross Module References - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY(FStrProperty,Z_Param_Text); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY(FStrProperty,Z_Param_Text); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); - P_NATIVE_END; - } - void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary() - { - UClass* Class = UmanageTextFileBPLibrary::StaticClass(); - static const FNameNativePtrPair Funcs[] = { - { "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile }, - { "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile }, - { "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile }, - { "FileExists", &UmanageTextFileBPLibrary::execFileExists }, - { "readFile", &UmanageTextFileBPLibrary::execreadFile }, - }; - FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics - { - struct manageTextFileBPLibrary_eventAppendStringToFile_Parms - { - FString Path; - FString FileName; - FString Text; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UECodeGen_Private::FStrPropertyParams NewProp_Text; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics - { - struct manageTextFileBPLibrary_eventCreateTextFile_Parms - { - FString Path; - FString FileName; - FString Text; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UECodeGen_Private::FStrPropertyParams NewProp_Text; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics - { - struct manageTextFileBPLibrary_eventDeleteFile_Parms - { - FString Path; - FString FileName; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics - { - struct manageTextFileBPLibrary_eventFileExists_Parms - { - FString Path; - FString FileName; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics - { - struct manageTextFileBPLibrary_eventreadFile_Parms - { - FString Path; - FString FileName; - FString Str; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UECodeGen_Private::FStrPropertyParams NewProp_Str; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams); - } - return ReturnFunction; - } - IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UmanageTextFileBPLibrary); - UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister() - { - return UmanageTextFileBPLibrary::StaticClass(); - } - struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics - { - static UObject* (*const DependentSingletons[])(); - static const FClassFunctionLinkInfo FuncInfo[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UECodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, - (UObject* (*)())Z_Construct_UPackage__Script_manageTextFile, - }; - const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 2592135094 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 3721845261 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 3830894450 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 1575123840 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 4124611447 - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = { - { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, - { "IncludePath", "manageTextFileBPLibrary.h" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, - }; -#endif - const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UECodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = { - &UmanageTextFileBPLibrary::StaticClass, - nullptr, - &StaticCppClassTypeInfo, - DependentSingletons, - FuncInfo, - nullptr, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - UE_ARRAY_COUNT(FuncInfo), - 0, - 0, - 0x000000A0u, - METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UmanageTextFileBPLibrary() - { - if (!Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton) - { - UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams); - } - return Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton; - } - template<> MANAGETEXTFILE_API UClass* StaticClass() - { - return UmanageTextFileBPLibrary::StaticClass(); - } - DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary); - UmanageTextFileBPLibrary::~UmanageTextFileBPLibrary() {} - struct Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics - { - static const FClassRegisterCompiledInInfo ClassInfo[]; - }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UmanageTextFileBPLibrary, UmanageTextFileBPLibrary::StaticClass, TEXT("UmanageTextFileBPLibrary"), &Z_Registration_Info_UClass_UmanageTextFileBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UmanageTextFileBPLibrary), 3147367704U) }, - }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_3631239207(TEXT("/Script/manageTextFile"), - Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo), - nullptr, 0, - nullptr, 0); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h deleted file mode 100644 index 07a52f4a..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h +++ /dev/null @@ -1,114 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -// IWYU pragma: private, include "manageTextFileBPLibrary.h" -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h -#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h" -#endif -#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h - -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ - \ - DECLARE_FUNCTION(execreadFile); \ - DECLARE_FUNCTION(execDeleteFile); \ - DECLARE_FUNCTION(execFileExists); \ - DECLARE_FUNCTION(execAppendStringToFile); \ - DECLARE_FUNCTION(execCreateTextFile); - - -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execreadFile); \ - DECLARE_FUNCTION(execDeleteFile); \ - DECLARE_FUNCTION(execFileExists); \ - DECLARE_FUNCTION(execAppendStringToFile); \ - DECLARE_FUNCTION(execCreateTextFile); - - -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ - friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ -public: \ - DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ - DECLARE_SERIALIZER(UmanageTextFileBPLibrary) - - -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ -private: \ - static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ - friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ -public: \ - DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ - DECLARE_SERIALIZER(UmanageTextFileBPLibrary) - - -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ - NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ -public: \ - NO_API virtual ~UmanageTextFileBPLibrary(); - - -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ - NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ - NO_API virtual ~UmanageTextFileBPLibrary(); - - -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ - FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ -static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> MANAGETEXTFILE_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h - - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileClasses.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileClasses.h deleted file mode 100644 index 82953124..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileClasses.h +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#pragma once - - - diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h deleted file mode 100644 index b8c8da42..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h +++ /dev/null @@ -1,212 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define COREUOBJECT_API -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h.old deleted file mode 100644 index 46569faa..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h.old +++ /dev/null @@ -1,212 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME lifeResidence -#define UE_TARGET_NAME lifeResidence -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define COREUOBJECT_API -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 1 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/LiveCodingInfo.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/LiveCodingInfo.json deleted file mode 100644 index 489903ee..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/LiveCodingInfo.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "RemapUnityFiles": - { - "Module.manageTextFile.cpp.obj": [ - "manageTextFile.init.gen.cpp.obj", - "manageTextFileBPLibrary.gen.cpp.obj", - "manageTextFile.cpp.obj", - "manageTextFileBPLibrary.cpp.obj" - ] - } -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp deleted file mode 100644 index 252b5913..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp +++ /dev/null @@ -1,5 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.dep.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.dep.json deleted file mode 100644 index daea4077..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.dep.json +++ /dev/null @@ -1,20 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\development\\managetextfile\\module.managetextfile.cpp", - "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\development\\managetextfile\\definitions.managetextfile.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj deleted file mode 100644 index 5e3fa936..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response deleted file mode 100644 index 99b268b7..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response +++ /dev/null @@ -1,164 +0,0 @@ -E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp -/I . -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Definitions.manageTextFile.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old deleted file mode 100644 index edf96e0a..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old +++ /dev/null @@ -1,164 +0,0 @@ -E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp -/I . -/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT -/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source -/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Definitions.manageTextFile.h" -/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.obj" -/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.old deleted file mode 100644 index 35f2bd1a..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.old +++ /dev/null @@ -1,5 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp deleted file mode 100644 index 2e3d7f12..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp +++ /dev/null @@ -1 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp deleted file mode 100644 index 5870c308..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {} - static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_manageTextFile; - FORCENOINLINE UPackage* Z_Construct_UPackage__Script_manageTextFile() - { - if (!Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton) - { - static const UECodeGen_Private::FPackageParams PackageParams = { - "/Script/manageTextFile", - nullptr, - 0, - PKG_CompiledIn | 0x00000000, - 0xB4836806, - 0xBC1EB389, - METADATA_PARAMS(nullptr, 0) - }; - UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton, PackageParams); - } - return Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton; - } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_manageTextFile(Z_Construct_UPackage__Script_manageTextFile, TEXT("/Script/manageTextFile"), Z_Registration_Info_UPackage__Script_manageTextFile, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB4836806, 0xBC1EB389)); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp deleted file mode 100644 index 435dff33..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp +++ /dev/null @@ -1,396 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/GeneratedCppIncludes.h" -#include "manageTextFile/Public/manageTextFileBPLibrary.h" -PRAGMA_DISABLE_DEPRECATION_WARNINGS -void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {} -// Cross Module References - ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); - MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary(); - MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister(); - UPackage* Z_Construct_UPackage__Script_manageTextFile(); -// End Cross Module References - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY(FStrProperty,Z_Param_Text); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); - P_NATIVE_END; - } - DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile) - { - P_GET_PROPERTY(FStrProperty,Z_Param_Path); - P_GET_PROPERTY(FStrProperty,Z_Param_FileName); - P_GET_PROPERTY(FStrProperty,Z_Param_Text); - P_FINISH; - P_NATIVE_BEGIN; - *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); - P_NATIVE_END; - } - void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary() - { - UClass* Class = UmanageTextFileBPLibrary::StaticClass(); - static const FNameNativePtrPair Funcs[] = { - { "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile }, - { "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile }, - { "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile }, - { "FileExists", &UmanageTextFileBPLibrary::execFileExists }, - { "readFile", &UmanageTextFileBPLibrary::execreadFile }, - }; - FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics - { - struct manageTextFileBPLibrary_eventAppendStringToFile_Parms - { - FString Path; - FString FileName; - FString Text; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UECodeGen_Private::FStrPropertyParams NewProp_Text; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics - { - struct manageTextFileBPLibrary_eventCreateTextFile_Parms - { - FString Path; - FString FileName; - FString Text; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UECodeGen_Private::FStrPropertyParams NewProp_Text; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics - { - struct manageTextFileBPLibrary_eventDeleteFile_Parms - { - FString Path; - FString FileName; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics - { - struct manageTextFileBPLibrary_eventFileExists_Parms - { - FString Path; - FString FileName; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams); - } - return ReturnFunction; - } - struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics - { - struct manageTextFileBPLibrary_eventreadFile_Parms - { - FString Path; - FString FileName; - FString Str; - bool ReturnValue; - }; - static const UECodeGen_Private::FStrPropertyParams NewProp_Path; - static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; - static const UECodeGen_Private::FStrPropertyParams NewProp_Str; - static void NewProp_ReturnValue_SetBit(void* Obj); - static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; - static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; -#endif - static const UECodeGen_Private::FFunctionParams FuncParams; - }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) }; - void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) - { - ((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1; - } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; - const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = { - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str, - (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue, - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = { - { "Category", "manageTextFile" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - }; -#endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) }; - UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile() - { - static UFunction* ReturnFunction = nullptr; - if (!ReturnFunction) - { - UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams); - } - return ReturnFunction; - } - IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UmanageTextFileBPLibrary); - UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister() - { - return UmanageTextFileBPLibrary::StaticClass(); - } - struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics - { - static UObject* (*const DependentSingletons[])(); - static const FClassFunctionLinkInfo FuncInfo[]; -#if WITH_METADATA - static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; -#endif - static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; - static const UECodeGen_Private::FClassParams ClassParams; - }; - UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = { - (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, - (UObject* (*)())Z_Construct_UPackage__Script_manageTextFile, - }; - const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 2592135094 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 3721845261 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 3830894450 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 1575123840 - { &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 4124611447 - }; -#if WITH_METADATA - const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = { - { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, - { "IncludePath", "manageTextFileBPLibrary.h" }, - { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, - { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, - }; -#endif - const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = { - TCppClassTypeTraits::IsAbstract, - }; - const UECodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = { - &UmanageTextFileBPLibrary::StaticClass, - nullptr, - &StaticCppClassTypeInfo, - DependentSingletons, - FuncInfo, - nullptr, - nullptr, - UE_ARRAY_COUNT(DependentSingletons), - UE_ARRAY_COUNT(FuncInfo), - 0, - 0, - 0x000000A0u, - METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams)) - }; - UClass* Z_Construct_UClass_UmanageTextFileBPLibrary() - { - if (!Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton) - { - UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams); - } - return Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton; - } - template<> MANAGETEXTFILE_API UClass* StaticClass() - { - return UmanageTextFileBPLibrary::StaticClass(); - } - DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary); - UmanageTextFileBPLibrary::~UmanageTextFileBPLibrary() {} - struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics - { - static const FClassRegisterCompiledInInfo ClassInfo[]; - }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UmanageTextFileBPLibrary, UmanageTextFileBPLibrary::StaticClass, TEXT("UmanageTextFileBPLibrary"), &Z_Registration_Info_UClass_UmanageTextFileBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UmanageTextFileBPLibrary), 3147367704U) }, - }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_3631239207(TEXT("/Script/manageTextFile"), - Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo), - nullptr, 0, - nullptr, 0); -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h deleted file mode 100644 index 99f30f16..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h +++ /dev/null @@ -1,114 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -// IWYU pragma: private, include "manageTextFileBPLibrary.h" -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h -#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h" -#endif -#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h - -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ - \ - DECLARE_FUNCTION(execreadFile); \ - DECLARE_FUNCTION(execDeleteFile); \ - DECLARE_FUNCTION(execFileExists); \ - DECLARE_FUNCTION(execAppendStringToFile); \ - DECLARE_FUNCTION(execCreateTextFile); - - -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execreadFile); \ - DECLARE_FUNCTION(execDeleteFile); \ - DECLARE_FUNCTION(execFileExists); \ - DECLARE_FUNCTION(execAppendStringToFile); \ - DECLARE_FUNCTION(execCreateTextFile); - - -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ - friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ -public: \ - DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ - DECLARE_SERIALIZER(UmanageTextFileBPLibrary) - - -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ -private: \ - static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ - friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ -public: \ - DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ - DECLARE_SERIALIZER(UmanageTextFileBPLibrary) - - -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ - NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ -public: \ - NO_API virtual ~UmanageTextFileBPLibrary(); - - -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ - NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ - NO_API virtual ~UmanageTextFileBPLibrary(); - - -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ - FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ -static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> MANAGETEXTFILE_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h - - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileClasses.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileClasses.h deleted file mode 100644 index 82953124..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileClasses.h +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#pragma once - - - diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h deleted file mode 100644 index 573c7659..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h +++ /dev/null @@ -1,203 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME northBaniYasdev -#define UE_TARGET_NAME northBaniYasdev -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define COREUOBJECT_API -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h.old deleted file mode 100644 index 976a2b68..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h.old +++ /dev/null @@ -1,203 +0,0 @@ -#undef MANAGETEXTFILE_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define WITH_LOW_LEVEL_TESTS 0 -#define WITH_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define WITH_VERSE 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_SERVER_CODE_TRUSTED 1 -#define WITH_SERVER_CODE_UNTRUSTED 0 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UnrealGame" -#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_DISABLE_INLINE_GEN_CPP 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev -#define UE_MODULE_NAME "manageTextFile" -#define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define COREUOBJECT_API -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_SUPERLUMINAL_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 0 -#define ENGINE_API -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API -#define NETCORE_API -#define NETCOMMON_API -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API -#define RHI_WANT_BREADCRUMB_EVENTS 1 -#define RHI_API -#define IMAGECORE_API -#define JSON_API -#define JSONUTILITIES_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define WITH_LIBTIFF 1 -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define UE_WITH_IRIS 0 -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define SKELETALMESHDESCRIPTION_API -#define ANIMATIONCORE_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define GEOMETRYCORE_API -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define AUDIOLINKCORE_API -#define COOKONTHEFLY_API -#define NETWORKING_API -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 -#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 -#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 -#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 -#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 -#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 -#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define UE_WITH_IRIS 0 -#define IRISSTUB_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define TEXTUREFORMAT_API -#define MOVIESCENECAPTURE_API -#define TYPEDELEMENTFRAMEWORK_API -#define TYPEDELEMENTRUNTIME_API -#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp deleted file mode 100644 index 59e37f73..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp +++ /dev/null @@ -1,5 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json deleted file mode 100644 index a6e9d1a6..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json +++ /dev/null @@ -1,20 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\module.managetextfile.cpp", - "ProvidedModule": "", - "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", - "Includes": [ - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\definitions.managetextfile.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", - "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj deleted file mode 100644 index b3cee1a5..00000000 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj and /dev/null differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response deleted file mode 100644 index 098c1da8..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response +++ /dev/null @@ -1,164 +0,0 @@ -D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp -/I . -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source -/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Definitions.manageTextFile.h" -/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" -/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old deleted file mode 100644 index bf4eb198..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old +++ /dev/null @@ -1,164 +0,0 @@ -E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp -/I . -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT -/I Runtime -/I Runtime\CoreUObject\Public -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT -/I ..\Shaders\Shared -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT -/I Runtime\CoreOnline\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public -/I Runtime\ImageCore\Public -/I Runtime\Json\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT -/I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT -/I Runtime\Slate\Public -/I Runtime\ImageWrapper\Public -/I ThirdParty -/I Runtime\Messaging\Public -/I Runtime\MessagingCommon\Public -/I Runtime\RenderCore\Public -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\Analytics\Public -/I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT -/I Runtime\EngineMessages\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\SynthBenchmark\Public -/I Runtime\Renderer\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT -/I Runtime\DeveloperSettings\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT -/I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT -/I Runtime\StaticMeshDescription\Public -/I Runtime\SkeletalMeshDescription\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT -/I Runtime\AnimationCore\Public -/I Runtime\PakFile\Public -/I Runtime\RSA\Public -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT -/I Runtime\PhysicsCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\ChaosCore\Public -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\GeometryCore\Public -/I Runtime\SignalProcessing\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT -/I Runtime\AudioExtensions\Public -/I Runtime\AudioMixerCore\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT -/I Runtime\AudioLink -/I Runtime\AudioLink\AudioLinkCore\Public -/I Runtime\Networking\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public -/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public -/external:W0 -/external:I ThirdParty\mimalloc\include -/external:I ThirdParty\LibTiff\Source\Win64 -/external:I ThirdParty\LibTiff\Source -/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Definitions.manageTextFile.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.dep.json -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/fastfail -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/DPLATFORM_EXCEPTIONS_DISABLED=1 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4456 -/we4458 -/we4459 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.old deleted file mode 100644 index 252b5913..00000000 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.old +++ /dev/null @@ -1,5 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/northBaniYasdev.uproject b/northBaniYasdev.uproject index c8a58c81..f526342b 100644 --- a/northBaniYasdev.uproject +++ b/northBaniYasdev.uproject @@ -321,6 +321,11 @@ { "Name": "UdpMessaging", "Enabled": false + }, + { + "Name": "VaRest", + "Enabled": true, + "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/e47be161e7a24e928560290abd5dcc4f" } ] } \ No newline at end of file